Razor's Edge: Difference between revisions

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* 30% increased Physical Damage with Swords
* 30% increased Physical Damage with Swords
* 20% increased Accuracy Rating with Swords
* Melee Attacks have 15% chance to cause Bleeding
* Melee Attacks have 15% chance to cause Bleeding
* +1 to Melee Weapon Range
* +1 to Melee Weapon and Unarmed range
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'''Razor's Edge''' is a [[notable passive skill]] that grants increased [[physical damage]] and [[accuracy]] rating with [[sword]]s. It also grants additional chance to inflict [[bleed]] for [[attack]]s with [[melee weapon]]s and bonus melee weapon range.
'''Razor's Edge''' is a [[notable passive skill]] that grants increased [[physical damage]] with [[sword]]s. It also grants additional chance to inflict [[bleed]] for [[attack]]s with [[melee weapon]]s and bonus melee weapon and [[unarmed]] range.


==Version history==
==Version history==

Revision as of 04:19, 2 March 2017

Template:Passive

Razor's Edge is a notable passive skill that grants increased physical damage with swords. It also grants additional chance to inflict bleed for attacks with melee weapons and bonus melee weapon and unarmed range.

Version history

Version Changes
2.6.0
  • The Razor's Edge passive skill now grants 30% increased Physical Damage with Swords and 15% chance to cause Bleeding. This now also has +1 to Melee Weapon Range.
1.3.0
  • Razor's Edge no longer grants life; it now grants additional chance to inflict bleed with melee attacks.
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist. Special bonuses have been added to some notable passives in those areas.
1.2.0
  • Razor's Edge also grants life.
  • Percentage-based life increases have been reduced slightly and redistributed more evenly through the tree.