Dissolution of the Flesh

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Revision as of 06:12, 18 March 2022 by Chakra (talk | contribs) (updated mechanics to explain the synergies with eternal youth and petrified blood)
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This article describes new Path of Exile content released in version 3.17.0. Information may be missing or incorrect.

Please expand this article so that it provides complete and accurate information. Relevant discussion may be found on the talk page.

Dissolution of the Flesh
Prismatic Jewel
Removes all Energy Shield
Life that would be lost by taking Damage is instead Reserved until you take no damage for 2 seconds
(20-30)% more Maximum Life
"We awoke to a sudden dawn cresting through the mountains.
Each peak rose into searing fire, a massive roiling tide.
A great eye gazed upon us, and we became known - utterly."
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Acquisition
Drop restricted
Drops from the Searing Exarch.
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Jewel

Dissolution of the Flesh is a unique Prismatic JewelPrismatic JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..

Mechanics

Life that would be lost by taking Damage is instead Reserved until you take no damage for 2 seconds is unaffected by any currently existing modifiers to Reservation Efficiency, as it is not a skill[1]. Modifiers to Skill Effect Duration do not affect the 2 second recovery window for the same reason. A character that reserves 100% or greater or their life will die. After Life becomes unreserved, your life does not replenish to full automatically; however, the missing life can still be reserved on top of.

Damage from hits and degeneration will reserve life, but effects that cause you to lose or sacrifice life (such as Dark Pact) will not.


Dissolution of the Flesh has synergies with Eternal Youth and Petrified Blood, providing powerful build archetypes to an otherwise awkward mechanic.

Eternal Youth

Eternal Youth allows Life to recharge instead of Energy Shield, and as with Energy Shield recharge, any damage taken will cause it to stop (unless one uses the keystone Wicked Ward). A character with Dissolution of the Flesh does not technically take damage, but reserves life equal to damage taken. This means that the Life recharge that Eternal Youth provides is never stopped, and the player recovers a significant amount of life per second (33.3% by default).

Petrified Blood

Petrified Blood provides a buff that says When taking Damage from Hits, 40% of Life loss below half Life is Prevented, then (100-81)% of Life loss prevented this way is lost over 4 seconds. This 40% less Life loss is usually counteracted by the inability to recover Life above 50% (without the use of flasks), and so the player 'takes' more damage from hits (less damage taken but less total life). The Life reservation from Dissolution of the Flesh starts from the player's maximum Life, even when using Petrified Blood, effectively bypassing the downside of being on 50% life for the purposes of taking damage.

Item acquisition

Dissolution of the Flesh has restrictions on where or how it can drop. It cannot be chanced.

Monster restrictions

This item can be acquired from the following monsters:

Version history

Version Changes
3.17.0
  • Introduced to the game.