Fingers of Frost: Difference between revisions

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(→‎Version history: Use Template:Version history table end instead of floating table syntax to close off version history table.)
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.16.0}}
{{Version history table row|3.16.0|
* (Undocumented):
* (Undocumented):
**Now grants {{c|mod|30% chance to Freeze Enemies which are Chilled}} (up from 15%), {{c|mod|30% increased Cold Damage}} (up from 25%) and {{c|mod|30% increased Effect of Cold Ailments}} (up from 20%).
**Now grants {{c|mod|30% chance to Freeze Enemies which are Chilled}} (up from 15%), {{c|mod|30% increased Cold Damage}} (up from 25%) and {{c|mod|30% increased Effect of Cold Ailments}} (up from 20%).
**No longer grants {{c|mod|Enemies Become Chilled as they Unfreeze}}.
**No longer grants {{c|mod|Enemies Become Chilled as they Unfreeze}}.
{{Version history table row|3.11.0}}
}}
{{Version history table row|3.11.0|
* (Undocumented) Increased Effect of Chill changed to increased Effect of Cold Ailments.
* (Undocumented) Increased Effect of Chill changed to increased Effect of Cold Ailments.
{{Version history table row|3.11.0}}
}}
{{Version history table row|3.11.0|
* (Undocumented) No longer grants +10% to Cold Damage over Time Multiplier. Now grants 25% increased Cold Damage (up from 12%), 15% chance to Freeze Enemies which are Chilled (up from 10%), and 20% increased Effect of Chill (up from 10%).
* (Undocumented) No longer grants +10% to Cold Damage over Time Multiplier. Now grants 25% increased Cold Damage (up from 12%), 15% chance to Freeze Enemies which are Chilled (up from 10%), and 20% increased Effect of Chill (up from 10%).
{{Version history table row|3.5.0}}
}}
{{Version history table row|3.5.0|
* Now provides a total of 28% increased Cold Damage (down from 36%), +22% to Cold Damage over Time Multiplier, 20% increased effect of Chill, 20% increased Chill Duration (down from 30%), 20% increased Freeze Duration, 5% chance to Freeze, 10% chance to Freeze Enemies which are Chilled, and causes enemies to become chilled as they Unfreeze.
* Now provides a total of 28% increased Cold Damage (down from 36%), +22% to Cold Damage over Time Multiplier, 20% increased effect of Chill, 20% increased Chill Duration (down from 30%), 20% increased Freeze Duration, 5% chance to Freeze, 10% chance to Freeze Enemies which are Chilled, and causes enemies to become chilled as they Unfreeze.
* This is now spread across 5 total passives (from 4).
* This is now spread across 5 total passives (from 4).
{{Version history table row|3.0.0}}
}}
{{Version history table row|3.0.0|
* Now gives 10% chance to Freeze Enemies which are Chilled (rather than 5% chance to Freeze), 12% increased Cold Damage, and 10% increased Chill Effect.
* Now gives 10% chance to Freeze Enemies which are Chilled (rather than 5% chance to Freeze), 12% increased Cold Damage, and 10% increased Chill Effect.
* The preceding skills have also changed: They now all give 8% Cold Damage and an additional bonus to either Chill Duration, Freeze Duration, Chill Effect or Freeze Chance.
* The preceding skills have also changed: They now all give 8% Cold Damage and an additional bonus to either Chill Duration, Freeze Duration, Chill Effect or Freeze Chance.
{{Version history table row|1.2.0}}
}}
{{Version history table row|1.2.0|
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
}}
{{Version history table end}}
{{Version history table end}}

Revision as of 04:40, 25 July 2022

Fingers of Frost
Notable Passive Skill
30% chance to Freeze Enemies which are Chilled
Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed [1]

Fingers of Frost is a notable passive skill that grants increased cold damage, increased effect of cold ailments, and additional chance to Freeze enemies that are Chilled.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Violet OilCrimson OilGolden OilFingers of Frost
30% chance to Freeze Enemies which are Chilled
Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed

Version history

Version Changes
3.16.0
  • (Undocumented):
    • Now grants 30% chance to Freeze Enemies which are Chilled (up from 15%), 30% increased Cold Damage (up from 25%) and 30% increased Effect of Cold Ailments (up from 20%).
    • No longer grants Enemies Become Chilled as they Unfreeze.
3.11.0
  • (Undocumented) Increased Effect of Chill changed to increased Effect of Cold Ailments.
3.11.0
  • (Undocumented) No longer grants +10% to Cold Damage over Time Multiplier. Now grants 25% increased Cold Damage (up from 12%), 15% chance to Freeze Enemies which are Chilled (up from 10%), and 20% increased Effect of Chill (up from 10%).
3.5.0
  • Now provides a total of 28% increased Cold Damage (down from 36%), +22% to Cold Damage over Time Multiplier, 20% increased effect of Chill, 20% increased Chill Duration (down from 30%), 20% increased Freeze Duration, 5% chance to Freeze, 10% chance to Freeze Enemies which are Chilled, and causes enemies to become chilled as they Unfreeze.
  • This is now spread across 5 total passives (from 4).
3.0.0
  • Now gives 10% chance to Freeze Enemies which are Chilled (rather than 5% chance to Freeze), 12% increased Cold Damage, and 10% increased Chill Effect.
  • The preceding skills have also changed: They now all give 8% Cold Damage and an additional bonus to either Chill Duration, Freeze Duration, Chill Effect or Freeze Chance.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.