Gladiatorial Combat: Difference between revisions

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Gladiatorial Combat
Notable Passive Skill
2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield [1]

Gladiatorial Combat is a notable passive skill only found on a legacy Large Cluster JewelLarge Cluster JewelPlace into an allocated Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. that has the enchantment Added Small Passive Skills grant: 12% increased Attack Damage while holding a Shield, or a legacy MegalomaniacMegalomaniac
Medium Cluster Jewel
Adds 4 Passive Skills
Added Small Passive Skills grant Nothing
<3 Random notable mods>
CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
which has 3 random notables.

Sources

Mods

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Notable681 Added Passive Skill is Gladiatorial CombatN/A

Unique items

The following unique items are related to Gladiatorial Combat:

  • legacy MegalomaniacMegalomaniac
    Medium Cluster Jewel
    Adds 4 Passive Skills
    Added Small Passive Skills grant Nothing
    <3 Random notable mods>
    CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.

Version history

Version Changes
3.11.0
  • These Cluster Jewel Notables will no longer be available: Gladiatorial Combat, Deep Cuts, Intensity, Confident Combatant, No Witnesses. Any existing notables already on jewels will be retained. Some notables or some of their effects have been moved to the passive tree, with Deep Cuts being the only exception.[1]
3.10.0d
  • Fixed a bug where the Gladiatorial Combat cluster jewel notable was giving 2% increased Attack Damage per 1 Armour or Evasion on Shield, rather than per 75 as intended.
3.10.0
  • Introduced to the game.

References

  1. Bex_GGG (June 15, 2020). "Game Balance in Path of Exile: Harvest". Official Path of Exile forums. Retrieved June 16, 2020.