Dodge

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Revision as of 19:42, 21 November 2015 by >Illviljan (Added a comment about spell dodge and reorganized it slightly. Not sure how to add unique jewels to the unique item table.)
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Not to be confused with Evasion.

Dodge is a chance to avoid a damaging hit. The Chance to Dodge is a pseudo-random roll made per attack/cast, it is not entropy-based like Evasion. Dodge is capped at 75% and is rolled before Block.

Mechanics

There are two types of dodge:

Related Unique Items

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The unique Conqueror's LongevityConqueror's Longevity
Viridian Jewel
Limited to: 1+3% chance to Suppress Spell Damage
10% chance to Avoid Elemental Ailments
10% increased Life Recovery from Flasks
Victory is as simple as being the last one standing.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
gives 2% chance to Dodge Attacks.

The unique ApparitionsApparitions
Viridian Jewel
Minions have (5-10)% increased Movement Speed
Minions have +(2-5)% chance to Suppress Spell Damage
When you create life from nothing, sometimes things get a little stuck in between.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
gives minions (2 to 5)% chance to Dodge Attacks.

Skills

Passives

There are passive skill nodes that grant additional chance to dodge either attacks or spells.

Template:Passive table