Critical strike: Difference between revisions

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Revision as of 20:19, 16 June 2013

Whenever you use a skill or attack, you have a chance to deal a Critical Strike.

Critical Strikes are rolled on a per-action basis, not per-monster. So each time you use a skill, the Critical Strike roll is made once and only once. If you roll a Critical Strike, you will deal Critical damage to all enemies hit by the skill. Struck enemies cursed with Critical Weakness can cause an initial roll that comes up non-critical to potentially become a critical strike.

Critical Strike Multiplier

Critical Strikes do more damage than normal, based on your Critical Strike Multiplier. All characters have a base Critical Strike Multiplier of 150%, meaning a critical strike does 150% of normal damage. This multiplier can be increased with various passives and items.

Monsters have a default Critical Strike Multiplier of 130% which can be increased by various affixes and monster auras.

This multiplier will be applied to all damage types of a hit. For instance, with a multiplier of 250%, if you deal a Critical Strike with an attack that normally does 100 physical damage and 10 cold damage, you will instead deal 250 physical damage and 25 cold damage.

The Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). stat found on items and passives is applied as a percentage of the base Critical Strike Multiplier. This means Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). will result in a 300% Critical Strike Multiplier. (150% + 100% of 150%)

Critical Strike Chance

The chance to deal a critical strike is taken from the weapon used to perform an attack or attack skill, and in the case of spells, each spell has its own critical strike chance, which is listed in the skill gem's description.

This value can be increased by increased critical strike chance modifiers from spells and gear. For example, if you are using a weapon with 5% chance to crit, and you have 50% increased critical strike chance, you will have a 7.5% chance to score a critical strike.

Critical chance can not be less than 5% nor more than 95%.

Critical Strike Chance and Critical Strike Damage Multiplier are calculated separately for each spell and weapon attack. All weapons and damage-dealing spells have a base Critical Strike chance listed on them. This only affects your chance to critical for attacks made with that weapon or spell. For instance the critical strike chance on a wand does not affect your chance to critical with a spell.

Weapon Critical Strike Potential

An exhaustive list of weapon base crit chances. Weapons with higher than 5% base crit chance highlighted.

Weapon Range Hands Critical Strike Chance
Min Max
One-Handed Axes Melee 1 5% 5%
Two-Handed Axes Melee 2 5% 5%
Bows Ranged 2 5% 5%
Claws Melee 1 6.2% 6.98%
Daggers Melee 1 6.2% 7.28%
Sceptres Melee 1 6.5% 6.98%
One-Handed Maces Melee 1 5% 5%
Two-Handed Maces Melee 2 5% 5%
Staves Melee 2 6.5% 6.68%
One-Handed Swords Melee 1 5% 5%
Rapiers Melee 1 5% 5%
Two-Handed Swords Melee 2 5% 5%
Wands Ranged 1 8% 8.96%

Spell Critical Strike Potential

An exhaustive list of the base crit. chances for spells which do on-hit damage. This list excludes Auras, Curses, etc. which do not damage and also have no crit. chance.

Spell Base Critical Strike Chance
Module Error: No skills found with q_where = skill.active_skill_name="Flame Totem" 4%
Module Error: Too many skills found with q_where = skill.active_skill_name="Molten Shell". Please choose only one of the following ids:
GravicusMoltenShell - Base duration is 10.00 seconds, Deals (143-2698) to (214-4048) Fire Damage, Shields break after (752-4460) total Damage is prevented, (4352-19367) additional Armour (page)
GoatmanMoltenShellInvasion - Base duration is 10.00 seconds, Deals (15-5246) to (23-7869) Fire Damage, Shields break after (4-2648) total Damage is prevented, (162-4334) additional Armour (page)
5%
Module Error: Too many skills found with q_where = skill.active_skill_name="Shockwave Totem". Please choose only one of the following ids:
MonsterShockwaveTotem - Deals (1-61) to (3-114) Physical Damage, Knocks Enemies Back on Hit, Base radius is 2.4 metres (page)
TempestDaemonShockwave - Deals (11-3464) to (20-5773) Physical Damage, Knocks Enemies Back on Hit, Skills Repeat an additional 2 Times, 100% increased Cast Speed, Base radius is 2.4 metres (page)
4%
Module Error: Too many skills found with q_where = skill.active_skill_name="Bear Trap". Please choose only one of the following ids:
IzaroDaemonBearTrap - Deals (12-1017) to (18-1423) Physical Damage, Trap lasts +30 seconds, Throw up to (2-4) additional Traps (page)
BearTrap - Deals (16-1447) to (22-2026) Physical Damage, Traps do not Trigger at the end of their Duration, Trap lasts 4 seconds, Base duration is 3.00 seconds, Locks enemy in place, Enemies take 25% increased Damage from Trap or Mine Hits, Enemies have 80% less Movement Speed when the Debuff starts (page)
5%
Module Error: Too many skills found with q_where = skill.active_skill_name="Detonate Dead". Please choose only one of the following ids:
DetonateDeadRoyale - Deals (10-105) to (15-158) Fire Damage, Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life, +(0-0.2) metres to radius, Base radius is 2.2 metres (page)
DetonateDead - Deals (15-798) to (22-1197) Fire Damage, Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life, Base radius is (2.2-2.6) metres (page)
4.5%
Module Error: Too many skills found with q_where = skill.active_skill_name="Ethereal Knives". Please choose only one of the following ids:
WraithEtherealKnives - Deals (192-692) to (288-1038) Physical Damage, Deals 15% less Damage, 25% reduced Cast Speed, 25% increased Projectile Speed, Fires 9 additional Projectiles (page)
MonsterEtherealKnives - Deals (24-625) to (36-937) Physical Damage, 20% less Cast Speed, (0-25)% increased Projectile Speed, Fires 9 additional Projectiles (page)
5%
Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page)
5%
Module Error: Too many skills found with q_where = skill.active_skill_name="Arc". Please choose only one of the following ids:
VaalArcBossSideArea - Deals (1-46) to (3-138) Lightning Damage, 50% reduced Skill Range, 10% chance to Shock enemies, Chains +(10-20) Times (page)
ShrineArcPlayer - Deals (1-83) to (7-1574) Lightning Damage, 10% chance to Shock enemies, Chains +2 Times (page)
4%
Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath" 5%
Module Error: Too many skills found with q_where = skill.active_skill_name="Cold Snap". Please choose only one of the following ids:
MonsterColdSnap - Deals (10-2495) to (14-3736) Cold Damage, 10% chance to Freeze enemies (page)
WetaColdSnapOnDeath - Deals (11-5871) to (16-8806) Cold Damage, Base duration is 5.00 seconds, Deals (7.4-4077) Base Cold Damage per second, (0-10)% chance to Freeze enemies, (1-100)% more Effect of Chill, Base radius is 3 metres, Base secondary radius is 1.5 metres, Base tertiary radius is 3 metres (page)
4%
Discharge 8%
Module Error: Too many skills found with q_where = skill.active_skill_name="Fireball". Please choose only one of the following ids:
MonsterFireball - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
MonsterFireballContactPos - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
6%
Module Error: Too many skills found with q_where = skill.active_skill_name="Firestorm". Please choose only one of the following ids:
KaomWarriorFireStorm - Base duration is (1.20-1.50) seconds, Deals (2-243) to (3-365) Fire Damage, 25% chance to Ignite enemies, One impact every (0.15-0.12) seconds, Base radius is 1 metre (page)
ProphecyFireStorm - Base duration is (1.20-1.50) seconds, Deals (2-84) to (3-126) Fire Damage, 25% chance to Ignite enemies, One impact every (0.12-0.10) seconds, Base radius is 1 metre (page)
5%
Module Error: Too many skills found with q_where = skill.active_skill_name="Freezing Pulse". Please choose only one of the following ids:
MonsterFreezingPulseWhirlwind - Deals (4-736) to (6-1105) Cold Damage, Projectiles Pierce all Targets (page)
WbFreezingPulse - Deals (5-639) to (8-958) Cold Damage, Projectiles Pierce all Targets, (0-60)% increased Cast Speed, (10-40)% increased Projectile Speed (page)
6%
Module Error: Too many skills found with q_where = skill.active_skill_name="Frost Wall". Please choose only one of the following ids:
WbFrostWall - Deals (2-35) to (2-52) Cold Damage, Base duration is (1.60-3.45) seconds, 0.15 seconds between appearance of Wall sections, +(1-2.7) metres to Wall length (page)
ProphecyFrostWall - Deals (2-35) to (2-52) Cold Damage, Base duration is (1.60-3.45) seconds, 0.15 seconds between appearance of Wall sections, +(2-5.4) metres to Wall length (page)
5%
Module Error: Too many skills found with q_where = skill.active_skill_name="Ice Nova". Please choose only one of the following ids:
BeyondDemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)
TormentDaemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)
5%
Module Error: Too many skills found with q_where = skill.active_skill_name="Ice Spear". Please choose only one of the following ids:
MountainGoatmanIceSpear - Deals (134-595) to (201-893) Cold Damage (page)
IceSpearRoyale - Deals (14-124) to (21-186) Cold Damage, Fires +2 Projectiles, Second form has 400% increased Critical Strike Chance, Second form has +(30-39)% to Critical Strike Multiplier, Second form has 150% more Projectile Speed (page)
7%
Incinerate 0%
Module Error: Too many skills found with q_where = skill.active_skill_name="Lightning Warp". Please choose only one of the following ids:
LightningWarpHardMode - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (0-19)% reduced Duration, Can queue up to 50 uses (page)
LightningWarp - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (30-49)% reduced Duration, Can queue up to 50 uses (page)
5%
Module Error: Too many skills found with q_where = skill.active_skill_name="Shock Nova". Please choose only one of the following ids:
ShrineShockNovaPlayer - Deals (1-56) to (15-1066) Lightning Damage, Base duration is 4.00 seconds (page)
NewShockNova - Deals (16-137) to (49-411) Lightning Damage, 15% chance to Shock enemies, Ring deals 50% less Damage (page)
4%
Module Error: Too many skills found with q_where = skill.active_skill_name="Spark". Please choose only one of the following ids:
FireTailSpark - Base duration is 2.00 seconds, Deals 6 to 9 Fire Damage, Fires Projectiles in a circle, 25% increased Projectile Speed, Fires 8 additional Projectiles (page)
SanctumMiniFlamenado - Base duration is 3.00 seconds, Deals 1 to 1 Fire Damage, 60% reduced Projectile Speed, Fires 10 additional Projectiles (page)
4%
Tempest Shield 6%

Critical Strike Passives

Basic Critical Strike Passives are:

  • 3 x Critical Strike Chance (20%)
  • 15 x Critical Strike Chance (15%)
  • 13 x Critical Strike Multiplier (10%)

Notable Critical Strike Passives are:

  • 1 x Assassination (40% Increased Critical Strike Chance, 20% Increased Critical Strike Multiplier)
  • 2 x Bloodthirst (45% Increased Critical Strike Chance)
  • 1 x Mental Acuity (30% Increased Critical Strike Chance, 20 Intelligence)
  • 4 x Cruelty/Heartseeker/Throatseeker (30% Increased Critical Strike Multiplier)

For a total of 39 Critical Strike Passives granting 445% Increased Critical Strike Chance, 250% Increased Critical Strike Multiplier and 20 Intelligence.

Other Passives affecting Critical Strike

Other Passives affecting Critical Strike include Critical Strike for Spells Passives, Dual Wielding Passives, One-Handed Melee Weapons Passives, Two-Handed Melee Weapons and Specific Weapons (Bows, Claws, Daggers, Staves, Maces, Swords and Wands) Passives.

Effect on DPS

Ignoring Accuracy/Evasion and Armour, the DPS contributed by critical strikes is

net DPS = base DPS + base DPS * base Critical Strike Chance * (1 + increased Critical Strike Chance) * (0.5 + 1.5 * increased Critical Strike Multiplier)
  • With no increased Critical modifiers, 1% base critical strike chance corresponds to 0.5% increased damage from criticals.

The marginal net DPS with respect to increased Critical Strike Chance is

marginal DPS = base DPS * base Critical Strike Chance * (0.5 + increased Critical Strike Multiplier * 1.5)
  • At a typical base Critical Strike Chance of 5% and no increased Critical Strike Multiplier, 100% increased Critical Strike Chance corresponds to 2.5% increased damage from criticals.
  • With 100% increased Critical Strike Multiplier, this increases fourfold to 10% increased damage from criticals.

The marginal net DPS with respect to increased Critical Strike Multiplier is

marginal DPS * base Critical Strike Chance * (1 + increased Critical Strike Chance) * 1.5 * increased Critical Strike Multiplier
  • At a typical base Critical Strike Chance of 5% and no increased Critical Strike Chance, 100% increased Critical Strike Multiplier corresponds to 7.5% increased damage from criticals.
  • With 100% increased Critical Strike Multiplier, this doubles to 15% increased damage from criticals.

Note that this does not take into account effects such as status ailments.