Demon Dagger: Difference between revisions
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>BotK2 (Switching to base item template) |
>BotK2 (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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{{Base item | {{Base item | ||
|rarity | |rarity = Normal | ||
|name | |name = Demon Dagger | ||
|class | |class = Daggers | ||
|size_x | |size_x = 1 | ||
|size_y | |size_y = 3 | ||
|drop_level | |drop_level = 68 | ||
|drop_rarities | |drop_rarities = Normal, Magic, Rare, Unique | ||
|tags | |tags = dagger, one_hand_weapon, onehand, weapon, default | ||
|metadata_id | |metadata_id = Metadata/Items/Weapons/OneHandWeapons/Daggers/Dagger22 | ||
|implicit1 | |implicit1 = CriticalStrikeChanceImplicitDaggerNew2 | ||
|purchase_cost_normal1_name | |purchase_cost_normal1_name = Orb of Transmutation | ||
|purchase_cost_normal1_amount | |purchase_cost_normal1_amount = 3 | ||
|purchase_cost_magic1_name | |purchase_cost_magic1_name = Orb of Alteration | ||
|purchase_cost_magic1_amount | |purchase_cost_magic1_amount = 4 | ||
|purchase_cost_rare1_name | |purchase_cost_rare1_name = Chaos Orb | ||
|purchase_cost_rare1_amount | |purchase_cost_rare1_amount = 3 | ||
|purchase_cost_unique1_name | |purchase_cost_unique1_name = Chaos Orb | ||
|purchase_cost_unique1_amount | |purchase_cost_unique1_amount = 8 | ||
|required_level | |required_level = 68 | ||
|required_dexterity | |required_dexterity = 76 | ||
|required_intelligence | |required_intelligence = 149 | ||
|critical_strike_chance | |critical_strike_chance = 6.5 | ||
|attack_speed | |attack_speed = 1.2 | ||
|physical_damage_min | |physical_damage_min = 24 | ||
|physical_damage_max | |physical_damage_max = 97 | ||
| | |weapon_range = 8 | ||
}} | }} | ||
Revision as of 01:34, 28 September 2018
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..
Demon Dagger is a dagger base type.
Unique versions
Item | |
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VulconusVulconus Demon DaggerRune Dagger Physical Damage: (109-134) to (232-247) Elemental Damage: (130-160) to (220-240) Critical Strike Chance: 6.50% Attacks per Second: 1.20 Weapon Range: 1.0 metresRequires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160-200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of FireLava bled from the earth and, after a time, cooled and hardened. The world protecting its beating heart with a thick, black scab. | 68 |
Version history
Version | Changes |
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2.6.0 |
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2.0.0 |
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