Nightgrip: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
No edit summary
 
(7 intermediate revisions by 4 users not shown)
Line 8: Line 8:
|explicit3                              = GlobalAddedChaosDamageWardUnique__
|explicit3                              = GlobalAddedChaosDamageWardUnique__
|explicit4                              = DamageBypassesWardPercentUnique__1
|explicit4                              = DamageBypassesWardPercentUnique__1
|flavour_text                            = Those heroes that set foot on Wraeclast found</br>themselves changing, only subtly at first...
|flavour_text                            = Those heroes that set foot on [[Wraeclast]] found</br>themselves changing, only subtly at first...
|release_version                        = 3.15.0
|release_version                        = 3.15.0
|is_drop_restricted                      = true
|is_drop_restricted                      = true
Line 14: Line 14:
}}
}}


'''Nightgrip''' is a unique {{il|Runic Gages}}.
'''Nightgrip''' is a pair of [[unique]] {{il|Runic Gages}}.


{{Item acquisition}}
{{Item acquisition}}
Line 21: Line 21:
After taking a hit with [[Ward]], the Ward is simply disabled instead of removed. Thus, you will not lose damage after taking a hit.
After taking a hit with [[Ward]], the Ward is simply disabled instead of removed. Thus, you will not lose damage after taking a hit.


As Ward is classified as a Standard Defence, Ward is increased by modifiers such as {{c|mod|#% increased Global Defences}} from {{Il|Skin of the Lords}}. See: [[Defences]] or [[Ward]] for more information.


As Ward is classified as a Standard Defence, Ward is increased by modifiers such as {{c|mod|#% increased Global Defences}} from {{Il|Skin of the Lords}}. See: [[Defences]] or [[Ward]] for more information.
==Legacy variants==
Nightgrip has a [[legacy variant]].
 
{{legacy variant table header}}
{{legacy variant table row|3.16.0|
* (33-48)% increased Ward
* +(17-23)% to Chaos Resistance
* {{c|mod|Gain Added Chaos Damage equal to 25% of Ward}}
* 75% of Damage taken bypasses Ward
}}
{{Legacy variant table end}}


==Gallery==
==Gallery==
Line 31: Line 42:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.16.0}}
{{Version history table row|3.16.0|
* It now has {{c|mod|“Gain Added Chaos Damage equal to 20% of Ward”}} (previously 25%). Existing items can be updated to these worse values using a {{il|Divine Orb}}.
* It now has {{c|mod|“Gain Added Chaos Damage equal to 20% of Ward”}} (previously 25%). Existing items can be updated to these worse values using a {{il|Divine Orb}}.
* Fixed a bug with {{il|Nightgrip}} unique gloves causing the player to take more damage than intended.
* Fixed a bug with Nightgrip unique gloves causing the player to take more damage than intended.
{{Version history table row|3.15.0}}
}}
{{Version history table row|3.15.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}


{{Navbox Unique Items}}
{{Navbox Unique Items}}


[[Category:Unique gloves with 3D art]]
[[Category:Unique gloves with 3D art]]

Latest revision as of 16:26, 7 May 2023

Nightgrip
Runic Gages
Ward: (82-105)Requires Level 48, 31 Str, 31 Dex, 31 Int(33-48)% increased Ward
+(17-23)% to Chaos Resistance
Gain Added Chaos Damage equal to 20% of Ward
75% of Damage taken bypasses Ward
Those heroes that set foot on Wraeclast found
themselves changing, only subtly at first...
Acquisition
Drop restricted
Drops from Expedition monsters in zones or Logbooks.
Vendor Offer
11x Alchemy Shard
3x Alteration Shard
Metadata
Item class: Gloves

Nightgrip is a pair of unique Runic GagesRunic GagesWard: (62-71)Requires Level 48, 31 Str, 31 Dex, 31 Int.

Item acquisition

Nightgrip has restrictions on where or how it can drop. It cannot be chanced.

Drops from Expedition monsters in zones or Logbooks.

Mechanics and Interactions

After taking a hit with Ward, the Ward is simply disabled instead of removed. Thus, you will not lose damage after taking a hit.

As Ward is classified as a Standard Defence, Ward is increased by modifiers such as #% increased Global Defences from Skin of the LordsSkin of the Lords
Simple Robe
Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
CorruptedThe Lords are chosen so carefully.
Only they may grace His flesh.
. See: Defences or Ward for more information.

Legacy variants

Nightgrip has a legacy variant.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.16.0
  • (33-48)% increased Ward
  • +(17-23)% to Chaos Resistance
  • Gain Added Chaos Damage equal to 25% of Ward
  • 75% of Damage taken bypasses Ward

Gallery

Version history

Version Changes
3.16.0
  • It now has “Gain Added Chaos Damage equal to 20% of Ward” (previously 25%). Existing items can be updated to these worse values using a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it..
  • Fixed a bug with Nightgrip unique gloves causing the player to take more damage than intended.
3.15.0
  • Introduced to the game.