Spirit Guards

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Spirit Guards
Viridian Jewel
Radius: MediumMinions deal (8-12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
Long after the Karui passed through,
the whispers of those who stood their ground
at Lioneye's Watch could be heard amongst the rubble.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Acquisition
Drop restricted
Can only be obtained via vendor recipe.
Vendor Offer
8x Alchemy Shard
Metadata
Item class: Jewel

Spirit Guards is a unique Viridian JewelViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.. It is a threshold jewel that enhances Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 sec
Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
Can use Items requiring up to Level (9-100)
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Minions deal (0-38)% more Damage
Maximum (5-14) Animated Weapons
Minions have (0-38)% more Attack Speed

Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Animated Weapons
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Item acquisition

Spirit Guards is drop disabled.

Legacy variants

Spirit Guards has legacy variants.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.20.0
  • Minions deal (8-12)% increased Damage
  • With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons
3.10.0
  • Minions deal (8-12)% increased Damage
  • With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 8 Ranged Weapons
2.6.0
  • Minions deal (8-12)% increased Damage
  • With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 4 Ranged Weapons

Version history

Version Changes
3.20.0
  • No longer drops in the core drop pool; added 6 new vendor recipes for Dead Reckoning, Endless Misery, Spirit Guards and the three Combat Focus Unique Jewels.
  • The Spirit Guards Unique Jewel now has "With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons" (previously up to 12 Ranged Weapons). Existing versions of this unique can be updated using a Divine Orb.
3.10.0
  • (Not documented in patch notes) Now limited to 1, and have With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons (up from 8)
2.6.0
  • Now allows up to 8 ranged weapons to be animated.
  • Now limited to 2.
  • Dexterity requirement in radius reduced to 40.
  • No longer requires dexterity in radius to be allocated.
2.1.2
  • Fixed a bug where Totems couldn't summon ranged animated weapons when using the Spirit Guards unique Jewel.
2.1.0
  • Introduced to the game.

ru:Стражи духа