Iron Commander: Difference between revisions
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{{Item | {{Item | ||
|rarity | |rarity = Unique | ||
|name | |name = Iron Commander | ||
|class | |class = Bows | ||
|base_item | |class_id = Bow | ||
|flavour_text | |base_item = Death Bow | ||
|explicit1 | |flavour_text = The Eternals commanded an army that need not eat, sleep, or breathe<br>without the usual depravities of necromancy. | ||
|explicit2 | |explicit1 = LocalAddedPhysicalDamageUnique__5 | ||
|explicit3 | |explicit2 = LocalIncreasedAttackSpeedUnique__6 | ||
|explicit4 | |explicit3 = TotemLifeUnique__1 | ||
|explicit5 | |explicit4 = SummonTotemCastSpeedUnique__1 | ||
|explicit6 | |explicit5 = AdditionalSnipeTotemsPerDexterityUnique__1 | ||
|release_version | |explicit6 = AddedDamagePerDexterityUnique__1 | ||
|upgraded_from_set1_text | |release_version = 2.2.0 | ||
|upgraded_from_set1_group1_item_name = Hunter's Resolve | |upgraded_from_set1_text = random {{c|unique|unique bow}} | ||
|upgraded_from_set1_group1_amount | |upgraded_from_set1_group1_item_name = Hunter's Resolve | ||
|upgraded_from_set2_text | |upgraded_from_set1_group1_amount = 8 | ||
|upgraded_from_set2_group1_item_name = Atziri's Arsenal | |upgraded_from_set2_text = random {{c|unique|unique weapon}} | ||
|upgraded_from_set2_group1_amount | |upgraded_from_set2_group1_item_name = Atziri's Arsenal | ||
|upgraded_from_set3_text | |upgraded_from_set2_group1_amount = 4 | ||
|upgraded_from_set3_group1_item_name = Jack in the Box | |upgraded_from_set3_text = random {{c|unique|unique item}} | ||
|upgraded_from_set3_group1_amount | |upgraded_from_set3_group1_item_name = Jack in the Box | ||
|upgraded_from_set3_group1_amount = 4 | |||
}} | }} | ||
'''Iron Commander''' is a [[unique]] {{il|Death Bow}}. | '''Iron Commander''' is a [[unique]] {{il|Death Bow}}. |
Revision as of 09:14, 8 October 2018
Lua error in Module:Item2/core at line 546: attempt to index field '?' (a nil value).
Iron Commander is a unique Death BowDeath BowBow
Physical Damage: 28-73
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: 1.20Requires Level 32, 107 Dex(30-50)% increased Critical Strike Chance.
Item acquisition
Iron Commander can drop anywhere. It can be chanced.
Recipes
Iron Commander can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
8 | Hunter's ResolveHunter's Resolve8BowPrimed, curved and sleek. Decisive and final. For malice and righteousness. There's but one solution. | Random bow | A |
4 | Atziri's ArsenalAtziri's Arsenal4Weapon CorruptedIn the prison of all sins, will you grasp godhood or sorrow? Only hope lies under the shadows. | Random corrupted weapon | A |
7 | PrejudicePrejudice7Item Influenced ItemOne who is blinded by their past may only see a sliver of the present. | Random influenced item | A |
6 | Costly CurioCostly Curio6Item Double-Influenced Item"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking." | Random double-influenced item | A |
8 | Arrogance of the VaalArrogance of the Vaal8Item Two-Implicit CorruptedDiscovery can lead to beauty, or it can lead to ruin. | Random two-implicit corrupted item | A |
4 | Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise. | Random item | A |
1 | Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random item | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Gallery
Version history
Version | Changes |
---|---|
2.2.0 |
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