Instruments of Virtue: Difference between revisions

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| ascendancyclass        = Inquisitor
| ascendancyclass        = Inquisitor
| bonuses                =  
| bonuses                =  
* 20% increased Spell Damage if you've Cast a Spell Recently
* 30% increased Spell Damage if you've Cast a Spell Recently
* 40% increased Attack Damage if you've Cast a Spell Recently
* 50% increased Attack Damage if you've Cast a Spell Recently
* 10% increased Attack Speed if you've Attacked Recently
* 20% increased Attack Speed if you've Attacked Recently
* 20% increased Cast Speed if you've Attacked Recently
* 30% increased Cast Speed if you've Attacked Recently
}}</onlyinclude>
}}</onlyinclude>


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==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|2.3.0}}
* Increased spell damage from recent spell cast increased from 20% to 30%.
* Increased attack damage from recent spell cast increased from 40% to 50%.
* Increased attack speed from recent attack increased from 10% to 20%.
* Increased cast speed from recent attack increased from 20% to 30%.
{{VersionHistoryRow|2.2.0}}
{{VersionHistoryRow|2.2.0}}
* Added to the game.
* Added to the game.

Revision as of 05:02, 27 May 2016

Template:Passive

Instruments of Virtue is a notable Ascendancy passive skill for the Inquisitor that grants increased spell and attack damage if you're used a spell in the past 4 seconds and attack and cast speed if you've attacked or used an attack skill in the past 4 seconds.

Triggered spells, for example through Module Error: No skills found with q_where = skill.active_skill_name="Cast when Damage Taken", Module Error: No skills found with q_where = skill.active_skill_name="Cast On Critical Strike", MjölnerMjölner
Gavel
One Handed Mace
Physical Damage: (97.2-118.8) to (181.8-222.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 1.1 metres
Requires Level 60, 412 Str, 300 Int15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80-120)% increased Physical Damage
Skills Chain +1 times
(80-100)% increased Lightning Damage
Look the storm in the eye and you will have its respect.
or similar mechanics, do not count as your character "using" or "casting" a spell and therefore do not activate their respective effect.[1]

Version history

Version Changes
2.3.0
  • Increased spell damage from recent spell cast increased from 20% to 30%.
  • Increased attack damage from recent spell cast increased from 40% to 50%.
  • Increased attack speed from recent attack increased from 10% to 20%.
  • Increased cast speed from recent attack increased from 20% to 30%.
2.2.0
  • Added to the game.

References