Ground effect: Difference between revisions

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==List of ground effects==
==List of ground effects==
Fire damage over time:
* [[Burning ground]]
* [[Burning ground]]
Cold damage over time:
* [[Vortex ground]]
* [[Cold Snap ground]]
Lightning damage over time:
* [[Mana Rune]]
Physical damage over time:
* [[Blood Ritual]]
* [[Eldritch decay (ground effect)|Eldritch decay]]
Chaos damage over time:
* [[Desecrated ground]]
* [[Caustic ground]]
Movement speed debuffs:
* [[Tarred ground]]
* [[Net throw]]
Other debuffs:
* [[Chilled ground]]
* [[Chilled ground]]
* [[Frozen ground]]
* [[Shocked ground]]
* [[Shocking ground]]
* [[Scorched ground]]
* [[Brittle ground]]
* [[Sapped ground]]
* [[Consecrated ground]]
* [[Consecrated ground]]
* [[Desecrated ground]]
* [[Caustic ground]]
* [[Profane ground]]
* [[Profane ground]]
* [[Fungal ground]]
Related effects:
* [[Smoke cloud]]
* [[Smoke cloud]]
* [[Tarred ground]]
* [[Slipstream]]
* [[Fungal ground]]
* [[Eldritch decay (ground effect)|Eldritch decay]]
* [[Mana Rune]]
* [[Net throw]]


==Mechanics==
==Mechanics==
Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects.
Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects.<ref>https://www.pathofexile.com/forum/view-thread/3284453</ref> Modifiers on items that care about ground effects affecting the player only apply to non-player ground effects.


Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.
Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.


'Flying' monsters, including [[Summon Raging Spirit|Raging Spirits]] and [[Watcher]]s, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.<ref name="FlyingMonsters"/>
[[Flying]] monsters, including [[Summon Raging Spirit|Raging Spirits]] and [[Watcher]]s, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.<ref name="FlyingMonsters"/>
{| class="wikitable sortable"
{| class="wikitable sortable"
! Ground effect !! Affects flying
! Ground effect !! Affects flying
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|-
|-
| Fungal Ground ||  
| Fungal Ground ||  
|-
|Slipstream ||
|}
|}


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.10.1d}}
{{Version history table row|3.18.1c|
* The radius of Ground Effects from Map modifiers are no longer affected by increases and reductions to Map modifier effect.
}}
{{Version history table row|3.10.1d|
* Improved performance of several '''ground effects'''.
* Improved performance of several '''ground effects'''.
{{VersionHistoryRow|2.1.0}}
}}
{{Version history table row|2.1.0|
* We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.
* We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.
{{VersionHistoryRow|0.9.9}}
}}
{{Version history table row|0.9.9|
* Added support for [[burning ground|ground fire]] and other environmental hazards.
* Added support for [[burning ground|ground fire]] and other environmental hazards.
|}
}}
{{Version history table end}}


==References==
==References==

Latest revision as of 08:07, 6 December 2022

A ground effect is the general term for a patch of terrain that has some consequence on characters or monsters positioned on it. Burning ground created by the Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 260%
AoE Radius: 15
Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Trap lasts 4 seconds
Deals (32.5-3018.8) Base Fire Damage per second
Base duration is 1.75 seconds
Deals (10-915) to (15-1373) Fire Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-0.8) metres to radius
(3-286) to (5-429) added Fire Damage against Burning Enemies

Additional Effects From 1-20% Quality:
(4-80)% increased Trap Trigger Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
skill is one common example of a ground effect.

List of ground effects

Fire damage over time:

Cold damage over time:

Lightning damage over time:

Physical damage over time:

Chaos damage over time:

Movement speed debuffs:

Other debuffs:

Related effects:

Mechanics

Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects.[1] Modifiers on items that care about ground effects affecting the player only apply to non-player ground effects.

Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.

Flying monsters, including Raging Spirits and Watchers, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.[2]

Ground effect Affects flying
Burning ground
Chilled ground
Frozen ground
Shocked ground
Consecrated ground
Desecrated ground
Tarred ground
Caustic ground
Smoke cloud
Fungal Ground
Slipstream

Version history

Version Changes
3.18.1c
  • The radius of Ground Effects from Map modifiers are no longer affected by increases and reductions to Map modifier effect.
3.10.1d
  • Improved performance of several ground effects.
2.1.0
  • We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.
0.9.9
  • Added support for ground fire and other environmental hazards.

References

  1. https://www.pathofexile.com/forum/view-thread/3284453
  2. Chris (January 29, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved April 17, 2014.