Power charge

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Revision as of 23:15, 21 May 2013 by >Magnanimous2
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File:Status power charge.png

Power charges are a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized as glowing blue orbs surrounding the character. Gaining a new power charge resets the duration of all remaining power charges.

Bonuses granted by power charges:

Skills

There are skills that make use of power charges in various ways. Skills can generate charges or consume them to produce a beneficial effect. These abilities are relatively limited as of 1/25/2013. More are expected soon.

Generate Charges

  • Power Siphon
  • Module Error: No skills found with q_where = skill.active_skill_name="Power Charge On Critical"

Consume Charges

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Cold Snap". Please choose only one of the following ids:
    MonsterColdSnap - Deals (10-2495) to (14-3736) Cold Damage, 10% chance to Freeze enemies (page)
    WetaColdSnapOnDeath - Deals (11-5871) to (16-8806) Cold Damage, Base duration is 5.00 seconds, Deals (7.4-4077) Base Cold Damage per second, (0-10)% chance to Freeze enemies, (1-100)% more Effect of Chill, Base radius is 3 metres, Base secondary radius is 1.5 metres, Base tertiary radius is 3 metres (page)
  • Discharge

Equipment

This equipment provides bonuses to power charges:

Passives

There are passive skill nodes that provide bonuses to power charges.

Icon Name Bonuses
File:Passive-powercharge.png Maximum Power Charges
File:Passive-powerchargesmall.png Power Charge Duration
File:Passive-powerchargesmall.png Spell Damage per Power Charge
File:Passive-fusillade.png Fusillade
File:Passive-keystone-conduit.png Conduit