Inquisitor (Ascendant passive)

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Inquisitor
Ascendancy Passive Skill
Damage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 seconds
Nearby Enemies take 10% increased Elemental Damage [1]

Inquisitor is an Ascendancy passive skill for the Ascendant based on the Inquisitor Ascendancy class.

This skill grants elemental penetration, critical strike multiplier against enemies affected by elemental ailments, and causes nearby enemies to take increased elemental damage.

It also grants a chance to create Consecrated Ground when hitting a rare or unique enemies, and causes the effects of consecrated ground created by the player to linger for 4 seconds. This stat stacks additively with a similar modifier found on Rational DoctrineRational Doctrine
Cobalt Jewel
<Three random synthesis implicit modifiers>You have Consecrated Ground around you while
stationary if Strength is your highest Attribute
25% chance to create Profane Ground on Critical
Strike if Intelligence is your highest Attribute
Effects of Consecrated Ground you create Linger for 4 seconds
Effects of Profane Ground you create Linger for 4 seconds
Logic wanes in shining faith, and in rationalism, ardour dims
Thus, the cynic and the zealot are divided
But can they not be one and the same?
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
.

Ruthless mode

Inquisitor (Ruthless)
Ascendancy Passive Skill
Damage Penetrates 8% of Enemy Elemental Resistances
Effects of Consecrated Ground you create Linger for 4 seconds
Nearby Enemies take 8% increased Elemental Damage

Inquisitor in Ruthless mode does not grant a chance to create Consecrated Ground, and causes nearby enemies to have a smaller damage taken debuff.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides a 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds in Ruthless. It now provides "Nearby Enemies take 8% increased Elemental Damage" (10% in non-Ruthless).
3.15.0
  • No longer has Immunity to Elemental Ailments while on Consecrated Ground. Now has “Effects of Consecrated Ground you create Linger for 4 seconds”.
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 25% increased Elemental Damage
    • 30% chance to create Consecrated Ground on Kill, lasting 8 seconds
    • Take 8% reduced Elemental Damage while on Consecrated Ground
    • 120% increased Critical Strike Chance against Enemies affected by Elemental Status Ailments
3.0.0
  • Now grants 30% chance to create Consecrated Ground on Kill (up from 20%), and 25% increased Elemental Damage (up from 20%).
2.3.0
  • Consecrated Ground duration increased from 3 seconds to 8 seconds.
2.2.0
  • Added to the game.