Beacon of Ruin: Difference between revisions
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{{Passive skill box|Beacon of Ruin}} | {{Passive skill box|Beacon of Ruin}} | ||
'''Beacon of Ruin''' is a notable [[Ascendancy passive skill]] for the [[Elementalist]] that grants | '''Beacon of Ruin''' is a notable [[Ascendancy passive skill]] for the [[Elementalist]] that grants more [[ignite]] damage, increased effect to non-damaging [[ailment]]s, and grants [[chill]] and [[shock]] a minimum slow and increased damage taken effect percentage, respectively. | ||
==Mechanics and Interactions== | ==Mechanics and Interactions== | ||
[[ | Beacon of Ruin overrides the minimum threshold of 1% effect that normally applies to [[chill]] and [[shock]].<ref>https://www.pathofexile.com/forum/view-thread/2094460/page/2#p15314866</ref><ref>https://www.reddit.com/r/pathofexile/comments/81b41p/ggg_question_about_elementalist_beacon_of_ruin/dv1wxam/?context=3</ref> In other words, 1 point of cold damage from any hit will apply chill<ref>https://www.pathofexile.com/forum/view-thread/2094460/page/2#p15314978</ref>, and 1 point of lightning damage from a [[critical strike]] will apply shock. This also applies to damage types that are enabled by unique items, where 1 point of physical damage will apply chill when [[Soul Taker]] is equipped.<ref>https://www.pathofexile.com/forum/view-thread/2094460/page/2#p15314881</ref> | ||
The {{c|mod|Shocks from your Hits always increases Damage taken by at least 15%}} mod will be increased by {{c|mod|X% increased Effect of Shock}}, up to a cap of 50% increased damage taken. For example, with {{c|mod|20% increased Effect of non-Damaging Ailments on Enemies}}, the minimum [[shock]] would then be 18% increased damage taken.<ref>https://www.reddit.com/r/pathofexile/comments/81b41p/ggg_question_about_elementalist_beacon_of_ruin/dv3emop/</ref> An increased shock effect value of 334% is needed to reach the shock cap of 50% increased damage taken. This also applies to the mod {{c|mod|Chills from your Hits always Slow by at least 10%}}, increased to the maximum of 30% slow at 200% increased chill effect. | |||
The {{c|mod|Shocks from your Hits always increases Damage taken by at least | |||
==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|3.7.0}} | |||
* No longer causes elemental ailments from your skills to spread to other nearby enemies. Shocks from your hits now always increase damage taken by 15% (from 20%). | |||
{{VersionHistoryRow|3.2.0}} | {{VersionHistoryRow|3.2.0}} | ||
* Added {{c|mod|Chills from your Hits always Slow by at least 10%}} and {{c|mod|Shocks from your Hits always increase Damage taken by at least 20%}} | * Added {{c|mod|Chills from your Hits always Slow by at least 10%}} and {{c|mod|Shocks from your Hits always increase Damage taken by at least 20%}} |
Revision as of 21:23, 6 June 2019
Lua error in Module:Passive_skill at line 604: No passive skills with the given name found.
Beacon of Ruin is a notable Ascendancy passive skill for the Elementalist that grants more ignite damage, increased effect to non-damaging ailments, and grants chill and shock a minimum slow and increased damage taken effect percentage, respectively.
Mechanics and Interactions
Beacon of Ruin overrides the minimum threshold of 1% effect that normally applies to chill and shock.[1][2] In other words, 1 point of cold damage from any hit will apply chill[3], and 1 point of lightning damage from a critical strike will apply shock. This also applies to damage types that are enabled by unique items, where 1 point of physical damage will apply chill when Soul Taker is equipped.[4]
The Shocks from your Hits always increases Damage taken by at least 15% mod will be increased by X% increased Effect of Shock, up to a cap of 50% increased damage taken. For example, with 20% increased Effect of non-Damaging Ailments on Enemies, the minimum shock would then be 18% increased damage taken.[5] An increased shock effect value of 334% is needed to reach the shock cap of 50% increased damage taken. This also applies to the mod Chills from your Hits always Slow by at least 10%, increased to the maximum of 30% slow at 200% increased chill effect.
Version history
Version | Changes |
---|---|
3.7.0 |
|
3.2.0 |
|
3.0.0 |
|
2.3.0 |
|
2.2.0 |
|
References
- ↑ https://www.pathofexile.com/forum/view-thread/2094460/page/2#p15314866
- ↑ https://www.reddit.com/r/pathofexile/comments/81b41p/ggg_question_about_elementalist_beacon_of_ruin/dv1wxam/?context=3
- ↑ https://www.pathofexile.com/forum/view-thread/2094460/page/2#p15314978
- ↑ https://www.pathofexile.com/forum/view-thread/2094460/page/2#p15314881
- ↑ https://www.reddit.com/r/pathofexile/comments/81b41p/ggg_question_about_elementalist_beacon_of_ruin/dv3emop/