Demon Dagger: Difference between revisions

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>BotK2
(Switching to base item template)
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
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{{Base item
{{Base item
|rarity                             = Normal
|rarity                                 = Normal
|name                               = Demon Dagger
|name                                   = Demon Dagger
|class                               = Daggers
|class                                   = Daggers
|size_x                             = 1
|size_x                                 = 1
|size_y                             = 3
|size_y                                 = 3
|drop_level                         = 68
|drop_level                             = 68
|drop_rarities                       = Normal, Magic, Rare, Unique
|drop_rarities                           = Normal, Magic, Rare, Unique
|tags                               = dagger, one_hand_weapon, onehand, weapon, default
|tags                                   = dagger, one_hand_weapon, onehand, weapon, default
|metadata_id                         = Metadata/Items/Weapons/OneHandWeapons/Daggers/Dagger22
|metadata_id                             = Metadata/Items/Weapons/OneHandWeapons/Daggers/Dagger22
|implicit1                           = CriticalStrikeChanceImplicitDaggerNew2
|implicit1                               = CriticalStrikeChanceImplicitDaggerNew2
|purchase_cost_normal1_name         = Orb of Transmutation
|purchase_cost_normal1_name             = Orb of Transmutation
|purchase_cost_normal1_amount       = 3
|purchase_cost_normal1_amount           = 3
|purchase_cost_magic1_name           = Orb of Alteration
|purchase_cost_magic1_name               = Orb of Alteration
|purchase_cost_magic1_amount         = 4
|purchase_cost_magic1_amount             = 4
|purchase_cost_rare1_name           = Chaos Orb
|purchase_cost_rare1_name               = Chaos Orb
|purchase_cost_rare1_amount         = 3
|purchase_cost_rare1_amount             = 3
|purchase_cost_unique1_name         = Chaos Orb
|purchase_cost_unique1_name             = Chaos Orb
|purchase_cost_unique1_amount       = 8
|purchase_cost_unique1_amount           = 8
|required_level                     = 68
|required_level                         = 68
|required_dexterity                 = 76
|required_dexterity                     = 76
|required_intelligence               = 149
|required_intelligence                   = 149
|critical_strike_chance             = 6.5
|critical_strike_chance                 = 6.5
|attack_speed                       = 1.2
|attack_speed                           = 1.2
|physical_damage_min                 = 24
|physical_damage_min                     = 24
|physical_damage_max                 = 97
|physical_damage_max                     = 97
|range                              = 8
|weapon_range                            = 8
}}
}}



Revision as of 01:34, 28 September 2018

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..

Demon Dagger is a dagger base type.

Unique versions

ItemRequired level
VulconusVulconus
Demon Dagger
Rune Dagger
Physical Damage: (109-134) to (232-247)
Elemental Damage: (130-160) to (220-240)
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 1.0 metres
Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
Adds (130-160) to (220-240) Fire Damage
50% chance to cause Bleeding on Hit
(70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160-200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
Lava bled from the earth and,
after a time, cooled and hardened.
The world protecting its beating heart
with a thick, black scab.
68

Version history

Version Changes
2.6.0
  • Implicit mod reduced to 40% increased Global Critical Strike Chance (down from 60).
  • Critical strike chance reduced to 6.5% (down from 7%).
  • Damage increased to 24-97 (up from 21-85).
2.0.0
  • Damage and critical strike chance adjusted.