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Revision as of 08:58, 16 June 2016

A character is a player-controlled persona in the game with an unique name in the game world.

Character creation

After logging into Path of Exile a character can be created though the character creation screen

A character can be created in different leagues. The game recommends to start in the current standard challenge league.

Once the league has been choose, a character class can be selected. The classes differ by starting location on the passive skill tree, the quest rewards they're given, by their base attributes and their general appearance and voice. They also each have different possible Ascendancy classes.

Players can freely choose the name of their character, however it has to be unique on the realm and it is not possible to use non-ascii letters or numbers in the name. The only special character allowed is the underscore.

There is also the option to create a PvP–only character.

Shared Stats

The stats found in the subsections can be found on every character, regardless of the character class. Template:SMW generic stat table

Base Stats

{{#ask:

-Has subobject::Character
|base_critical_strike_multiplier||energy_shield_recharge_rate_per_minute_%||mana_regeneration_rate_per_minute_%
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}}

Dual Wield

{{#ask:

-Has subobject::Character
Has stat id::~*dual_wield*
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}}

Charges

{{#ask:

-Has subobject::Character
|~*rampage*
Has stat id::!energy_shield_recharge_rate_per_minute_%
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}}

Maximums

{{#ask:

-Has subobject::Character
|~base_number*
Has stat id::!~*charge*
Has stat id::!~*rampage*
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}}

PvP

{{#ask:

-Has subobject::Character
Has stat id::~*pvp*
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}}

Character level

The character level is used for a variety of purposes, most importantly character level will be a limiting factor for equipment.

The character level can be increased though gaining experience which is obtained by slaying monsters.

Once a certain threshold is reached, the character will level up gaining one passive skill point and the following bonuses:

{{#ask:

-Has subobject::Character
Has stat id::~*per_level*
[[Has stat value::>>0]]
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}}

See also

References