Elemancer: Difference between revisions

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'''Elemancer''' is a notable [[Ascendancy passive skill]] for the [[Elementalist]] that increases the maximum number of [[golem]]s and grants increased golem damage for each golem you have active. It also grants [[ignite]] immunity if you have a {{sl|Summon Flame Golem|Flame Golem}} summoned, [[chill]] and [[freeze]] immunity if you have an {{sl|Summon Ice Golem|Ice Golem}} summoned, and [[shock]] immunity if you have a {{sl|Summon Lightning Golem|Lightning Golem}} summoned.
'''Elemancer''' is a notable [[Ascendancy passive skill]] for the [[Elementalist]] that increases the maximum number of [[golem]]s and grants increased golem damage for each golem you have active. It also grants [[ignite]] immunity if you have a {{il|Summon Flame Golem|Flame Golem}} summoned, [[chill]] and [[freeze]] immunity if you have an {{il|Summon Ice Golem|Ice Golem}} summoned, and [[shock]] immunity if you have a {{il|Summon Lightning Golem|Lightning Golem}} summoned.


==Mechanics==
==Mechanics==


While the golems from {{sl|Summon Chaos Golem}} and {{sl|Summon Stone Golem}} won't grant increased damage, players can still gain the increased damage bonus from these golems.
While the golems from {{il|Summon Chaos Golem}} and {{il|Summon Stone Golem}} won't grant increased damage, players can still gain the increased damage bonus from these golems.


Having multiple golems does not allow stacking the damage bonus from multiple of the same type of golem, but will grant the player increased damage for multiple types for each unique type of golem summoned.
Having multiple golems does not allow stacking the damage bonus from multiple of the same type of golem, but will grant the player increased damage for multiple types for each unique type of golem summoned.

Revision as of 10:09, 31 March 2018

Template:Passive

Elemancer is a notable Ascendancy passive skill for the Elementalist that increases the maximum number of golems and grants increased golem damage for each golem you have active. It also grants ignite immunity if you have a Flame GolemSummon Flame GolemFire, Minion, Spell, Golem
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 34Summons a Flame Golem that grants you increased Damage. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.Maximum 1 Summoned Golem
Golems Grant (15-20)% increased Damage

Additional Effects From 1-20% Quality:
(1-20)% increased Buff Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
summoned, chill and freeze immunity if you have an Ice GolemSummon Ice GolemCritical, Cold, Minion, Spell, Golem
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 34Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.Maximum 1 Summoned Golem
Golems Grant (20-30)% increased Critical Strike Chance
Golems Grant (20-30)% increased Accuracy

Additional Effects From 1-20% Quality:
(1-20)% increased Buff Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
summoned, and shock immunity if you have a Lightning GolemSummon Lightning GolemLightning, Minion, Spell, Golem
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 34Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.Maximum 1 Summoned Golem
Golems grant (6-9)% increased Attack and Cast Speed

Additional Effects From 1-20% Quality:
(1-20)% increased Buff Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
summoned.

Mechanics

While the golems from Summon Chaos GolemSummon Chaos GolemChaos, Minion, Spell, Golem
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 34Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.Maximum 1 Summoned Golem
Golems grant (3-5)% additional Physical Damage Reduction

Additional Effects From 1-20% Quality:
(1-20)% increased Buff Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and Summon Stone GolemSummon Stone GolemMinion, Spell, Golem, Physical
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 34Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.Maximum 1 Summoned Golem
Golems grant (33-105) Life Regenerated per second

Additional Effects From 1-20% Quality:
(1-20)% increased Buff Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
won't grant increased damage, players can still gain the increased damage bonus from these golems.

Having multiple golems does not allow stacking the damage bonus from multiple of the same type of golem, but will grant the player increased damage for multiple types for each unique type of golem summoned.

Version history

Version Changes
3.2.0
  • Added to the game.