Effect

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Revision as of 02:19, 28 November 2018 by >Koszmarnica01
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There are five categories of effects with tree mechanics, that can be placed on characters. They have no overlap.
Various effects.

Categories:

  • Buffs - green border
  • Debuffs - red border
  • Flask Effects - gold border
  • Charges - silver border
  • Skill counters/markers (IncinerateIncinerateSpell, Fire, Channelling, AoE
    Level: (1-20)
    Cost: (2-4) Mana
    Cast Time: 0.20 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 50%
    Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage
    25% more Damage with Hits and Ailments for each stage
    100% increased angle per stage, up to 300%
    Final wave always Ignites
    8 maximum Stages
    +(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres
    Final wave deals 500% more Damage with Hits
    Final wave deals 250% more Damage with Ignite

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , ReaveReaveAttack, AoE, Melee
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (170-250)% of base
    Effectiveness of Added Damage: (170-250)%
    AoE Radius: 20
    Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages
    +(0-0.2) metres to radius
    50% more Area of Effect for each stage

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , etc) - silver border, same as charges. There's been no need to distinguish the two thus far.[1]

Mechanics:

  • active - once activate stay active. They could be switched off
  • temporary - active with duration of time
  • stacking - stacks cumulating effect

Mechanics could be mixed.

Mechanics

  • Temporary effects are affected by Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds
    +(0-1) metre to radius
    50% less Effect of Curse against Players
    Cursed Normal and Magic Enemies have (15-29)% less Action Speed
    Other effects on Cursed enemies expire 25% slower
    Cursed Rare and Unique Enemies have (9-18)% less Action Speed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Curse Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    . It modifies how much time passes for the effect.[2]

Buffs and debuffs

Buffs

Buffs have a green border and are shown in one row at the upper left corner. These can originate from skill gems, passive skills and unique items.

Minions and totems also generate icons. They always precede the temporary effects and are separated by a bar.

Debuffs

Bleed debuff

Debuffs have a red border and are shown in separate row below Buffs / positive effects. These can originate from skill gems, passive skills and unique items.

Hybrid

PunishmentPunishmentSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
AoE Radius: 22
Requires Level 24Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.Base duration is (8.00-11.80) seconds
+(0-1) metre to radius
Cursed Enemies take (30-58)% increased Damage while on Low Life
Cursed Enemies are Debilitated for 2.00 Seconds when they Hit

Additional Effects From 1-20% Quality:
Cursed Enemies are Debilitated for +(0.05-1) Seconds when they Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
is a curse cast on target and grants the Punisher buff to anyone if they hit with melee attacks cursed target.

Flask Effects

For more information, see Flask.

All the utility flasks and all the affixes on them can create gold bordered temporary effects. Futhermore certain uniques like Doryani's Invitation grant additional temporary effects while other flasks effects are active. Some unique flasks also grant additional effects like Divination DistillateDivination Distillate
Large Hybrid Flask
Recovers 140 Mana over 5.00 Seconds
Recovers 510 Life over 5.00 Seconds
Consumes 20 of 40 Charges on use
Requires Level 30(20-30)% increased Rarity of Items found during Effect
(8-12)% increased Quantity of Items found during Effect
25% increased Light Radius during Effect
+50% to Elemental Resistances during Effect
Knowledge is fermented in pain and loss
Distilled with reflection
To quench the thirst of those
who dream of enlightenment
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
. Flask effects overwrite each other the only exception is which shows the implicit mod of an Quicksilver FlaskQuicksilver FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
40% increased Movement Speed
Requires Level 4Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
with a of Adrenaline suffix, both count as different effects.

Charges

The first number show the duration left, after which the charges expire. The number below is the quantity of those charges.

Skills

Certain skills display a icon indicating the current state of some mechanic. The first shows ReaveReaveAttack, AoE, Melee
Level: (1-20)
Cost: 6 Mana
Attack Damage: (170-250)% of base
Effectiveness of Added Damage: (170-250)%
AoE Radius: 20
Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages
+(0-0.2) metres to radius
50% more Area of Effect for each stage

Additional Effects From 1-20% Quality:
+(0.1-2) to maximum Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and the second a shrine, which is considered a skill as well.

Minions & Totems

Shows a list of minions. The number indicates the number of minions of those kind, if there is only one a red life bar is shown instead. For more information, see the Minion and Totem articles.

References

  1. Mark_GGG (October 4, 2015). "Why flasks aren't considered as buffs ?". Official Path of Exile Forums. Retrieved December 7, 2015.
  2. GGG_Mark (June 5, 2014). "Some questions about ignite and EE.". Path of Exile forums. Retrieved July 15, 2016.