Solar Guard: Difference between revisions
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Like [[Solar Elemental]]s, the less powerful versions, they have [[fire resistance]] and the ability to cast yellow Fireballs. | Like [[Solar Elemental]]s, the less powerful versions, they have [[fire resistance]] and the ability to cast yellow Fireballs. | ||
Solar Guard has one more monster skill which is an instantaneous beam-attack which - upon impact - deals a great amount of [[AoE]] damage. Both | Solar Guard has one more monster skill which is an instantaneous beam-attack which - upon impact - deals a great amount of [[AoE]] damage. Both fireball and the beam skill deal [[fire damage]]. | ||
Due to their powerful nature they make a great target for {{il|Raise Spectre}} and are often supported with gems to further enhance their damage. | Due to their powerful nature they make a great target for {{il|Raise Spectre}} and are often supported with gems to further enhance their damage. |
Revision as of 18:59, 10 March 2022
Solar Guard | |||
Location(s) | The Harbour Bridge The Solaris Concourse The Solaris Temple Level 1 (Act 8) The Solaris Temple Level 2 (Act 8) | ||
Resistance(s) | Fire | ||
Modifier(s) | Gain 60% of Physical Damage as Extra Fire Damage | ||
Skill(s) | Fireball Beam |
Solar Guard is a monster that able to find in The Solaris Temple related areas. It is a golem (internal name: "Holy Fire Elemental", while fire golem also has an internal name "fire elemental"). It has its own internal subtype "HolyFireElementalSolarisChampion". The 3D model is resemble to a humanoid but it does not have humanoid
tags (for the dev internal use), but have construct, stone_construct, templar
internal tags. Solar Guard is similar to Prayer Guard that can be found in The Chamber of Innocence, but larger in 3d model and apparently stronger as a spectre .
Like Solar Elementals, the less powerful versions, they have fire resistance and the ability to cast yellow Fireballs.
Solar Guard has one more monster skill which is an instantaneous beam-attack which - upon impact - deals a great amount of AoE damage. Both fireball and the beam skill deal fire damage.
Due to their powerful nature they make a great target for Raise SpectreRaise SpectreSpell, Minion
Level: (1-20)
Cost: (15-28) Mana
Cast Time: 0.85 secRequires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Maximum (1-2) Raised Spectres
Minions have +30% to all Elemental Resistances
55% more Minion Movement Speed
Minion Movement Speed is Capped
Minions have (105-776) additional Accuracy Rating
Raised Spectres are Level (28-70)
Additional Effects From 1-20% Quality:
Minions have +(1-20)% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and are often supported with gems to further enhance their damage.
Abilities
- Fireball
- Beam
- Resists Fire
Areas
- The Solaris Temple Level 1 (Act 8)
- The Solaris Temple Level 2 (Act 8)
- The Solaris Concourse
- The Harbour Bridge
Lore
Likes other monsters, there is no official lore in the official website or from in-game environmental objects. However, since Solar Guard is spawned along with Solaris Elite, probably after the falls of the High Templar Avarius (as well as the wake up of gods due to The Beast is killed), those templars under the High Templar are changed to loyal to Solaris instead. Thus, the Blackguard Elite became Solaris Elite, the Prayer Guard became Solar Elemental and Solar Guard.
While out of the 4th wall explanation is the dev simply reused the game assets to create "new" monster.
Version history
Version | Changes |
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3.4.2 |
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3.0.0 |
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