Gladiatorial Combat: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Neokowloon
No edit summary
(→‎Mods: Query on new spawn weights table)
 
(9 intermediate revisions by 2 users not shown)
Line 3: Line 3:


Note that reroll the Large Cluster Jewel may delete the legacy mod.
Note that reroll the Large Cluster Jewel may delete the legacy mod.
From version 3.11.0 to 3.15.X, the game has similarly spelled notable passive, [[Gladiatoral Combat]], in the main passive skill tree. However, that passive has been removed from the game. Existing items that anointed with that passive would automatically converted to allocate another passive, [[Deflection]], instead in [[version 3.16.0]].
Since [[version 3.16.0]], [[Shield Mastery]] has the passive skills {{c|mod|2% increased Attack Damage per 75 Armour or Evasion Rating on Shield}} and {{c|mod|+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield}}. Players are only able to allocate either one of them (or other Shield Mastery passive skills) per 1 Shield Mastery, or allocate two skill points on 2 [[Shield Mastery|Shield Masteries]] in order to allocate both passive skill mods.
==Sources==
==Sources==
===Mods===
===Mods===
{{Modifier table
{{Modifier table
|q_tables = mod_stats, spawn_weights
|q_tables = mod_stats, mod_spawn_weights
|q_join = mods._pageID=mod_stats._pageID, mods._pageID=spawn_weights._pageID
|q_join = mods._pageID=mod_stats._pageID, mods._pageID=mod_spawn_weights._pageID
|q_where = mod_stats.id LIKE "%Gladiatorial%Combat%"  
|q_where = mod_stats.id LIKE "%Gladiatorial%Combat%"  
|stat_text=1
|stat_text=1
Line 19: Line 24:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.11.0}}
{{Version history table row|3.11.0|
*  These Cluster Jewel Notables will no longer be available: '''Gladiatorial Combat''', [[Deep Cuts]], [[Intensity (passive skill)|Intensity]], [[Confident Combatant]], [[No Witnesses]]. Any existing notables already on jewels will be retained. Some notables or some of their effects have been moved to the passive tree, with Deep Cuts being the only exception.<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2873295|title= Game Balance in Path of Exile: Harvest|date=June 15, 2020|accessdate=June 16, 2020|publisher=Official Path of Exile forums|author=Bex_GGG}}</ref>
*  These Cluster Jewel Notables will no longer be available: '''Gladiatorial Combat''', [[Deep Cuts]], [[Intensity (passive skill)|Intensity]], [[Confident Combatant]], [[No Witnesses]]. Any existing notables already on jewels will be retained. Some notables or some of their effects have been moved to the passive tree, with Deep Cuts being the only exception.<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2873295|title= Game Balance in Path of Exile: Harvest|date=June 15, 2020|accessdate=June 16, 2020|publisher=Official Path of Exile forums|author=Bex_GGG}}</ref>
{{Version history table row|3.10.0d}}
}}
{{Version history table row|3.10.0d|
* Fixed a bug where the '''Gladiatorial Combat''' cluster jewel notable was giving 2% increased Attack Damage per 1 Armour or Evasion on Shield, rather than per 75 as intended.
* Fixed a bug where the '''Gladiatorial Combat''' cluster jewel notable was giving 2% increased Attack Damage per 1 Armour or Evasion on Shield, rather than per 75 as intended.
{{Version history table row|3.10.0}}
}}
{{Version history table row|3.10.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}


==References==
==References==
{{reflist}}
{{reflist}}

Latest revision as of 16:08, 21 October 2022

Gladiatorial Combat
Notable Passive Skill
2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield [1]

Gladiatorial Combat is a notable passive skill only found on a legacy Large Cluster JewelLarge Cluster JewelPlace into an allocated Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. that has the enchantment Added Small Passive Skills grant: 12% increased Attack Damage while holding a Shield, or a legacy MegalomaniacMegalomaniac
Medium Cluster Jewel
Adds 4 Passive Skills
Added Small Passive Skills grant Nothing
<3 Random notable mods>
CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
which has 3 random notables.

Note that reroll the Large Cluster Jewel may delete the legacy mod.

From version 3.11.0 to 3.15.X, the game has similarly spelled notable passive, Gladiatoral Combat, in the main passive skill tree. However, that passive has been removed from the game. Existing items that anointed with that passive would automatically converted to allocate another passive, Deflection, instead in version 3.16.0.

Since version 3.16.0, Shield Mastery has the passive skills 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield and +1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield. Players are only able to allocate either one of them (or other Shield Mastery passive skills) per 1 Shield Mastery, or allocate two skill points on 2 Shield Masteries in order to allocate both passive skill mods.

Sources

Mods

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Notable681 Added Passive Skill is Gladiatorial CombatN/A

Unique items

The following unique items are related to Gladiatorial Combat:

  • legacy MegalomaniacMegalomaniac
    Medium Cluster Jewel
    Adds 4 Passive Skills
    Added Small Passive Skills grant Nothing
    <3 Random notable mods>
    CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.

Version history

Version Changes
3.11.0
  • These Cluster Jewel Notables will no longer be available: Gladiatorial Combat, Deep Cuts, Intensity, Confident Combatant, No Witnesses. Any existing notables already on jewels will be retained. Some notables or some of their effects have been moved to the passive tree, with Deep Cuts being the only exception.[1]
3.10.0d
  • Fixed a bug where the Gladiatorial Combat cluster jewel notable was giving 2% increased Attack Damage per 1 Armour or Evasion on Shield, rather than per 75 as intended.
3.10.0
  • Introduced to the game.

References

  1. Bex_GGG (June 15, 2020). "Game Balance in Path of Exile: Harvest". Official Path of Exile forums. Retrieved June 16, 2020.