Map:Plateau Map (Atlas of Worlds)

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This map is based on The Ledge zone in Act 1.

Map Type: Outdoors

Boss

Poporo, the Highest Spire and Puruna, the Challenger. Both based on Totem.

Each totem starts off hostile to the other, and will begin attacking its neighbor when the player approaches. When one totem dies, the other heals to full and gains new skills.

Puruna, the Challenger

  • Frostbolt
  • Frostbolt Totems
  • Moving Vortex (Enrage Only)
  • Large Ice Nova that leaves chilled ground, significant windup (Enrage Only)
  • Wave (cold damage projectile)

Poporo, the Highest Spire

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  • Spark Totems
  • Moving Storm Herald
  • Module Error: No results found for item using search term "item_name = Ball Lightning"
  • Module Error: No results found for item using search term "item_name = Lightning Trap" projectiles x5, repeats at high speed.

Boss video

Vendor

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Items found in this area

The following drop-restricted items can drop in this area.

No items include this area in their drop restrictions.

Map variants

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Version history

Version Changes
3.19.0
  • The following Maps have been added back to the Atlas: Ancient City, Arachnid Nest, Arachnid Tomb, Belfry, Castle Ruins, Chateau, Colosseum, Crater, Defiled Cathedral, Dig, Excavation, Forking River, Ghetto, Leyline, Pen, Phantasmagoria, Pier, Plateau, Racecourse, Shrine, Silo, Stagnation, Sulphur Vents, Vault, and Waterways.
3.17.0
  • The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
0.10.0
  • The following Map areas have been updated so that they're substantially different in layout to before: [...] Plateau Map and [...]
0.9.11
  • Introduced to the game.