Effect: Difference between revisions

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== Classification ==
[[Image:Active_and_temporary_effects.png|500px|thumb|upright|Various effects.]]
[[Image:Active_and_temporary_effects.png|thumb|upright|Various effects.]]
'''Active and temporary effects''' can be placed on [[character]]s. strengthening or weakening the character considerably. They are shown on the top left corner with a short description when hovered over.


=== <span>Types - appearance ===
==Types of effects==
* [[Buffs]] - '''{{color|green|green}}''' border
Effects can both be negative or positive depending on if it was an enemy, the character or an ally that inflicted it. They're often inflicted by [[aura]]s, [[curse]]s, when within [[ground effects]] or when the character is [[hit]] by special [[skill]]s. Many of them are active for a short [[duration]], some of them can also stack leading to even stronger effects.  
* [[Debuffs]] - '''{{color|red|red}}''' border
* [[Flask Effects]] - '''{{color|yellow|gold/yellow}}''' border
* [[Charges]] - '''{{color|RoyalBlue|blue}}''' border
* [[Skills]] - '''{{color|RoyalBlue|blue}}''' border, same as charges. Indicate the mechanic of skills as counters/timers/markers/status ({{il|Incinerate}}, {{il|Reave}}, etc). There's been no need to distinguish the two thus far.<ref name="FlaskNotBuff" />


=== Mechanics ===
* <span>active - once activate stay active. They could be switched off
* <span>temporary - active with [[duration]] of time
* <span>stacking - stacks cumulating effect
=== Way of Inflicting ===
* by [[area of effect]] from [[Aura|auras]]/[[skills]]/[[allies]]/[[enemies]]/[[totems]]/[[minions]] and many other sources
* by ground commonly known as [[ground effect]]
* by [[hit]] commonly known as [[On Hit|on hit]]
* by [[curse]]
* [[Ailment|Ailments]] are not the way of inflicting, they are effects already.
==Way of Mechanics==
* Temporary effects are affected by {{il|Temporal Chains}}. It modifies how much time passes for the effect.<ref name="TempChains" />
==Buffs and debuffs==
===Buffs===
===Buffs===
[[Image:buffs.png|540px]]
[[Image:buffs.png|540px]]
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[[Debuff]]s have a red border and are shown in separate row below [[Buffs]] / positive effects. These can originate from skill gems, passive skills and unique items.
[[Debuff]]s have a red border and are shown in separate row below [[Buffs]] / positive effects. These can originate from skill gems, passive skills and unique items.


===Hybrid===
===Flask Effects===
{{il|Punishment}} is a curse cast on target and grants the [[Punisher|Punisher buff]] to anyone if they hit with melee attacks cursed target.
 
==Flask Effects==
{{for|more information|Flask}}
[[File:screenshot-0132.png|135px]]
[[File:screenshot-0132.png|135px]]
[[File:screenshot-0136.png|41px]]
[[File:screenshot-0136.png|41px]]
{{for|more information|Flask}}


All the utility [[flask]]s and all the [[Flask#Modifiers|affixes]] on them can create gold bordered temporary effects. Futhermore certain uniques like [[Doryani's Invitation]] grant additional temporary effects while other flasks effects are active. Some unique flasks also grant additional effects like {{il|Divination Distillate}}. Flask effects overwrite each other the only exception is which shows the implicit mod of an {{il|Quicksilver Flask}} with a [[Flask#Modifiers|of Adrenaline]] suffix, both count as different effects.
All the utility [[flask]]s and all the [[Flask#Modifiers|affixes]] on them can create gold bordered temporary effects. Futhermore certain uniques like [[Doryani's Invitation]] grant additional temporary effects while other flasks effects are active. Some unique flasks also grant additional effects like {{il|Divination Distillate}}. Flask effects overwrite each other the only exception is which shows the implicit mod of an {{il|Quicksilver Flask}} with a [[Flask#Modifiers|of Adrenaline]] suffix, both count as different effects.


==Charges==
===Charges===
[[File:screenshot-0135.png|90px]]
[[File:screenshot-0135.png|90px]]


The first number show the duration left, after which the [[charge]]s expire. The number below is the quantity of those charges.
The first number show the duration left, after which the [[charge]]s expire. The number below is the quantity of those charges.


==Skills==
===Skills===
[[File:screenshot-0143.png|90px]]
[[File:screenshot-0143.png|90px]]


Certain skills display a icon indicating the current state of some mechanic. The first shows {{il|Reave}} and the second a [[shrine]], which is considered a skill as well.
Certain skills display a icon indicating the current state of some mechanic. The first shows {{il|Reave}} and the second a [[shrine]], which is considered a skill as well. They have the same border color as charges. There's been no need to distinguish the two thus far.<ref name="FlaskNotBuff" />


==Minions & Totems==
===Minions & Totems===
[[File:screenshot-0138.png|300px]]
[[File:screenshot-0138.png|300px]]


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{{reflist|refs=
{{reflist|refs=
<ref name="FlaskNotBuff">{{cite web|author=Mark_GGG|date=October 4, 2015|title=Why flasks aren't considered as buffs ?|url=https://www.pathofexile.com/forum/view-thread/1441411|publisher=Official Path of Exile Forums|accessdate=December 7, 2015}}</ref>
<ref name="FlaskNotBuff">{{cite web|author=Mark_GGG|date=October 4, 2015|title=Why flasks aren't considered as buffs ?|url=https://www.pathofexile.com/forum/view-thread/1441411|publisher=Official Path of Exile Forums|accessdate=December 7, 2015}}</ref>
<ref name="TempChains">{{cite web|title=Some questions about ignite and EE.|url=https://www.pathofexile.com/forum/view-thread/941731#p7993160|author=GGG_Mark|publisher=Path of Exile forums|date=June 5, 2014|accessdate=July 15, 2016}}</ref>
}}
}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Buffs]]
[[Category:Buffs]]
[[ru:Эффект]]

Latest revision as of 11:58, 26 October 2019

Various effects.

Active and temporary effects can be placed on characters. strengthening or weakening the character considerably. They are shown on the top left corner with a short description when hovered over.

Types of effects

Effects can both be negative or positive depending on if it was an enemy, the character or an ally that inflicted it. They're often inflicted by auras, curses, when within ground effects or when the character is hit by special skills. Many of them are active for a short duration, some of them can also stack leading to even stronger effects.

Buffs

Buffs have a green border and are shown in one row at the upper left corner. These can originate from skill gems, passive skills and unique items.

Minions and totems also generate icons. They always precede the temporary effects and are separated by a bar.

Debuffs

Bleed debuff

Debuffs have a red border and are shown in separate row below Buffs / positive effects. These can originate from skill gems, passive skills and unique items.

Flask Effects

For more information, see Flask.

All the utility flasks and all the affixes on them can create gold bordered temporary effects. Futhermore certain uniques like Doryani's Invitation grant additional temporary effects while other flasks effects are active. Some unique flasks also grant additional effects like Divination DistillateDivination Distillate
Large Hybrid Flask
Recovers 140 Mana over 5.00 Seconds
Recovers 510 Life over 5.00 Seconds
Consumes 20 of 40 Charges on use
Requires Level 30(20-30)% increased Rarity of Items found during Effect
(8-12)% increased Quantity of Items found during Effect
25% increased Light Radius during Effect
+50% to Elemental Resistances during Effect
Knowledge is fermented in pain and loss
Distilled with reflection
To quench the thirst of those
who dream of enlightenment
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
. Flask effects overwrite each other the only exception is which shows the implicit mod of an Quicksilver FlaskQuicksilver FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
40% increased Movement Speed
Requires Level 4Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
with a of Adrenaline suffix, both count as different effects.

Charges

The first number show the duration left, after which the charges expire. The number below is the quantity of those charges.

Skills

Certain skills display a icon indicating the current state of some mechanic. The first shows ReaveReaveAttack, AoE, Melee
Level: (1-20)
Cost: 6 Mana
Attack Damage: (170-250)% of base
Effectiveness of Added Damage: (170-250)%
AoE Radius: 20
Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages
+(0-0.2) metres to radius
50% more Area of Effect for each stage

Additional Effects From 1-20% Quality:
+(0.1-2) to maximum Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and the second a shrine, which is considered a skill as well. They have the same border color as charges. There's been no need to distinguish the two thus far.[1]

Minions & Totems

Shows a list of minions. The number indicates the number of minions of those kind, if there is only one a red life bar is shown instead. For more information, see the Minion and Totem articles.

References

  1. Mark_GGG (October 4, 2015). "Why flasks aren't considered as buffs ?". Official Path of Exile Forums. Retrieved December 7, 2015.

ru:Эффект