Life: Difference between revisions

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(See also life leech)
>Vinibot
(new templating for passive tables)
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Life is shown as a red orb in the lower left of the screen and will decrease as you receive [[damage]]. Characters die when they reach 0 life and must be resurrected in town. You can restore life by using [[flasks]], gaining life regeneration from [[passive skill]]s and [[equipment]], or [[Life#Life_Leech|leeching life]] from enemies. Life is fully restored when you enter a town.
'''Life''' is shown as a red orb in the lower left of the screen and will decrease as you receive [[damage]]. Characters die when they reach 0 life and must be resurrected in town. You can restore life by using [[flasks]], gaining life regeneration from [[passive skill]]s and [[equipment]], or [[Life#Life Leech|leeching life]] from enemies. Life is fully restored when you enter a town.


Every [[Character Classes|class]] starts out with 50 Life, and gains +8 per level giving a base life of 842 at level 100. [[Strength]] increases Life, with every +10 node giving +5 Life. Characters do not begin with any life regeneration, but it is available from gear and passive skills.
Every [[Character Classes|class]] starts out with 50 Life, and gains +8 per level giving a base life of 842 at level 100. [[Strength]] increases Life, with every +10 node giving +5 Life. Characters do not begin with any life regeneration, but it is available from gear and passive skills.
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Additive modifiers are added directly to your base life (+x to maximum life). Multiplicative modifiers apply to additive modifiers as well as base life and strength (+x% increased maximum life). See [[Modifiers]].
Additive modifiers are added directly to your base life (+x to maximum life). Multiplicative modifiers apply to additive modifiers as well as base life and strength (+x% increased maximum life). See [[Modifiers]].
==Passives==
==Passives==
There are [[Passive_Skills|passive skill]] nodes that grant additional life or a combination of bonuses including life. Other passives such as Life Regeneration and Life Leech are related to life, but do not increase maximum life.
There are [[Passive Skills|passive skill]] nodes that grant additional life or a combination of bonuses including life. Other passives such as Life Regeneration and Life Leech are related to life, but do not increase maximum life.


The [[Chaos Inoculation]] Keystone will reduce your Life to one, nullifying any low-life spell damage bonuses, as well as any increased life or life regen passives taken. [[Pain Attunement]] will increase your [[Spells|spell damage]] if your Life is at or below 35% (this can be achieved through [[Blood Magic]] and reserves). [[Blood Magic]] removes your [[Mana]], letting you use your Life to cast spells.  
The [[Chaos Inoculation]] Keystone will reduce your Life to one, nullifying any low-life spell damage bonuses, as well as any increased life or life regen passives taken. [[Pain Attunement]] will increase your [[Spells|spell damage]] if your Life is at or below 35% (this can be achieved through [[Blood Magic]] and reserves). [[Blood Magic]] removes your [[Mana]], letting you use your Life to cast spells.  
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|-
|-
| style="vertical-align:top;" |
| style="vertical-align:top;" |
{{passive table header}}
{{passive table
{{:Life (passive skill)|view=row}}
|Life (passive skill)
{{:Life and Mana|view=row}}
|Life and Mana
{{:Evasion and Life|view=row}}
|Evasion and Life
{{:Armour and Life|view=row}}
|Armour and Life
{{:Bow Damage and Life|view=row}}
|Bow Damage and Life
{{:Dagger Damage and Life|view=row}}
|Dagger Damage and Life
{{:Mace Damage and Life|view=row}}
|Mace Damage and Life
{{:Sword Damage and Life|view=row}}
|Sword Damage and Life
{{:One Handed Damage and Life|view=row}}
|One Handed Damage and Life
{{:Two Handed Weapon Damage and Life|view=row}}
|Two Handed Weapon Damage and Life
{{:Dual Wield Damage and Life|view=row}}
|Dual Wield Damage and Life
{{:Aspect of the Panther|view=row}}
|Aspect of the Panther
|}
}}


| style="vertical-align:top;" |
| style="vertical-align:top;" |
{{passive table header}}
{{passive table
{{:Thick Skin|view=row}}
|Thick Skin
{{:Purity of Flesh|view=row}}
|Purity of Flesh
{{:Discipline and Training|view=row}}
|Discipline and Training
{{:Holy Strength|view=row}}
|Holy Strength
{{:Gymnastics|view=row}}
|Gymnastics
{{:Written in Blood|view=row}}
|Written in Blood
{{:Conditioning|view=row}}
|Conditioning
{{:Path of the Warrior|view=row}}
|Path of the Warrior
{{:Heart of the Gladiator|view=row}}
|Heart of the Gladiator
{{:Heart of Oak|view=row}}
|Heart of Oak
{{:Flaying|view=row}}
|Flaying
{{:Revenge of the Hunted|view=row}}
|Revenge of the Hunted
{{:Heart of Ice|view=row}}
|Heart of Ice
{{:Talons of Murder|view=row}}
|Talons of Murder
{{:Slashing Comeback|view=row}}
|Slashing Comeback
{{:Stabbing Comeback|view=row}}
|Stabbing Comeback
|}
}}
|}
|}


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By default characters do not regenerate life, but it is available from gear and passive skills. The following passives increase life regeneration as a percentage of maximum life per second.  
By default characters do not regenerate life, but it is available from gear and passive skills. The following passives increase life regeneration as a percentage of maximum life per second.  


{{passive table header}}
{{passive table
{{:Life Regeneration (passive skill)|view=row}}
|Life Regeneration (passive skill)
{{:Life Regeneration per Endurance Charge|view=row}}
|Life Regeneration per Endurance Charge
{{:Burning Damage and Life Regeneration|view=row}}
|Burning Damage and Life Regeneration
{{:Golem's Blood|view=row}}
|Golem's Blood
{{:Troll's Blood|view=row}}
|Troll's Blood
{{:Heart of Oak|view=row}}
|Heart of Oak
{{:Shaper|view=row}}
|Shaper
{{:Growth and Decay|view=row}}
|Growth and Decay
|}
}}


===Life Gain on Hit===
===Life Gain on Hit===
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These passives add a set amount of life gain on hit to attacks.
These passives add a set amount of life gain on hit to attacks.


{{passive table header}}
{{passive table
{{:Life Gain on Hit (passive skill)|view=row}}
|Life Gain on Hit (passive skill)
|}
}}


===Life Gain on Killing Blow===
===Life Gain on Killing Blow===
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These passives add a set amount of life gain on killing blow to attacks.
These passives add a set amount of life gain on killing blow to attacks.


{{passive table header}}
{{passive table
{{:Life Gain on Killing Blow|view=row}}
|Life Gain on Killing Blow
{{:Intense Zeal|view=row}}
|Intense Zeal
|}
}}


===Miscellany===
===Miscellany===
These passives are related to life, but don't fit into any other category.
These passives are related to life, but don't fit into any other category.


{{passive table header}}
{{passive table
{{:Bloodless|view=row}}
|Bloodless
{{:Blood Magic|view=row}}
|Blood Magic
{{:Pain Attunement|view=row}}
|Pain Attunement
{{:Chaos Inoculation|view=row}}
|Chaos Inoculation
{{:Mind over Matter|view=row}}
|Mind over Matter
|}
}}


==See also==
==See also==

Revision as of 02:43, 2 April 2014

Life is shown as a red orb in the lower left of the screen and will decrease as you receive damage. Characters die when they reach 0 life and must be resurrected in town. You can restore life by using flasks, gaining life regeneration from passive skills and equipment, or leeching life from enemies. Life is fully restored when you enter a town.

Every class starts out with 50 Life, and gains +8 per level giving a base life of 842 at level 100. Strength increases Life, with every +10 node giving +5 Life. Characters do not begin with any life regeneration, but it is available from gear and passive skills.

   Maximum Life = (42 + (Level * 8) + (Strength / 2) + additive modifiers) * (100% + multiplicative modifiers) 

Additive modifiers are added directly to your base life (+x to maximum life). Multiplicative modifiers apply to additive modifiers as well as base life and strength (+x% increased maximum life). See Modifiers.

Passives

There are passive skill nodes that grant additional life or a combination of bonuses including life. Other passives such as Life Regeneration and Life Leech are related to life, but do not increase maximum life.

The Chaos Inoculation Keystone will reduce your Life to one, nullifying any low-life spell damage bonuses, as well as any increased life or life regen passives taken. Pain Attunement will increase your spell damage if your Life is at or below 35% (this can be achieved through Blood Magic and reserves). Blood Magic removes your Mana, letting you use your Life to cast spells.

Please see the Minions page for information on Minion Life and the passives associated with them. Passives also exist which will increase the amount of Life regained from Flasks, as seen here.

Life

These passives either add a set amount to a character's maximum life or increase maximum life by a percentage.

Template:Passive table

Template:Passive table

Life Regeneration

By default characters do not regenerate life, but it is available from gear and passive skills. The following passives increase life regeneration as a percentage of maximum life per second.

Template:Passive table

Life Gain on Hit

When an enemy is hit by your attack, you gain an amount of life equal to combined life gain on hit bonuses from passives and all other sources. This applies to each enemy hit by your attacks, so a single attack that hits multiple targets can trigger more than one life gain on hit effect. Unlike life leech, life gained this way is restored instantly.

These passives add a set amount of life gain on hit to attacks.

Template:Passive table

Life Gain on Killing Blow

When an enemy is killed by your attack, you gain an amount of life equal to combined life gain on killing blow bonuses from passives and all other sources. This effect triggers once for each enemy killed. Unlike life leech, life gained this way is restored instantly.

These passives add a set amount of life gain on killing blow to attacks.

Template:Passive table

Miscellany

These passives are related to life, but don't fit into any other category.

Template:Passive table

See also