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{{Passive skill box|Beacon of Ruin}}
{{Passive skill box|Beacon of Ruin}}


'''Beacon of Ruin''' is a notable [[Ascendancy passive skill]] for the [[Elementalist]] that grants a passive [[Status_ailment#Proliferation|elemental proliferation]] effect to player's skills. It also grants increased effect to non-damaging [[ailment]]s and grants [[chill]] and [[shock]] a minimum slow and increased damage taken effect percentage, respectively.
'''Beacon of Ruin''' is a notable [[Ascendancy passive skill]] for the [[Elementalist]] that grants more [[ignite]] damage, increased effect to non-damaging [[ailment]]s, and grants [[chill]] and [[shock]] a minimum slow and increased damage taken effect percentage, respectively.


==Mechanics and Interactions==
==Mechanics and Interactions==
[[Area of Effect]]: Modifiers to area of effect will apply to Beacon of Ruin only if the skill which applied the elemental ailments is able to be affected by modifiers to area of effect<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/1676002/filter-account-type/staff#p13358952|author=Mark_GGG|title=Forum - Gameplay Help and Discussion - Mechanical Questions Thread - Path of Exile|publisher=Path of Exile|date=Jun 9, 2016|accessdate=Nov 15, 2017}}</ref>. If the skill is able to be supported by {{il|Increased Area of Effect Support}}, then its Beacon of Ruin proliferation will be affected by modifiers to area of effect.
Beacon of Ruin overrides the minimum threshold of 1% effect that normally applies to [[chill]] and [[shock]].<ref>https://www.pathofexile.com/forum/view-thread/2094460/page/2#p15314866</ref><ref>https://www.reddit.com/r/pathofexile/comments/81b41p/ggg_question_about_elementalist_beacon_of_ruin/dv1wxam/?context=3</ref>  In other words, 1 point of cold damage from any hit will apply chill<ref>https://www.pathofexile.com/forum/view-thread/2094460/page/2#p15314978</ref>, and 1 point of lightning damage from a [[critical strike]] will apply shock. This also applies to damage types that are enabled by unique items, where 1 point of physical damage will apply chill when [[Soul Taker]] is equipped.<ref>https://www.pathofexile.com/forum/view-thread/2094460/page/2#p15314881</ref>


Beacon of Ruin overrides the minimum threshold of 1% effect that normally applies to [[chill]] and [[shock]].<ref>https://www.pathofexile.com/forum/view-thread/2094460/page/2#p15314866</ref><ref>https://www.reddit.com/r/pathofexile/comments/81b41p/ggg_question_about_elementalist_beacon_of_ruin/dv1wxam/?context=3</ref>  In other words, 1 point of cold damage from any hit will apply chill<ref>https://www.pathofexile.com/forum/view-thread/2094460/page/2#p15314978</ref>, and 1 point of lightning damage from a [[critical strike]] will apply shock.  This also applies to damage types that are enabled by unique items, where 1 point of physical damage will apply chill when [[Soul Taker]] is equipped.<ref>https://www.pathofexile.com/forum/view-thread/2094460/page/2#p15314881</ref>
The {{c|mod|Shocks from your Hits always increases Damage taken by at least 15%}} mod will be increased by {{c|mod|X% increased Effect of Shock}}, up to a cap of 50% increased damage taken. For example, with {{c|mod|20% increased Effect of non-Damaging Ailments on Enemies}}, the minimum [[shock]] would then be 18% increased damage taken.<ref>https://www.reddit.com/r/pathofexile/comments/81b41p/ggg_question_about_elementalist_beacon_of_ruin/dv3emop/</ref> An increased shock effect value of 334% is needed to reach the shock cap of 50% increased damage taken. This also applies to the mod {{c|mod|Chills from your Hits always Slow by at least 10%}}, increased to the maximum of 30% slow at 200% increased chill effect.
 
The {{c|mod|Shocks from your Hits always increases Damage taken by at least 20%}} mod will be increased by {{c|mod|X% increased Effect of Shock}}, up to a cap of 50% increased damage taken. For example, with {{c|mod|20% increased Effect of non-Damaging Ailments on Enemies}}, the minimum [[shock]] would then be 24% increased damage taken.<ref>https://www.reddit.com/r/pathofexile/comments/81b41p/ggg_question_about_elementalist_beacon_of_ruin/dv3emop/</ref> An increased shock effect value of 150% is needed to reach the shock cap of 50% increased damage taken. This also applies to the mod {{c|mod|Chills from your Hits always Slow by at least 10%}}, increased to the maximum of 30% slow at 200% increased chill effect.


==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|3.7.0}}
* No longer causes elemental ailments from your skills to spread to other nearby enemies. Shocks from your hits now always increase damage taken by 15% (from 20%).
{{VersionHistoryRow|3.2.0}}
{{VersionHistoryRow|3.2.0}}
* Added {{c|mod|Chills from your Hits always Slow by at least 10%}} and {{c|mod|Shocks from your Hits always increase Damage taken by at least 20%}}
* Added {{c|mod|Chills from your Hits always Slow by at least 10%}} and {{c|mod|Shocks from your Hits always increase Damage taken by at least 20%}}

Revision as of 21:23, 6 June 2019

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Beacon of Ruin is a notable Ascendancy passive skill for the Elementalist that grants more ignite damage, increased effect to non-damaging ailments, and grants chill and shock a minimum slow and increased damage taken effect percentage, respectively.

Mechanics and Interactions

Beacon of Ruin overrides the minimum threshold of 1% effect that normally applies to chill and shock.[1][2] In other words, 1 point of cold damage from any hit will apply chill[3], and 1 point of lightning damage from a critical strike will apply shock. This also applies to damage types that are enabled by unique items, where 1 point of physical damage will apply chill when Soul Taker is equipped.[4]

The Shocks from your Hits always increases Damage taken by at least 15% mod will be increased by X% increased Effect of Shock, up to a cap of 50% increased damage taken. For example, with 20% increased Effect of non-Damaging Ailments on Enemies, the minimum shock would then be 18% increased damage taken.[5] An increased shock effect value of 334% is needed to reach the shock cap of 50% increased damage taken. This also applies to the mod Chills from your Hits always Slow by at least 10%, increased to the maximum of 30% slow at 200% increased chill effect.

Version history

Version Changes
3.7.0
  • No longer causes elemental ailments from your skills to spread to other nearby enemies. Shocks from your hits now always increase damage taken by 15% (from 20%).
3.2.0
  • Added Chills from your Hits always Slow by at least 10% and Shocks from your Hits always increase Damage taken by at least 20%
3.0.0
  • Skill now grants 20% increased Effect of Non-Damaging Ailments.
2.3.0
  • Increased Radius from 9 to 12
2.2.0
  • Added to the game.

References