Buff

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A Buff is a type of effect that is attached to a creature, which can modify that creature's statistics.

Identifying a buff

Each buff affecting the player will display an icon in the top-left of the screen. This is one way to determine whether or not an effect is a buff - if it does not show an icon, it is not a buff that is attached to the player. The exception to this is charges and elemental status effects, which also show an icon but are not buffs.

The functioning of buffs

A buff simply adds statistics and modifiers to the creature it is attached to. Although a buff may increase the damage of the that the affected creature deals with hits, a buff itself cannot deliver hits or take any action. A buff may include degeneration or damage-over-time effects. For example, if a monster is attacked by a player using the Wrath aura, the monster is not "hit" by the aura, or the buff, it is the player that hits the monster:

  1. Wrath is a spell that is cast by the player.
  2. The spell creates an aura that applies a buff to any allies within range.
  3. The buff contains a modifier that adds lightning damage to the player's attacks
  4. The player hits the monster, dealing the added lightning damage

Buff duration

All buffs have a duration, which can be infinite (as in the case of auras). This duration is affected by Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). modifiers, and can also be affected by Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). modifiers if the buff was applied by a skill. For example, the buff from a Quicksilver Flask that provides Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). will be affected by Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). modifiers, but not by Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). modifiers, since the buff cam from a flask, not a skill.

Buff effect

The effect of a buff can also be altered, buff effect modifiers alter the numerical values of the buff. For instance, the notable passive skill Inner Force grants an 18% Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). modifier. This will increase:

  • The amount of mana regeneration granted by the Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). aura
  • The amount of armour provided by a Granite Flask
  • The amount of Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). taken by the player using Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil).
  • The spell damage bonus provided by a player using Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil).
  • etc.

It will not increase the the amount of Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). taken by monsters that are nearby a player using Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil)., because Inner Force specifies it only applies to buffs "on you".

Debuffs

A debuff is simply a buff that only provides a detrimental effect to the debuffed creature. Effects must be closely examined to determine whether they are considered a buff or debuff by the game, as it is not obvious. For instance both the bonus spell damage and the self-burn damage from Righteous Fire are part of a single buff, despite the fact that the burn is a detrimental effect.

Incomplete list of buffs & debuffs

  • The effects of all Utility Flasks
  • All Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). effects such as burn damage, poison, and bleeding
  • The effects from all active aura skills
  • The effects from all curses
  • The armour bonus from Module Error: Too many skills found with q_where = skill.active_skill_name="Molten Shell". Please choose only one of the following ids:
    GravicusMoltenShell - Base duration is 10.00 seconds, Deals (143-2698) to (214-4048) Fire Damage, Shields break after (752-4460) total Damage is prevented, (4352-19367) additional Armour (page)
    GoatmanMoltenShellInvasion - Base duration is 10.00 seconds, Deals (15-5246) to (23-7869) Fire Damage, Shields break after (4-2648) total Damage is prevented, (162-4334) additional Armour (page)
  • The Chaos damage, attack speed, and life leech effects of blood rage
  • The charge timers of Module Error: Too many skills found with q_where = skill.active_skill_name="Explosive Arrow". Please choose only one of the following ids:
    BanditExplosiveArrow - Base duration is 1.00 seconds, Explosion deals (7-764) to (10-1146) Base Fire Damage per Fuse Charge, +0.2 metres to Explosion Radius per Explosive Arrow on Target (page)
    ExplosiveArrow - Base duration is 1.00 seconds, Explosion deals 50% less Base Damage, Explosion will have (47-522) to (71-783) added Fire Damage, +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres, Explosion deals 6% more Damage with Hits per Explosive Arrow on Target, Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target, Maximum 20 Explosive Arrows stuck in an Enemy (page)
  • The duration effect placed on enemies by Module Error: Too many skills found with q_where = skill.active_skill_name="Dominating Blow". Please choose only one of the following ids:
    DominatingBlowRoyale - Base duration is 1.00 seconds, Base secondary duration is 10.00 seconds, +(0-0.1) metres to Melee Strike Range, Maximum 5 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance (page)
    DominatingBlow - Base duration is 1.00 seconds, Base secondary duration is 20.00 seconds, Maximum 9 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance, 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster (page)
    that turns them into minions
  • The effect placed on enemies by when hit by Module Error: Too many skills found with q_where = skill.active_skill_name="Dominating Blow". Please choose only one of the following ids:
    DominatingBlowRoyale - Base duration is 1.00 seconds, Base secondary duration is 10.00 seconds, +(0-0.1) metres to Melee Strike Range, Maximum 5 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance (page)
    DominatingBlow - Base duration is 1.00 seconds, Base secondary duration is 20.00 seconds, Maximum 9 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance, 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster (page)
    , Infernal Blow, or Power Siphon that causes the skill's effects (domination, detonation, and gain power charge respectively) to activate if the enemy dies within a short time after the hit
  • The duration effect placed on enemies by Conversion Trap that turns renders them allies
  • The defensive bonuses of Tempest Shield

Incomplete list of things that are not buffs or debuffs

  • The Ignited, Chilled, Frozen, and Shocked elemental status effects
  • The life & mana recovery from flasks
  • Any effects that result from modifiers on life & mana flasks, such as the movement speed from the "of Adrenaline" suffix
  • Endurance, Frenzy, and Power Charges