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'''Corrupted Blood''' is a [[debuff]] which causes [[bleeding]] damage. Unlike regular bleed effects, Corrupted Blood is stackable up to {{Character query|stat=max_corrupted_blood_stacks}} stacks.
'''Corrupted Blood''' is a [[debuff]] which causes [[bleeding]] damage. Unlike regular bleed effects, Corrupted Blood is stackable up to {{Character query|stat=max_corrupted_blood_stacks}} stacks.


Just like other sources of bleeding damage, the damage is physical and not reduced by [[armour]], but it will be reduced by any other sources of physical resistance, such as [[endurance charge]]s or {{il|Immortal Call}}.
Just like other sources of bleeding damage, the damage is physical and not reduced by [[armour]], but it will be reduced by any other means of physical damage reduction, such as [[endurance charge]]s or {{il|Immortal Call}}.


Using a {{ml|FlaskRemovesBleeding1}} [[flask]] will remove all Corrupted Blood stacks and prevent any more being added during the flasks effect. Corrupted blood can also be completely avoided by using a [[Jewel]] with the [[Corrupted]] implicit mod {{c|mod|Corrupted Blood cannot be inflicted on you}}. A non-jewel Delve mod of the same mod text, can also be found in the [[Azurite Mine]].
Using a {{ml|FlaskRemovesBleeding1}} [[flask]] will remove all Corrupted Blood stacks and prevent any more being added during the flasks effect. Corrupted blood can also be completely avoided by using a [[Jewel]] with the [[Corrupted]] implicit mod {{c|mod|Corrupted Blood cannot be inflicted on you}}. A non-jewel Delve mod of the same mod text, can also be found in the [[Azurite Mine]].

Revision as of 10:19, 22 July 2020

Corrupted Blood
Debuff
Corrupted Blood status icon.png
The Corrupted Blood is making you Bleed, causing you to take Physical Damage over time.

Corrupted Blood is a debuff which causes bleeding damage. Unlike regular bleed effects, Corrupted Blood is stackable up to No results stacks.

Just like other sources of bleeding damage, the damage is physical and not reduced by armour, but it will be reduced by any other means of physical damage reduction, such as endurance charges or Immortal CallImmortal CallSpell, Duration, Guard
Level: (1-20)
Cost: (21-36) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Base duration is 1.00 seconds
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effect
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Using a of Staunchingof Staunching
Suffix
Grants Immunity to Bleeding for 4 seconds if used while Bleeding
Grants Immunity to Corrupted Blood for 4 seconds if used while affected by Corrupted Blood
flask will remove all Corrupted Blood stacks and prevent any more being added during the flasks effect. Corrupted blood can also be completely avoided by using a Jewel with the Corrupted implicit mod Corrupted Blood cannot be inflicted on you. A non-jewel Delve mod of the same mod text, can also be found in the Azurite Mine.

Sources

  • Hitting a monster with the Corrupting Blood Nemesis affix gives one stack.
  • Killing a monster with the Corrupted Bloodline Bloodline affix gives one stack.
  • Standing in the Rain of Blood created by Dominus' final form gives one stack per second.
  • Being hit by the Cleave attack of Dominus' final form gives two stacks.
  • Being hit by the Cleave attack of Q'ura (or K'aj Q'ura, the map variant in Vaal Temple Map) gives two stacks, or eight stacks in the enraged form.
  • Being hit by the Hyper Beam Barrage ability of Sirus, Awakener of Worlds gives five stacks.
  • Being hit by melee attacks of Kosis, The Revelation knockbacks and gives one stack.

Related item modifiers

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of HauntingItemSuffix60Corrupted Blood cannot be inflicted on younecropolis_body_armour 250
Enchantment Corrupting Fever Additional Corrupted Blood 1ItemEnchantment75Corrupting Fever has +50% chance to inflict an additional Corrupted Blood Debuffhelmet 100
HellscapeUpsideCannotGainCorruptedBloodWhileYouHaveAtLeast5Stacks1ItemScourge Benefit45Corrupted Blood cannot be inflicted on you if you have at least 5 Corrupted Blood Debuffs on youamulet 200
WeaponTreeCorruptingBloodImmunityExposureEffectOnSelf1ItemCrucible Passive Skill Tree40Corrupted Blood cannot be inflicted on you
50% increased Effect of Exposure on you
shield 750
of the LizardFlaskSuffix8Immunity to Bleeding and Corrupted Blood during Effect
(49-45)% less Duration
utility_flask 1000
of the SkinkFlaskSuffix42Immunity to Bleeding and Corrupted Blood during Effect
(44-40)% less Duration
utility_flask 1000
of the IguanaFlaskSuffix76Immunity to Bleeding and Corrupted Blood during Effect
(39-35)% less Duration
utility_flask 1000
of SealingFlaskSuffix8Grants Immunity to Bleeding for (6-8) seconds if used while Bleeding
Grants Immunity to Corrupted Blood for (6-8) seconds if used while affected by Corrupted Blood
utility_flask 0
default 750
of AlleviationFlaskSuffix32Grants Immunity to Bleeding for (9-11) seconds if used while Bleeding
Grants Immunity to Corrupted Blood for (9-11) seconds if used while affected by Corrupted Blood
utility_flask 0
default 750
of AllayingFlaskSuffix56Grants Immunity to Bleeding for (12-14) seconds if used while Bleeding
Grants Immunity to Corrupted Blood for (12-14) seconds if used while affected by Corrupted Blood
utility_flask 0
default 750
of AssuagingFlaskSuffix80Grants Immunity to Bleeding for (15-17) seconds if used while Bleeding
Grants Immunity to Corrupted Blood for (15-17) seconds if used while affected by Corrupted Blood
utility_flask 0
default 750
V2CorruptedBloodImmunityCorruptedJewelCorrupted33Corrupted Blood cannot be inflicted on youjewel 1000
V2CorruptedBloodImmunityAbyssalJewelCorruptedAbyss JewelCorrupted33Corrupted Blood cannot be inflicted on youdefault 1000

Delve drop-only modifiers

The following mod can only be found in item from certain node of the Azurite Mine:

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
of the Underground60Corrupted Blood cannot be inflicted on you

Related monster modifiers

The following monster modifiers are related to Corrupted Blood:

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
Corrupted BloodlineBloodlines1Each Corrupted Blood stack deals 1.7% of average Monster Damage per second for every 20 Pack Members (Hidden)
Corrupted BloodlineBloodlines1Each Corrupted Blood stack deals 1.7% of average Monster Damage per second for every 20 Pack Members (Hidden)
Corrupted BloodlineBloodlines1Each Corrupted Blood stack deals 1.7% of average Monster Damage per second for every 20 Pack Members (Hidden)
Corrupted BloodlineBloodlines1Each Corrupted Blood stack deals 1.7% of average Monster Damage per second for every 20 Pack Members (Hidden)
Corrupted BloodlineBloodlines1Each Corrupted Blood stack deals 1.7% of average Monster Damage per second for every 20 Pack Members (Hidden)
Corrupting BloodNemesis40N/A
RigwaldWolfFormCorruptedBloodAndMaimIntrinsic1N/A
of CorruptionIntrinsic46N/A
of CorruptionIntrinsic46N/A
CorruptingPrefix46N/A

Version history

Version Changes
3.8.2
  • Corrupted Blood now plays audio each time it is applied to a player.
3.6.4
  • Fixed a bug where some "Bleeding cannot be inflicted on you" modifiers did not prevent Corrupting Blood from being inflicted on you.
1.0.0
  • Introduced to the game.

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