Deadeye (Ascendant passive): Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>ThemJohns
No edit summary
No edit summary
 
(23 intermediate revisions by 7 users not shown)
Line 1: Line 1:
<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
{{Passive skill box|Deadeye}}
| name                  = Deadeye
| icon                  = Deadeye Ascendant passive icon.png
| pagename              = Deadeye (Ascendant passive)
| type                  = Ascendancy Basic
| ascendancyclass        = Ascendant
| bonuses                =
* Projectiles Pierce 2 additional Targets
* 30% increased Projectile Speed
* Projectiles gain Damage as they travel further, dealing up to 50% increased Damage to targets
* Skills fire an additional Projectile
}}</onlyinclude>


'''Deadeye''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Deadeye]] Ascendancy Class.
'''Deadeye''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Deadeye]] Ascendancy Class.


This passive grants [[projectiles]] increased [[projectile speed]] and additional [[pierce]] targets, increased damage the further the projectile travels (Unlike [[Far Shot]], this grants ''Increased'' damage, not ''More'' damage), and causes skills with the "Projectile" keyword to fire an additional projectile.
This passive grants increased effect of your [[Mark]]s and causes your skills to fire an additional Projectile. It also causes projectiles to deal increased damage the further it [[distance|travels]], similar to [[Far Shot]]. Additionally, it grants permanent [[Tailwind]] to the player {{c|help|(Tailwind increases Action Speed by 8%)}}, and grants an aura-like effect for nearby allies.
 
==Ruthless mode==
{{infocard
|header    = Deadeye (Ruthless)
|subheader = Ascendancy Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_basic"><div class="passive-icon-frame"></div>[[File:Deadeye (Ascendants) passive skill icon.png]]</div>
|2        = Skills fire an additional Projectile<br>25% increased Effect of your Marks<br>You and nearby Allies have Tailwind
}}
 
Deadeye in [[Ruthless mode]] does not grant more damage dependent on projectile distance travelled.


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.0.0}}
{{Version history table row|3.22.0|
* {{Ruthless}} No longer provides "Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets" in Ruthless.
}}
{{Version history table row|3.2.0|
* Removed {{c|mod|30% increased Projectile Speed}}.
* Added {{c|mod|100% increased Accuracy Rating}} and {{c|mod|Moving while Bleeding doesn't cause you to take extra Damage}}.
}}
{{Version history table row|3.0.0|
* Now grants Projectiles gain Damage as they travel further, dealing up to 50% increased Damage to targets (up from 30%).  
* Now grants Projectiles gain Damage as they travel further, dealing up to 50% increased Damage to targets (up from 30%).  
* The Deadeye also now grants 30% increased Projectile Speed, but no longer grants 15% chance to cause Bleeding with Attacks. As part of the Pierce rework, the Deadeye's 30% Pierce chance has become +2 Pierces.
* The Deadeye also now grants 30% increased Projectile Speed, but no longer grants 15% chance to cause Bleeding with Attacks. As part of the Pierce rework, the Deadeye's 30% Pierce chance has become +2 Pierces.
{{VersionHistoryRow|2.3.0}}
}}
{{Version history table row|2.3.0|
* Projectile pierce chance decreased from 50% to 30%.
* Projectile pierce chance decreased from 50% to 30%.
* Removed {{c|mod|20% increased Projectile Speed}}.
* Removed {{c|mod|20% increased Projectile Speed}}.
* Added {{c|mod|15% chance to cause Bleeding on Hit with Attacks}}.
* Added {{c|mod|15% chance to cause Bleeding on Hit with Attacks}}.
{{VersionHistoryRow|2.2.0}}
}}
{{Version history table row|2.2.0|
* Added to the game.
* Added to the game.
|}
}}
{{Version history table end}}

Latest revision as of 14:55, 8 February 2024

Deadeye
Ascendancy Passive Skill
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind [1]

Deadeye is an Ascendancy passive skill for the Ascendant based on the Deadeye Ascendancy Class.

This passive grants increased effect of your Marks and causes your skills to fire an additional Projectile. It also causes projectiles to deal increased damage the further it travels, similar to Far Shot. Additionally, it grants permanent Tailwind to the player (Tailwind increases Action Speed by 8%), and grants an aura-like effect for nearby allies.

Ruthless mode

Deadeye (Ruthless)
Ascendancy Passive Skill
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind

Deadeye in Ruthless mode does not grant more damage dependent on projectile distance travelled.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets" in Ruthless.
3.2.0
  • Removed 30% increased Projectile Speed.
  • Added 100% increased Accuracy Rating and Moving while Bleeding doesn't cause you to take extra Damage.
3.0.0
  • Now grants Projectiles gain Damage as they travel further, dealing up to 50% increased Damage to targets (up from 30%).
  • The Deadeye also now grants 30% increased Projectile Speed, but no longer grants 15% chance to cause Bleeding with Attacks. As part of the Pierce rework, the Deadeye's 30% Pierce chance has become +2 Pierces.
2.3.0
  • Projectile pierce chance decreased from 50% to 30%.
  • Removed 20% increased Projectile Speed.
  • Added 15% chance to cause Bleeding on Hit with Attacks.
2.2.0
  • Added to the game.