List of harvest crafting options: Difference between revisions

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This is a list of all the [[Harvest Crafting]] seeds available and the possible crafting outcomes:
__TOC__
{| class="wikitable"
 
==Core game==
 
The following is a list of [[Harvest crafting]] options.
 
{{Template:Harvest crafting options}}
 
==Ruthless mode==
 
The following is a list of [[Harvest crafting]] options in [[Ruthless mode]]. Several Harvest crafts are unavailable:
 
* Reforge (type, more/less likely)
* Swap Resistance
* Delirium Orb Swap
* Divination Card Swap/Gamble
* Flask Enchantments
* Map doesn't consume Sextant charges Enchantment
* Gem convert to {{il|Facetor's Lens}}
* Randomise Influence
* White Socket
* Synthesize item
* Reforge Influenced item
 
{| class="wikitable collapsible collapsed sortable"
! Effect !! {{il|Wild Crystallised Lifeforce||large=yes}} !! {{il|Vivid Crystallised Lifeforce||large=yes}} !! {{il|Primal Crystallised Lifeforce||large=yes}} !! {{il|Sacred Crystallised Lifeforce||large=yes}}
|-
|-
! Tier
| {{c|normal|Sacrifice}} a {{c|normal|Corrupted Map}}. Create a new Corrupted Map of the same tier and rarity. || 200 || 0 || 0 || 0
! Monster
! Description
! Possible crafts
! Level
|-
|-
| 4   
| {{c|normal|Change}} a stack of {{c|normal|Fossils}} into a different type of Fossil. The new Fossil type may have a smaller stack size. Cost is proportional to stack size. || 30 || 0 || 0 || 0
| [[Ersi, Mother of Thorns]]
| Reveal a random crafting effect that locks a random modifier on an item when Harvested
|
* Fracture a random modifier on an item with at least 5 modifiers, locking it in place. This can't be used on Influenced, Synthesised, or Fractured items
* Fracture a random Suffix on an item with at least 3 Suffixes. This can't be used on Influenced, Synthesised, or Fractured items
* Fracture a random Prefix on an item with at least 3 Prefixes. This can't be used on Influenced, Synthesised, or Fractured items.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               
| 75   
|-
|-
| 4   
| {{c|normal|Change}} a stack of {{c|normal|Oils}} into a different colour of Oil. Cost is proportional to stack size. || 0 || 30 || 0 || 0
| [[Janaar, the Omen ]]       
| Reveals a random crafting effect for Influenced items when Harvested
|
* Remove a random non-Influence modifier from an item and add a new Influence modifier
* Augment an item with a new Influence modifier
* Remove a random Influence modifier from an item
* Randomise the numeric values of the random Influence modifiers on a Magic or Rare item
* Remove a random Influence modifier from an item and add a new Influence modifier
* Reforge a Rare item with new random modifiers, including an Influence modifier. Influence modifiers are more common
* Augment an item with a new Influence modifier with Lucky values                                                                                                                                                                                                                                                                                                                                                                               
| 80         
|-
|-
| 4   
| {{c|normal|Change}} a stack of {{c|normal|Catalysts}} into a different type of Catalyst. Cost is proportional to stack size. || 0 || 30 || 0 || 0
| [[Namharim, Born of Night]]
| Allows you to give an item a Synthesised implicit modifier when Harvested
|
* Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured items                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             
| 100   
|-
|-
| 1   
| {{c|normal|Change}} a stack of {{c|normal|Essences}} into a different type of the same tier. Cost is proportional to stack size. || 0 || 0 || 30 || 0
| {{il|Wild Ursaling Seed}}        
| Reveals a random Caster modifier crafting effect when Harvested
|
* Reforge a Normal or Magic item as a Rare item with random modifiers, including a Caster modifier
* Reforge a Rare item with new random modifiers, including a Caster modifier
* Remove a random non-Caster modifier from an item and add a new Caster modifier
* Remove a random non-Caster modifier from an item and add a new Caster modifier
* Augment a Magic or Rare item with a new Caster modifier
* Augment a Magic or Rare item with a new Caster modifier
* Remove a random Caster modifier from an item
* Randomise the numeric values of the random Caster modifiers on a Magic or Rare item
* Remove a random Caster modifier from an item and add a new Caster modifier
* Reforge a Rare item with new random modifiers, including a Caster modifier. Caster modifiers are more common
* Augment a Magic or Rare item with a new Caster modifier with Lucky values                                                           
|      
|-
|-
| 1   
| {{c|normal|Change}} a stack of {{c|normal|Timeless Splinters}} or a {{c|normal|Timeless Emblem}} into Splinters or an Emblem of another type. Cost is proportional to stack size. || 0 || 0 || 4 || 0
| {{il|Wild Hellion Seed}}          
| Reveals a random Physical modifier crafting effect when Harvested
|
* Reforge a Normal or Magic item as a Rare item with random modifiers, including a Physical modifier
* Reforge a Rare item with new random modifiers, including a Physical modifier
* Remove a random non-Physical modifier from an item and add a new Physical modifier
* Remove a random non-Physical modifier from an item and add a new Physical modifier
* Augment a Magic or Rare item with a new Physical modifier
* Augment a Magic or Rare item with a new Physical modifier
* Remove a random Physical modifier from an item
* Randomise the numeric values of the random Physical modifiers on a Magic or Rare item
* Remove a random Physical modifier from an item and add a new Physical modifier
* Reforge a Rare item with new random modifiers, including a Physical modifier. Physical modifiers are more common
* Augment a Magic or Rare item with a new Physical modifier with Lucky values                           
|      
|-
|-
| 1   
| {{c|normal|Change}} a stack of {{c|normal|Breach Splinters}} or a normal or Flawless {{c|normal|Breachstone}} into Splinters or a Breachstone of another type. Cost is proportional to stack size. || 4 || 0 || 0 || 0
| {{il|Wild Thornwolf Seed}}        
| Reveals a random Socket colour crafting effect when Harvested
|
* Reforge the colour of a non-Red socket on an item, turning it Red
* Reforge the colour of a non-Blue socket on an item, turning it Blue
* Reforge the colour of a non-Green socket on an item, turning it Green
* Reforge the colour of a non-Red socket on an item, turning it Red
* Reforge the colour of a non-Blue socket on an item, turning it Blue
* Reforge the colour of a non-Green socket on an item, turning it Green
* Reforge the colour of two random sockets on an item, turning them Red and Blue
* Reforge the colour of two random sockets on an item, turning them Red and Green
* Reforge the colour of two random sockets on an item, turning them Blue and Green
* Reforge the colour of three random sockets on an item, turning them Red, Blue and Green
* Reforge the colour of a random socket on an item, turning it White                                                                                       
|      
|-
|-
| 1   
| {{c|normal|Change}} a stack of {{c|normal|Scarabs}} to a different type of the same rarity. Cost is proportional to stack size. || 30 || 0 || 0 || 0
| {{il|Wild Ape Seed}}              
| Reveals a random Fire modifier crafting effect when Harvested
|
* Reforge a Normal or Magic item as a Rare item with random modifiers, including a Fire modifier
* Reforge a Rare item with new random modifiers, including a Fire modifier
* Remove a random non-Fire modifier from an item and add a new Fire modifier
* Remove a random non-Fire modifier from an item and add a new Fire modifier
* Augment a Magic or Rare item with a new Fire modifier
* Augment a Magic or Rare item with a new Fire modifier
* Remove a random Fire modifier from an item
* Randomise the numeric values of the random Fire modifiers on a Magic or Rare item
* Remove a random Fire modifier from an item and add a new Fire modifier
* Reforge a Rare item with new random modifiers, including a Fire modifier. Fire modifiers are more common
* Augment a Magic or Rare item with a new Fire modifier with Lucky values                                                                                           
|      
|-
|-
| 1   
| {{c|normal|Change}} a stack of {{c|normal|Shaper Fragments}} into other random Shaper Fragments. Cost is proportional to stack size. || 500 || 0 || 0 || 0
| {{il|Wild Hatchling Seed}}        
| Reveals a random Currency crafting effect with improved outcome chances when Harvested
|
* Reforge the number of sockets on an item 10 times, using the outcome with the greatest number of sockets
* Reforge the links between sockets on an item 10 times, using the outcome with the greatest number of linked sockets
* Reforge the colours of sockets on an item 10 times, using the outcome with the greatest number of less-common socket colours
* Improves the Quality of a Flask by at least 10%. Has greater effect on lower rarity flasks. The maximum quality is 20%
* Improves the Quality of a Gem by at least 10%. The maximum quality is 20%
* Upgrades a Normal Item to a random rarity 10 times, using the outcome with the highest rarity
* Reforge a Rare item with new random modifiers 10 times, using the outcome with the highest average modifier level
* Corrupt an item 10 times, or until getting a corrupted implicit modifier                                                     
|      
|-
|-
| 2   
| {{c|normal|Change}} a stack of {{c|normal|Elder Fragments}} into other random Elder Fragments. Cost is proportional to stack size. || 0 || 0 || 500 || 0
| {{il|Wild Bristlebeast Grain}}    
| Reveals a random crafting effect that changes the element of Elemental Resistance modifiers when Harvested
|
* Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold Resistance
* Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning Resistance
* Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire Resistance
* Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning Resistance
* Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire Resistance
* Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold Resistance                                                                                                                                                                                                                             
|      
|-
|-
| 2   
| {{c|normal|Change}} a stack of {{c|normal|Conqueror Fragments}} into other random Conqueror Fragments. Cost is proportional to stack size. || 0 || 500 || 0 || 0
| {{il|Wild Snap Hound Grain}}      
| Reveals a currency item exchange, trading three of a certain type of currency for other currency items when Harvested
|
* Exchange 3 Chaos Orbs for a Divine Orb
* Exchange 3 Orbs of Transmutation for 3 Orbs of Alchemy
* Exchange 3 Blessed Orbs for 6 Orbs of Alteration
* Exchange 3 Orbs of Alchemy for 6 Cartographer's Chisels
* Exchange 3 Chromatic Orbs for 6 Gemcutter's Prisms
* Exchange 3 Jeweller's Orbs for 6 Orbs of Fusing
* Exchange 3 Orbs of Augmentation for 3 Regal Orbs
* Exchange 3 Scrolls of Wisdom for 6 Orbs of Chance
* Exchange 3 Simple Sextants for 3 Prime Sextants
* Exchange 3 Prime Sextants for 3 Awakened Sextants
* Exchange 3 Orbs of Scouring for 3 Orbs of Annulment
* Exchange 3 Orbs of Alteration for 3 Chaos Orbs
* Exchange 3 Vaal Orbs for 6 Orbs of Regret
* Exchange 3 Cartographer's Chisels for 3 Vaal Orbs                                                                                                                                           
|      
|-
|-
| 2   
| {{c|normal|Change}} a stack of {{c|normal|Sacrifice}} or {{c|normal|Mortal Fragments}} into other random Fragments of that type. Cost is proportional to stack size. || 0 || 0 || 500 || 0
| {{il|Wild Homunculus Grain}}      
| Reveals a random effect that exchanges Fossils, Essences, Delirium Orbs, Oils or Catalysts when Harvested
|
* Change a stack of Fossils into a different type of Fossil. The new Fossil type may have a smaller stack size.
* Change a stack of Essences into a different type of the same tier
* Change a stack of Delirium Orbs into a different type of Delirium Orb
* Change a stack of Oils into a different colour of Oil
* Change a stack of Catalysts into a different type of Catalyst                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     
|      
|-
|-
| 2   
| {{c|normal|Change}} a stack of {{c|normal|Fragments of Terror}} or {{c|normal|Emptiness}} into the other Fragment. Or {{c|normal|change}} a stack of {{c|normal|Fragments of Shape}} or {{c|normal|Knowledge}} into the other Fragment. Cost is proportional to stack size. || 0 || 800 || 0 || 0
| {{il|Wild Chieftain Grain}}        
| Allows you to Sacrifice a Map to influence Zana's crafting options when Harvested
|
* Sacrifice a Map. Add a free craft to your Map device
* Sacrifice a Map. Add a free Infused Anarchy craft to your Map device
* Sacrifice a Map. Add a free Infused Nemesis craft to your Map device
* Sacrifice a Map. Add a free Infused Domination craft to your Map device
* Sacrifice a Map. Add a free Infused Bloodlines craft to your Map device
* Sacrifice a Map. Add a free Infused Rampage craft to your Map device
* Sacrifice a Map. Add a free Infused Ambush craft to your Map device
* Sacrifice a Map. Add a free Infused Harbinger craft to your Map device
* Sacrifice a Map. Add a free Infused Perandus craft to your Map device                                                                                                                                                                                                                                                                       
|      
|-
|-
| 2   
| {{c|normal|Enchant}} a {{c|normal|Body Armour}}. Quality does not increase its Defences, grants {{c|enchanted|+1 Maximum Life per 2% quality}} || 3250 || 0 || 0 || 0
| {{il|Wild Spikeback Grain}}        
| Reveals a random crafting effect that reforges a Rare item a certain way when Harvested
|
* Reforge a Rare item, keeping all Prefixes
* Reforge a Rare item, keeping all Suffixes
* Reforge a Rare item, being much less likely to receive the same modifier types
* Reforge a Rare item, being much more likely to receive the same modifier types                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   
|      
|-
|-
| 3   
| {{c|normal|Enchant}} a {{c|normal|Body Armour}}. Quality does not increase its Defences, grants {{c|enchanted|+1 Maximum Mana per 2% quality}} || 0 || 0 || 3250 || 0
| {{il|Wild Bristle Matron Bulb}}  
| Allows you to sacrifice a Map to gain additional Atlas missions when Harvested
|
* Sacrifice a Map to gain 3 Alva Atlas Missions based on its colour
* Sacrifice a Map to gain 3 Niko Atlas Missions based on its colour
* Sacrifice a Map to gain 3 Einhar Atlas Missions based on its colour
* Sacrifice a Map to gain 3 Jun Atlas Missions based on its colour
* Sacrifice a Map to gain 3 Zana Atlas Missions based on its colour
* Sacrifice a Map to gain 1 Atlas Mission for each Master based on its colour                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 
|      
|-
|-
| 3   
| {{c|normal|Enchant}} a {{c|normal|Body Armour}}. Quality does not increase its Defences, grants {{c|enchanted|+1 Strength per 2% quality}} || 3250 || 0 || 0 || 0
| {{il|Wild Hellion Alpha Bulb}}    
| Allows you to sacrifice a Weapon or Armour to create Jewellery or Jewels when Harvested
|
* Sacrifice a Weapon or Armour to create a Belt with similar modifiers
* Sacrifice a Weapon or Armour to create a Ring with similar modifiers
* Sacrifice a Weapon or Armour to create an Amulet with similar modifiers
* Sacrifice a Weapon or Armour to create a Jewel with similar modifiers                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             
|      
|-
|-
| 3   
| {{c|normal|Enchant}} a {{c|normal|Body Armour}}. Quality does not increase its Defences, grants {{c|enchanted|+1 Dexterity per 2% quality}} || 0 || 3250 || 0 || 0
| {{il|Wild Thornmaw Bulb}}        
| Allows you to Sacrifice a Map to create items for the Atlas when Harvested
|
* Sacrifice a White or Yellow Map to create random Map Fragments based on its tier
* Sacrifice a White or Yellow Map to create random Map Fragments based on its tier
* Sacrifice a Red Map to create random Map Fragments based on its tier
* Sacrifice a Map to create random Map currency based on its tier
* Sacrifice a Map to create a random Scarab based on its colour
* Sacrifice a Tier 14 Map or higher to create a random Elder Guardian-occupied Map
* Sacrifice a Tier 14 Map or higher to create a random Shaper Guardian-occupied Map
* Sacrifice a Tier 14 Map or higher to create a random Unique Synthesis Map                                                                                                                                                                                                                                                                                                   
|      
|-
|-
| 3   
| {{c|normal|Enchant}} a {{c|normal|Body Armour}}. Quality does not increase its Defences, grants {{c|enchanted|+1 Intelligence per 2% quality}} || 0 || 0 || 3250 || 0
| {{il|Wild Brambleback Bulb}}      
| Reveals a random Weapon Enchantment that replaces Quality's effect when Harvested
|
* Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% Quality
* Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% Quality
* Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality
* Enchant a Melee Weapon. Quality does not increase its Physical Damage, has  1 Weapon Range per 10% Quality
* Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality
* Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality                                                                                                                                                                                                               
|      
|-
|-
| 3   
| {{c|normal|Enchant}} a {{c|normal|Body Armour}}. Quality does not increase its Defences, grants {{c|enchanted|+1% to Fire Resistance per 2% quality}} || 3250 || 0 || 0 || 0
| {{il|Wild Infestation Queen Bulb}}  
| Causes other seeds to offer an additional crafting outcome.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               
|      
|-
|-
| 1   
| {{c|normal|Enchant}} a {{c|normal|Body Armour}}. Quality does not increase its Defences, grants {{c|enchanted|+1% to Cold Resistance per 2% quality}} || 0 || 3250 || 0 || 0
| {{il|Vivid Arachnid Seed}}        
| Reveals a random Attack modifier crafting effect when Harvested
|
* Reforge a Normal or Magic item as a Rare item with random modifiers, including an Attack modifier
* Reforge a Rare item with new random modifiers, including an Attack modifier
* Remove a random non-Attack modifier from an item and add a new Attack modifier
* Remove a random non-Attack modifier from an item and add a new Attack modifier
* Augment an item with a new Attack modifier
* Augment an item with a new Attack modifier
* Remove a random Attack modifier from an item
* Randomise the numeric values of the random Attack modifiers on a Magic or Rare item
* Remove a random Attack modifier from an item and add a new Attack modifier
* Reforge a Rare item with new random modifiers, including an Attack modifier. Attack modifiers are more common
* Augment an item with a new Attack modifier with Lucky values                                                                                               
|      
|-
|-
| 1   
| {{c|normal|Enchant}}  a {{c|normal|Body Armour}}. Quality does not increase its Defences, grants {{c|enchanted|+1% to Lightning Resistance per 2% quality}} || 0 || 0 || 3250 || 0
| {{il|Vivid Weta Seed}}            
| Reveals a random Life modifier crafting effect when Harvested
|
* Reforge a Normal or Magic item as a Rare item with random modifiers, including a Life modifier
* Reforge a Rare item with new random modifiers, including a Life modifier
* Remove a random non-Life modifier from an item and add a new Life modifier
* Remove a random non-Life modifier from an item and add a new Life modifier
* Augment an item with a new Life modifier
* Augment an item with a new Life modifier
* Remove a random Life modifier from an item
* Randomise the numeric values of the random Life modifiers on a Magic or Rare item
* Remove a random Life modifier from an item and add a new Life modifier
* Reforge a Rare item with new random modifiers, including a Life modifier. Life modifiers are more common
* Augment an item with a new Life modifier with Lucky values                                                                                                                                 
|      
|-
|-
| 1   
| {{c|normal|Enchant}} a {{c|normal|Melee Weapon}}. Quality does not increase its Physical Damage, has {{c|enchanted|+1 Weapon Range per 10% Quality}} || 5000 || 0 || 0 || 0
| {{il|Vivid Leech Seed}}          
| Reveals a random Socket number crafting effect when Harvested
|
* Set an item to three sockets
* Set an item to four sockets
* Set an item to five sockets
* Set an item to six sockets                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               
|      
|-
|-
| 1   
| {{c|normal|Enchant}}  a {{c|normal|Weapon}}. Quality does not increase its Physical Damage, grants {{c|enchanted|1% increased Area of Effect per 4% Quality}} || 5000 || 0 || 0 || 0
| {{il|Vivid Scorpion Seed}}        
| Reveals a random Cold modifier crafting effect when Harvested
|
* Reforge a Normal or Magic item as a Rare item with random modifiers, including a Cold modifier
* Reforge a Rare item with new random modifiers, including a Cold modifier
* Remove a random non-Cold modifier from an item and add a new Cold modifier
* Remove a random non-Cold modifier from an item and add a new Cold modifier
* Augment an item with a new Cold modifier
* Augment an item with a new Cold modifier
* Remove a random Cold modifier from an item
* Randomise the numeric values of the random Cold modifiers on a Magic or Rare item
* Remove a random Cold modifier from an item and add a new Cold modifier
* Reforge a Rare item with new random modifiers, including a Cold modifier. Cold modifiers are more common
* Augment an item with a new Cold modifier with Lucky values                                                                                                                                 
|      
|-
|-
| 1   
| {{c|normal|Enchant}} a {{c|normal|Weapon}}. Quality does not increase its Physical Damage, grants {{c|enchanted|1% increased Accuracy per 2% Quality}} || 0 || 5000 || 0 || 0
| {{il|Vivid Thornweaver Seed}}    
| Reveals a random Speed modifier crafting effect when Harvested
|
* Reforge a Normal or Magic item as a Rare item with random modifiers, including a Speed modifier
* Reforge a Rare item with new random modifiers, including a Speed modifier
* Remove a random non-Speed modifier from an item and add a new Speed modifier
* Remove a random non-Speed modifier from an item and add a new Speed modifier
* Augment an item with a new Speed modifier
* Augment an item with a new Speed modifier
* Remove a random Speed modifier from an item
* Randomise the numeric values of the random Speed modifiers on a Magic or Rare item
* Remove a random Speed modifier from an item and add a new Speed modifier
* Reforge a Rare item with new random modifiers, including a Speed modifier. Speed modifiers are more common
* Augment an item with a new Speed modifier with Lucky values                                                                                                                 
|      
|-
|-
| 2   
| {{c|normal|Enchant}} a {{c|normal|Weapon}}. Quality does not increase its Physical Damage, has {{c|enchanted|1% increased Attack Speed per 8% Quality}} || 0 || 5000 || 0 || 0
| {{il|Vivid Razorleg Grain}}        
| Reveals a random Gem crafting effect when Harvested
|
* Change a Gem into another Gem, carrying over experience and quality if possible
* Sacrifice a Corrupted Gem to gain 20% of the gem's quality as Gemcutter's Prisms
* Sacrifice a Corrupted Gem to gain 30% of the gem's quality as Gemcutter's Prisms
* Sacrifice a Corrupted Gem to gain 40% of the gem's quality as Gemcutter's Prisms
* Sacrifice a Corrupted Gem to gain 50% of the gem's quality as Gemcutter's Prisms
* Sacrifice a Corrupted Gem to gain 20% of the gem's total experience stored as a Facetor's Lens
* Sacrifice a Corrupted Gem to gain 30% of the gem's total experience stored as a Facetor's Lens
* Sacrifice a Corrupted Gem to gain 40% of the gem's total experience stored as a Facetor's Lens
* Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens
* Attempt to Awaken a level 20 Support Gem that can be Awakened with a 5% chance. If it does not Awaken, it is destroyed.
|      
|-
|-
| 2   
| {{c|normal|Enchant}} a {{c|normal|Weapon}}. Quality does not increase its Physical Damage, has {{c|enchanted|1% increased Critical Strike Chance per 4% Quality}} || 0 || 0 || 5000 || 0
| {{il|Vivid Sapsucker Grain}}      
| Allows you to change a Map into other Maps when Harvested
|
* Change a Map into another of the same tier, prioritising Maps that you have not yet completed
* Sacrifice a Map for multiple Maps one tier lower
* Sacrifice a Corrupted Map. Create a new Corrupted Map of the same tier and rarity.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   
|      
|-
|-
| 2   
| {{c|normal|Enchant}} a {{c|normal|Weapon}}. Quality does not increase its Physical Damage, grants {{c|enchanted|1% increased Elemental Damage per 2% Quality}} || 0 || 0 || 5000 || 0
| {{il|Vivid Parasite Grain}}        
| Allows you to add an Implicit modifier to certain Jewel types when Harvested
|
* Set a new Implicit modifier on a Cobalt, Crimson, Viridian or Prismatic Jewel
* Set a new Implicit modifier on an Abyss Jewel or Timeless Jewel
* Set a new Implicit modifier on a Cluster Jewel                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     
|      
|-
|-
| 2   
| {{c|normal|Add}} a new {{c|craftingfire|Fire}} modifier and {{c|normal|remove}} another random modifier from a non-Influenced item || 15000 || 0 || 0 || 1
| {{il|Vivid Striketail Grain}}      
| Reveals a random Flask Enchantment that depletes as it is used when Harvested
|
* Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each use
* Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each use
* Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each use
* Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each use                                                                                                                                                                                                                                                                                                                                                                                                                                   
|      
|-
|-
| 2   
| {{c|normal|Add}} a new {{c|craftingcold|Cold}} modifier and {{c|normal|remove}} another random modifier from a non-Influenced item || 0 || 15000 || 0 || 1
| {{il|Vivid Nestback Grain}}        
| Reveals a random Map Enchantment when Harvested
|
* Enchant a non-Unique Map with "Has an additional modifier from Zana's crafting bench at random"
* Enchant a non-Unique Map with "Map doesn't consume Sextant charges"
* Enchant a non-Unique Map with "Map has a Vaal Side Area"
* Enchant a non-Unique Map with "Map boss is surrounded by Tormented Spirits"                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   
|      
|-
|-
| 3   
| {{c|normal|Add}} a new {{c|craftinglightning|Lightning}} modifier and {{c|normal|remove}} another random modifier from a non-Influenced item || 0 || 0 || 15000 || 1
| {{il|Vivid Whipleg Bulb}}        
| Reveals a currency item exchange, trading ten of a certain type of currency for other currency items when Harvested
|
* Exchange 10 Chaos Orbs for an Exalted Orb
* Exchange 10 Orbs of Transmutation for 10 Orbs of Alchemy
* Exchange 10 Blessed Orbs for 20 Orbs of Alteration
* Exchange 10 Orbs of Alchemy for 20 Cartographer's Chisels
* Exchange 10 Chromatic Orbs for 20 Gemcutter's Prisms
* Exchange 10 Jeweller's Orbs for 20 Orbs of Fusing
* Exchange 10 Orbs of Augmentation for 10 Regal Orbs
* Exchange 10 Scrolls of Wisdom for 20 Orbs of Chance
* Exchange 10 Simple Sextants for 10 Prime Sextants
* Exchange 10 Prime Sextants for 10 Awakened Sextants
* Exchange 10 Orbs of Scouring for 10 Orbs of Annulment
* Exchange 10 Orbs of Alteration for 10 Chaos Orbs
* Exchange 10 Vaal Orbs for 20 Orbs of Regret
* Exchange 10 Cartographer's Chisels for 10 Vaal Orbs                                                                                                               
|      
|-
|-
| 3   
| {{c|normal|Add}} a new {{c|craftingphysical|Physical}} modifier and {{c|normal|remove}} another random modifier from a non-Influenced item || 0 || 15000 || 0 || 1
| {{il|Vivid Watcher Bulb}}        
| Allows you to enhance specialised Currency a certain way when Harvested
|
* Upgrade the tier of an Essence
* Exchange a Resonator for a Fossil or vice versa. Rare outcomes are more likely with rare inputs
* Upgrade an Oil into an Oil one tier higher
* Upgrade an Engineer's Orb to an Infused Engineer's Orb                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   
|      
|-
|-
| 3   
| {{c|normal|Add}} a new {{c|craftinglife|Life}} modifier and {{c|normal|remove}} another random modifier from a non-Influenced item || 17500 || 0 || 0 || 1
| {{il|Vivid Vulture Bulb}}        
| Allows you to modify a Scarab a certain way when Harvested
|
* Change a Scarab to another Scarab of the same rarity
* Attempt to upgrade a Scarab, with a chance for it to become Winged
* Split a Scarab into two Scarabs of lower rarity                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             
|      
|-
|-
| 3   
| {{c|normal|Add}} a new {{c|craftingdefences|Defence}} modifier and {{c|normal|remove}} another random modifier from a non-Influenced item || 0 || 0 || 17500 || 1
| {{il|Vivid Abberarach Bulb}}      
| Allows you to upgrade an Offering to the Goddess when Harvested
|
* Change an Offering to the Goddess into a Tribute to the Goddess
* Change an Offering to the Goddess into a Gift to the Goddess
* Change an Offering to the Goddess into a Dedication to the Goddess                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               
|      
|-
|-
| 3   
| {{c|normal|Add}} a new {{c|craftingchaos|Chaos}} modifier and {{c|normal|remove}} another random modifier from a non-Influenced item || 0 || 17500 || 0 || 1
| {{il|Vivid Devourer Bulb}}        
| Adds 10 random Wild and Primal harvest outcomes.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         
|
|-
|-
| 1   
| {{c|normal|Add}} a new {{c|craftingattack|Attack}} modifier and {{c|normal|remove}} another random modifier from a non-Influenced item || 17500 || 0 || 0 || 1
| {{il|Primal Rhoa Seed}}          
| Reveals a random Defence modifier crafting effect when Harvested
|
* Reforge a Normal or Magic item as a Rare item with random modifiers, including a Defence modifier
* Reforge a Rare item with new random modifiers, including a Defence modifier
* Remove a random non-Defence modifier from an item and add a new Defence modifier
* Remove a random non-Defence modifier from an item and add a new Defence modifier
* Augment an item with a new Defence modifier
* Augment an item with a new Defence modifier
* Remove a random Defence modifier from an item
* Randomise the numeric values of the random Defence modifiers on a Magic or Rare item
* Remove a random Defence modifier from an item and add a new Defence modifier
* Reforge a Rare item with new random modifiers, including a Defence modifier. Defence modifiers are more common
* Augment an item with a new Defence modifier with Lucky values                                                                                 
|      
|-
|-
| 1   
| {{c|normal|Add}} a new {{c|craftingcaster|Caster}} modifier and {{c|normal|remove}} another random modifier from a non-Influenced item || 0 || 0 || 17500 || 1
| {{il|Primal Dustspitter Seed}}    
| Reveals a random Lightning modifier crafting effect when Harvested
|
* Reforge a Normal or Magic item as a Rare item with random modifiers, including a Lightning modifier
* Reforge a Rare item with new random modifiers, including a Lightning modifier
* Remove a random non-Lightning modifier from an item and add a new Lightning modifier
* Remove a random non-Lightning modifier from an item and add a new Lightning modifier
* Augment an item with a new Lightning modifier
* Augment an item with a new Lightning modifier
* Remove a random Lightning modifier from an item
* Randomise the numeric values of the random Lightning modifiers on a Magic or Rare item
* Remove a random Lightning modifier from an item and add a new Lightning modifier
* Reforge a Rare item with new random modifiers, including a Lightning modifier. Lightning modifiers are more common
* Augment an item with a new Lightning modifier with Lucky values                                                 
|      
|-
|-
| 1   
| {{c|normal|Add}} a new {{c|craftingspeed|Speed}} modifier and {{c|normal|remove}} another random modifier from a non-Influenced item || 0 || 20000 || 0 || 1
| {{il|Primal Feasting Horror Seed}}  
| Reveals a random Socket link crafting effect when Harvested
|
* Reforge the links between sockets on an item, linking three sockets
* Reforge the links between sockets on an item, linking four sockets
* Reforge the links between sockets on an item, linking five sockets
* Reforge the links between sockets on an item, linking six sockets                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     
|      
|-
|-
| 1   
| {{c|normal|Add}} a new {{c|prophecy|Critical}} modifier and {{c|normal|remove}} another random modifier from a non-Influenced item || 0 || 0 || 20000 || 1
| {{il|Primal Maw Seed}}            
| Reveals a random Chaos modifier crafting effect when Harvested
|
* Reforge a Normal or Magic item as a Rare item with random modifiers, including a Chaos modifier
* Reforge a Rare item with new random modifiers, including a Chaos modifier
* Remove a random non-Chaos modifier from an item and add a new Chaos modifier
* Remove a random non-Chaos modifier from an item and add a new Chaos modifier
* Augment an item with a new Chaos modifier
* Augment an item with a new Chaos modifier
* Remove a random Chaos modifier from an item
* Randomise the numeric values of the random Chaos modifiers on a Magic or Rare item
* Remove a random Chaos modifier from an item and add a new Chaos modifier
* Reforge a Rare item with new random modifiers, including a Chaos modifier. Chaos modifiers are more common
* Augment an item with a new Chaos modifier with Lucky values                                                                                                                 
|     
|-
| 1   
| {{il|Primal Cleaveling Seed}}     
| Reveals a random Unique Item transformation effect when Harvested
|
* Change a Unique item into another random Unique item
* Change a Unique into a random Unique Weapon
* Change a Unique into a random Unique Armour
* Change a Unique into a random Unique Ring, Amulet or Belt
* Change a Unique Weapon into another Unique Weapon of that weapon type
* Change a Unique Armour into another Unique Armour of that type
* Change a Unique Ring, Amulet or Belt into another Unique item of that type
* Change a Unique Jewel into another Unique Jewel                                                                                                                                                                                                                                                                                                                                                                                                                                                       
|     
|-
| 2   
| {{il|Primal Rhex Grain}}          
| Allows you to sacrifice Divination Cards to create Divination Cards when Harvested
|
* Change a Divination Card into another random Divination Card
* Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card
* Sacrifice a stack of Divination Cards for that many different Divination Cards                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   
|     
|-
| 2   
| {{il|Primal Dustcrab Grain}}      
| Allows you to exchange certain Map Fragments for another of the same type when Harvested
|
* Change a Sacrifice or Mortal Fragment into another random Fragment of that type
* Change a Shaper Fragment into another random Shaper Fragment
* Change an Elder Fragment into another random Elder Fragment of that type                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 
|     
|-
| 2   
| {{il|Primal Viper Grain}}         
| Reveals a random Critical modifier crafting effect when Harvested
|
* Reforge a Normal or Magic item as a Rare item with random modifiers, including a Critical modifier
* Reforge a Rare item with new random modifiers, including a Critical modifier
* Remove a random non-Critical modifier from an item and add a new Critical modifier
* Remove a random non-Critical modifier from an item and add a new Critical modifier
* Augment an item with a new Critical modifier
* Augment an item with a new Critical modifier
* Remove a random Critical modifier from an item
* Randomise the numeric values of the random Critical modifiers on a Magic or Rare item
* Remove a random Critical modifier from an item and add a new Critical modifier
* Reforge a Rare item with new random modifiers, including a Critical modifier. Critical modifiers are more common
* Augment an item with a new Critical modifier with lucky values                                                                 
|     
|-
| 2   
| {{il|Primal Chimeral Grain}}       
| Reveals a random crafting effect that upgrades a Normal or Magic item's Rarity when Harvested
|
* Upgrade a Magic item to a Rare item, adding two random modifiers
* Upgrade a Magic item to a Rare item, adding three random modifiers
* Upgrade a Magic item to a Rare item, adding four random modifiers
* Upgrade a Normal item to a Magic item, adding one random high-tier modifier
* Upgrade a Normal item to a Magic item, adding two random high-tier modifiers
* Upgrade a Magic item to a Rare item, adding two random high-tier modifiers
* Upgrade a Magic item to a Rare item, adding three random high-tier modifiers
* Upgrade a Magic item to a Rare item, adding four random high-tier modifiers                                                                                                                                                                                                                                                                                               
|     
|-
| 2   
| {{il|Primal Scrabbler Grain}}     
| Allows you to modify an item, resulting in Lucky modifier values when Harvested
|
* Reforge a Rare item with Lucky modifier values, keeping all Prefixes
* Reforge a Rare item with Lucky modifier values, keeping all Suffixes
* Reroll the values of Prefix, Suffix and Implicit modifiers on a Rare item, with Lucky modifier values
* Augment a Rare item with a new modifier, with Lucky modifier values
* Reroll the values of Prefix modifiers on a Magic or Rare item, with Lucky modifier values
* Reroll the values of Suffix modifiers on a Magic or Rare item, with Lucky modifier values                                                                                                                                                                                                                                                                                                                                                                                                               
|     
|-
| 3   
| {{il|Primal Rhex Matriarch Bulb}} 
| Allows you to exchange Pale Court Keys, Splinters, Breachstones or Emblems for others of the same type when Harvested
|
* Change a Pale Court Key into another random Pale Court Key
* Change a stack of Breach Splinters or a Breachstone into Splinters or a Breachstone of another type
* Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     
| 75   
|-
| 3   
| {{il|Primal Crushclaw Bulb}}     
| Allows you to exchange a Unique, Bestiary or Harbinger item for a related item when Harvested
|
* Change a Unique Item into Perandus Coins. Rarer Unique Items are worth more Perandus Coins
* Change a Unique Bestiary item or item with an Aspect into Lures of the same beast family
* Change a Harbinger Unique or Unique Piece into a random Beachhead Map                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       
| 82   
|-
| 3   
| {{il|Primal Blisterlord Bulb}}   
| Allows you to add a random Atlas Influence to a certain type of non-Influenced item when Harvested
|
* Add a random Influence to a Normal, Magic or Rare Weapon that isn't influenced
* Add a random Influence to Normal, Magic or Rare Armour that isn't influenced
* Add a random Influence to Normal, Magic or Rare Jewellery that isn't influenced                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 
| 82   
|-
| 3   
| {{il|Primal Cystcaller Bulb}}     
| Reveals a random Body Armour Enchantment that replaces Quality's effect when Harvested
|
* Enchant Body Armour. Quality does not increase its Defences, grants  1 Maximum Life per 2% quality
* Enchant Body Armour. Quality does not increase its Defences, grants  1 Maximum Mana per 2% quality
* Enchant Body Armour. Quality does not increase its Defences, grants  1 Strength per 2% quality
* Enchant Body Armour. Quality does not increase its Defences, grants  1 Dexterity per 2% quality
* Enchant Body Armour. Quality does not increase its Defences, grants  1 Intelligence per 2% quality
* Enchant Body Armour. Quality does not increase its Defences, grants 1% Fire Resistance per 2% quality
* Enchant Body Armour. Quality does not increase its Defences, grants 1% Cold Resistance per 2% quality
* Enchant Body Armour. Quality does not increase its Defences, grants 1% Lightning Resistance per 2% quality                                                                           
| 75   
|-
| 3   
| {{il|Primal Reborn Bulb}}         
| Causes other seeds to offer a Lucky crafting outcome.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     
| 75 
|}
|}
{{Navbox Ritual}}
 
==Version history==
{{Version history table header}}
{{Version history table row|3.24.0|
* The Harvest Crafting Option to Enchant a non-Unique Map with Map has 50% chance to not consume Sextant Uses has been removed.
* The Harvest crafting option to change a stack of Scarabs to a different type has been removed.
* Added two new [[Harvest]] crafting options, one which changes a stack of {{il|Fragment of Terror|Fragments of Terror}} into {{il|Fragment of Emptiness|Fragments of Emptiness}}, or vice versa, and one that changes a stack of {{il|Fragment of Shape|Fragments of Shape}} into {{il|Fragment of Knowledge|Fragments of Knowledge}}, or vice versa.
}}
{{Version history table row|3.20.0|
* We've introduced Fracturing Orb and Fracturing Shards, and have removed the Harvest Craft that fractures a random modifier on an item.
}}
{{Version history table row|3.19.0e|
* The Harvest craft that fractures a random modifier on an item with at least 5 modifiers can now be used on an item with at least 4 modifiers.
* Fixed an issue where the "Reforge a Rare item, being more/less likely to receive the same modifier" Harvest crafts had their descriptions backwards. We have also increased the more/less likely chances of these two crafting outcomes, as they were lower than we intended them to be.
* Rebalanced the Lifeforce cost of various Harvest crafting options. (See {{section link|Version 3.19.0d|Harvest Changes}}.)
}}
{{Version history table row|3.19.0|
''See {{section link|Version 3.19.0|Harvest}} for a complete list of changes to harvest crafting.''
* Rather than being presented with a selection of crafting options that must be used immediately, you now receive itemised, tradeable lifeforce of the appropriate colour. This lifeforce can be used later, in your own time, at the horticrafting bench in your hideout. Its crafting options are now priced in terms of this itemised lifeforce currency.
}}
{{Version history table row|3.17.2|
* Fixed a bug where the maximum Resistance modifiers introduced for Shields in 3.17.0 were unable to be changed to another type of Resistance through Harvest crafting options.
}}
{{Version history table row|3.17.0|
* Added a new Harvest craft that allows you to change a Conqueror Fragment into another random Conqueror Fragment of that type.
* Added a new Harvest craft that allows you to sacrifice a Tier 14 Map or higher to create a random Conqueror-occupied Map.
* Fixed a bug where the Harvest Craft that exchanges Breach Splinters or Breachstones into Splinters or a Breachstone of another type did not specify which kind of Breachstones it works on.
}}
{{Version history table row|3.16.0|
* Crafts that previously reforged a Normal or Magic item to a Rare with a specific Modifier now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier.
* Crafts that previously reforged a Rare with a specific Modifier now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier.
* Crafts that previously reforged a Rare with a specific Modifier, and made that Modifier group more common, now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier, and make that Modifier group more common.
}}
{{Version history table row|3.15.0|
* Fixed a bug where Harvest Jewel Implicit crafting options could not be applied to Jewels with an Item Level of 1.
* Fixed a bug where Reroll Influence on a Rare Weapon Harvest crafting options could not be used on quivers.
}}
{{Version history table row|3.14.1c|
* Clarified that the Harvest craft which changes a unique item into a random unique weapon can also change the item into a random unique quiver. This is purely a description change.
}}
{{Version history table row|3.14.0|
* Some crafts that had overly-deterministic behaviour have been removed. These include most Annulment-type crafts (crafts that removed a modifier of a specific type), and all type-specific Divine crafts (crafts that rerolled the value of specific modifiers).
* Type-specific Exalted crafts (crafts that augmented modifiers of specific types to items) can now only be applied to non-influenced items. This does not apply to the existing modifier which applies an Influenced modifier to an already Influenced item.
* Crafts that added random Atlas Influences to certain types of non-Influenced items have been removed. In their place, crafts that randomise the existing Influence on an item while also reforging it with new modifiers have been added.
}}
{{Version history table row|3.13.0|
''See {{section link|Version 3.13.0|Harvest Changes}} for a complete list of changes to harvest crafting.''
* Harvest has been added to the core game and has been vastly reworked.
}}
{{Version history table row|3.11.2b|
* The Sacred Grove and its contents have been removed.
}}
{{Version history table row|3.11.0|
* Introduced to the game in [[Harvest league]].
}}
{{Version history table end}}

Latest revision as of 18:22, 26 March 2024

Core game

The following is a list of Harvest crafting options.

EffectWildVividPrimalSacred
Reforge a Rare item with random modifiers, including a Fire modifier50000
Reforge a Rare item with random modifiers, including a Cold modifier05000
Reforge a Rare item with random modifiers, including a Lightning modifier00500
Reforge a Rare item with random modifiers, including a Physical modifier05000
Reforge a Rare item with random modifiers, including a Life modifier75000
Reforge a Rare item with random modifiers, including a Defence modifier00750
Reforge a Rare item with random modifiers, including a Chaos modifier010000
Reforge a Rare item with random modifiers, including an Attack modifier75000
Reforge a Rare item with random modifiers, including a Caster modifier00750
Reforge a Rare item with random modifiers, including a Speed modifier015000
Reforge a Rare item with random modifiers, including a Critical modifier001500
Reforge a Rare item, being more likely to receive the same modifier types200000
Reforge a Rare item, being less likely to receive the same modifier types200000
Sacrifice a Corrupted Map. Create a new Corrupted Map of the same tier and rarity.200000
Change a stack of Fossils into a different type of Fossil. The new Fossil type may have a smaller stack size. Cost is proportional to stack size.30000
Change a stack of Oils into a different colour of Oil. Cost is proportional to stack size.03000
Change a stack of Catalysts into a different type of Catalyst. Cost is proportional to stack size.03000
Change a stack of Essences into a different type of the same tier. Cost is proportional to stack size.00300
Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type. Cost is proportional to stack size.0040
Change a stack of Breach Splinters or a normal, Charged, Enriched or Pure Breachstone into Splinters or a Breachstone of another type. Cost is proportional to stack size.4000
Change a stack of Scarabs to a different type of the same rarity. Cost is proportional to stack size.30000
Change a stack of Delirium Orbs into a different type of Delirium Orb. Cost is proportional to stack size.00300
Change a Divination Card into another random Divination Card07500
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire Resistance500000
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire Resistance500000
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold Resistance050000
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold Resistance050000
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning Resistance005000
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning Resistance005000
Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each use800000
Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each use800000
Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each use080000
Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each use008000
Change a stack of Shaper Fragments into other random Shaper Fragments. Cost is proportional to stack size.500000
Change a stack of Elder Fragments into other random Elder Fragments. Cost is proportional to stack size.005000
Change a stack of Conqueror Fragments into other random Conqueror Fragments. Cost is proportional to stack size.050000
Change a stack of Sacrifice or Mortal Fragments into other random Fragments of that type. Cost is proportional to stack size.005000
Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card0150000
Enchant a non-Unique Map with Map doesn't consume Sextant charges0250000
Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens0400000
Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiers0010000
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% quality3250000
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% quality0032500
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% quality3250000
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% quality0325000
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% quality0032500
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Fire Resistance per 2% quality3250000
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Cold Resistance per 2% quality0325000
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Lightning Resistance per 2% quality0032500
Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality5000000
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality5000000
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% Quality0500000
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality0500000
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% Quality0050000
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality0050000
Reforge the colour of a random socket on an item, turning it White12500001
Add a new Fire modifier and remove another random modifier from a non-Influenced item15000001
Add a new Cold modifier and remove another random modifier from a non-Influenced item01500001
Add a new Lightning modifier and remove another random modifier from a non-Influenced item00150001
Add a new Physical modifier and remove another random modifier from a non-Influenced item01500001
Add a new Life modifier and remove another random modifier from a non-Influenced item17500001
Add a new Defence modifier and remove another random modifier from a non-Influenced item00175001
Add a new Chaos modifier and remove another random modifier from a non-Influenced item01750001
Add a new Attack modifier and remove another random modifier from a non-Influenced item17500001
Add a new Caster modifier and remove another random modifier from a non-Influenced item00175001
Add a new Speed modifier and remove another random modifier from a non-Influenced item02000001
Add a new Critical modifier and remove another random modifier from a non-Influenced item00200001
Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured items0500001
Reforge an Influenced Rare item with random modifiers, including a Influence modifier0050001

Ruthless mode

The following is a list of Harvest crafting options in Ruthless mode. Several Harvest crafts are unavailable:

  • Reforge (type, more/less likely)
  • Swap Resistance
  • Delirium Orb Swap
  • Divination Card Swap/Gamble
  • Flask Enchantments
  • Map doesn't consume Sextant charges Enchantment
  • Gem convert to Facetor's LensFacetor's LensAdds stored experience to a gem, up to its maximum levelRight click this item then left click a gem to apply it.
  • Randomise Influence
  • White Socket
  • Synthesize item
  • Reforge Influenced item

Version history

Version Changes
3.24.0
  • The Harvest Crafting Option to Enchant a non-Unique Map with Map has 50% chance to not consume Sextant Uses has been removed.
  • The Harvest crafting option to change a stack of Scarabs to a different type has been removed.
  • Added two new Harvest crafting options, one which changes a stack of Fragments of TerrorFragment of TerrorStack Size: 10Fear drives survival.Can be used in a personal Map Device. into Fragments of EmptinessFragment of EmptinessStack Size: 10What is not cannot cause harm.Can be used in a personal Map Device., or vice versa, and one that changes a stack of Fragments of ShapeFragment of ShapeStack Size: 10Beauty is in the eye of the creator.Can be used in a personal Map Device. into Fragments of KnowledgeFragment of KnowledgeStack Size: 10Understanding leads to mastery.Can be used in a personal Map Device., or vice versa.
3.20.0
  • We've introduced Fracturing Orb and Fracturing Shards, and have removed the Harvest Craft that fractures a random modifier on an item.
3.19.0e
  • The Harvest craft that fractures a random modifier on an item with at least 5 modifiers can now be used on an item with at least 4 modifiers.
  • Fixed an issue where the "Reforge a Rare item, being more/less likely to receive the same modifier" Harvest crafts had their descriptions backwards. We have also increased the more/less likely chances of these two crafting outcomes, as they were lower than we intended them to be.
  • Rebalanced the Lifeforce cost of various Harvest crafting options. (See Version 3.19.0d § Harvest Changes.)
3.19.0

See Version 3.19.0 § Harvest for a complete list of changes to harvest crafting.

  • Rather than being presented with a selection of crafting options that must be used immediately, you now receive itemised, tradeable lifeforce of the appropriate colour. This lifeforce can be used later, in your own time, at the horticrafting bench in your hideout. Its crafting options are now priced in terms of this itemised lifeforce currency.
3.17.2
  • Fixed a bug where the maximum Resistance modifiers introduced for Shields in 3.17.0 were unable to be changed to another type of Resistance through Harvest crafting options.
3.17.0
  • Added a new Harvest craft that allows you to change a Conqueror Fragment into another random Conqueror Fragment of that type.
  • Added a new Harvest craft that allows you to sacrifice a Tier 14 Map or higher to create a random Conqueror-occupied Map.
  • Fixed a bug where the Harvest Craft that exchanges Breach Splinters or Breachstones into Splinters or a Breachstone of another type did not specify which kind of Breachstones it works on.
3.16.0
  • Crafts that previously reforged a Normal or Magic item to a Rare with a specific Modifier now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier.
  • Crafts that previously reforged a Rare with a specific Modifier now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier.
  • Crafts that previously reforged a Rare with a specific Modifier, and made that Modifier group more common, now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier, and make that Modifier group more common.
3.15.0
  • Fixed a bug where Harvest Jewel Implicit crafting options could not be applied to Jewels with an Item Level of 1.
  • Fixed a bug where Reroll Influence on a Rare Weapon Harvest crafting options could not be used on quivers.
3.14.1c
  • Clarified that the Harvest craft which changes a unique item into a random unique weapon can also change the item into a random unique quiver. This is purely a description change.
3.14.0
  • Some crafts that had overly-deterministic behaviour have been removed. These include most Annulment-type crafts (crafts that removed a modifier of a specific type), and all type-specific Divine crafts (crafts that rerolled the value of specific modifiers).
  • Type-specific Exalted crafts (crafts that augmented modifiers of specific types to items) can now only be applied to non-influenced items. This does not apply to the existing modifier which applies an Influenced modifier to an already Influenced item.
  • Crafts that added random Atlas Influences to certain types of non-Influenced items have been removed. In their place, crafts that randomise the existing Influence on an item while also reforging it with new modifiers have been added.
3.13.0

See Version 3.13.0 § Harvest Changes for a complete list of changes to harvest crafting.

  • Harvest has been added to the core game and has been vastly reworked.
3.11.2b
  • The Sacred Grove and its contents have been removed.
3.11.0