AbyssJewelSocketUnique__12 |
Has 1 Abyssal [[Item socket|Socket]] |
AbyssJewelSocketUnique__13 |
Has 2 Abyssal [[Item socket|Sockets]] |
AbyssJewelSocketUnique__2 |
Has 2 Abyssal [[Item socket|Sockets]] |
AbyssJewelSocketUnique__4 |
Has 2 Abyssal [[Item socket|Sockets]] |
AbyssJewelSocketUnique__5 |
Has 1 Abyssal [[Item socket|Socket]] |
AbyssJewelSocketUnique__6_ |
Has 1 Abyssal [[Item socket|Socket]] |
AbyssJewelSocketUnique__7 |
Has 1 Abyssal [[Item socket|Socket]] |
AbyssJewelSocketUnique__8 |
Has 1 Abyssal [[Item socket|Socket]] |
AbyssJewelSocketUnique__9 |
Has 2 Abyssal [[Item socket|Sockets]] |
AccuracyPercentImplicitSword2 |
30% increased Global [[Accuracy Rating]] |
AccuracyRatingIsDoubledUber1 |
50% more Global [[Accuracy Rating]] |
Acrobatics |
Acrobatics |
ActorSizeUniqueAmulet12 |
10% reduced [[Character Size]] |
AddedChaosDamageUniqueBootsStrDex4 |
Adds (6-9) to (12-16) [[Chaos Damage]] to [[Attack|Attacks]] |
AddedChaosDamageWhileUsingAFlaskUnique__1_ |
Adds (30-40) to (50-60) [[Chaos Damage]] to [[Spell|Spells]] and [[Attack|Attacks]] during any [[Flask]] Effect |
AddedColdDamagePerPowerChargeUnique__1 |
Adds 10 to 20 [[Cold Damage]] to [[Spell|Spells]] per [[Power Charge]] |
AddedColdDamageToSpellsAndAttacksUnique__1 |
Adds (15-25) to (40-50) [[Cold Damage]] to [[Spell|Spells]] and [[Attack|Attacks]] |
AddedFireDamageUniqueRing36 |
Adds (8-12) to (20-30) [[Fire Damage]] to [[Attack|Attacks]] |
AddedFireDamageVersusBleedingEnemiesUnique__1 |
[[Attack|Attacks]] with this Weapon deal (80-100) to (160-200) added [[Fire Damage]] to Bleeding Enemies |
AddedLightningDamagePerIntelligenceUnique__2 |
Adds 1 to 5 [[Lightning Damage]] to [[Attack|Attacks]] with this Weapon per 10 [[Intelligence]] |
AddedLightningDamageToSpellsAndAttacksUnique__1 |
Adds (3-15) to (80-100) [[Lightning Damage]] to [[Spell|Spells]] and [[Attack|Attacks]] |
AddedLightningDamageUniqueGlovesDexInt3 |
Adds 1 to 100 [[Lightning Damage]] to [[Attack|Attacks]] |
AddedPhysicalDamageUniqueBodyDex2 |
Your [[Attack|Attacks]] deal -3 [[Physical Damage]] |
AddedPhysicalDamageUniqueRing8 |
Adds 5 to 9 [[Physical Damage]] to [[Attack|Attacks]] |
AddedPhysicalDamageVersusIgnitedEnemiesUnique__1 |
[[Attack|Attacks]] with this Weapon deal (80-100) to (160-200) added [[Physical Damage]] to Ignited Enemies |
AddedPhysicalDamageVsFrozenEnemiesUniqueRing30 |
Adds 10 to 15 [[Physical Damage]] to [[Attack|Attacks]] against [[Freeze|Frozen]] Enemies |
AddedPhysicalToMinionAttacksUnique__1 |
[[Minion|Minions]] deal (5-8) to (12-16) additional [[Attack]] [[Physical Damage]] |
AdditionalArrowsUniqueTransformed__1 |
[[Bow]] [[Attack|Attacks]] fire an additional Arrow |
AdditionalArrowsUnique__1 |
[[Bow]] [[Attack|Attacks]] fire 2 additional Arrows |
AdditionalArrowsUnique__2 |
[[Bow]] [[Attack|Attacks]] fire 2 additional Arrows |
AdditionalArrowWhileAccuracyIs3000Uber1 |
[[Bow]] [[Attack|Attacks]] fire an additional Arrow while Main Hand [[Accuracy Rating]] is at least 3000 |
AdditionalBlockChanceIfCritRecentlyUber1__ |
+5% Chance to [[Block]] [[Attack Damage]] if you've dealt a [[Critical Strike]] [[Recently]] |
AdditionalBlockChanceUniqueShieldStrDex1 |
+(3-6)% Chance to [[Block]] |
AdditionalBlockChanceUniqueShieldStrDex2 |
+5% Chance to [[Block]] |
AdditionalBlockChanceUniqueShieldStrInt6 |
+5% Chance to [[Block]] |
AdditionalBlockUniqueBodyDex2 |
+5% Chance to [[Block]] [[Attack Damage]] |
AdditionalChanceToBlockAgainstTauntedEnemiesUnique_1 |
+5% Chance to [[Block]] [[Attack Damage]] from Taunted Enemies |
AdditionalChanceToDodgeIfYouHaveTakenSpellDamageRecentlyUnique_1 |
(15-20)% chance to [[Dodge]] [[Attack]] [[Hit|Hits]] if you've taken [[Spell Damage]] [[Recently]] |
AdditionalChanceToSpellDodgeIfYouHaveTakenAttackDamageRecentlyUnique_1 |
(15-20)% chance to [[Dodge]] [[Spell]] [[Hit|Hits]] if you've taken [[Attack Damage]] [[Recently]] |
AdditionalMeleeDamageToBurningEnemiesUniqueDagger6 |
100% increased Melee Damage against Ignited Enemies |
AdditionalMeleeDamageToFrozenEnemiesUniqueDagger6 |
100% increased Melee Damage against [[Freeze|Frozen]] Enemies |
AdditionalMeleeDamageToShockedEnemiesUniqueDagger6 |
100% increased Melee Damage against [[Shock|Shocked]] Enemies |
AdditionalPhysicalDamageReductionWhileBleedingUnique__1 |
(10-15)% additional [[Physical Damage]] Reduction while Bleeding |
AdditionalSpellProjectilesUnique__1 |
[[Spell|Spells]] fire an additional Projectile |
AegisEnergyShieldTEMP |
Replenishes [[Energy Shield]] by 4% of [[Armour]] when you [[Block]] |
AilmentDamagePerElderItemUnique__1__ |
15% increased Damage with Ailments per Elder Item Equipped |
AllAttributesTestUniqueAmulet1 |
+500 to all Attributes |
AllAttributesUnique__18 |
+(20-30) to all Attributes |
AllAttributesUnique__3 |
+(10-20) to all Attributes |
AllAttributesUnique__9 |
+(15-20) to all Attributes |
AllDamageUniqueRing8 |
10% increased Damage |
AllDamageUniqueSceptre8 |
(40-60)% increased Global Damage |
AllDamageUnique__2 |
(20-25)% increased Damage |
AllDefencesUnique__3 |
100% increased Global Defences |
AllResistancesUniqueHelmetStrInt1 |
+(10-20)% to all [[Elemental Resistance|Elemental Resistances]] |
AllResistancesUnique__10 |
+(10-15)% to all [[Elemental Resistance|Elemental Resistances]] |
AllResistancesUnique__14 |
+(10-15)% to all [[Elemental Resistance|Elemental Resistances]] |
AllResistancesUnique__4 |
+(10-15)% to all [[Elemental Resistance|Elemental Resistances]] |
AllResistancesUnique__6 |
-(20-10)% to all [[Elemental Resistance|Elemental Resistances]] |
AlwaysCritShockedEnemiesUnique__1 |
Always Critically Strike [[Shock|Shocked]] Enemies |
AlwaysHitsUniqueGlovesDexInt4 |
Your [[Hit|hits]] can't be Evaded |
ArborixMoreDamageAtCloseRangeUnique__1 |
30% more Damage with Arrow [[Hit|Hits]] at Close Range while you have Iron Reflexes |
AreaDamagePerStrengthUber1 |
1% increased Area Damage per 12 [[Strength]] |
AreaDamageUniqueDescentOneHandSword1 |
10% increased Area Damage |
AreaOfEffectIfBlockedRecentlyUber1 |
20% increased Area of Effect if you have Blocked [[Recently]] |
AreaOfEffectImplicitTwoHandMace1__ |
10% increased Area of Effect |
AreaOfEffectImplicitTwoHandMace2_ |
15% increased Area of Effect |
AreaOfEffectPerPowerChargeUber1 |
3% increased Area of Effect per [[Power Charge]] |
AreaOfEffectUnique__2_ |
10% increased Area of Effect |
AreaOfEffectUnique__4_ |
10% increased Area of Effect |
AreaOfEffectWhileFortifiedUber1 |
25% increased Area of Effect while Fortified |
AreaOfEffectWith500StrengthUber1 |
30% increased Area of Effect if you have at least 500 [[Strength]] |
ArmourAsLifeRegnerationOnBlockUniqueShieldStrInt6 |
Regenerate 2% of your [[Armour]] as [[Life]] over 1 second when you [[Block]] |
ArrowPierceAppliesToProjectileDamageUniqueQuiver3 |
Arrows deal 50% increased Damage with [[Hit|Hits]] and Ailments to Targets they Pierce |
ArrowsAlwaysCritAfterPiercingUnique___1 |
Arrows Pierce all Targets after Chaining |
ArrowsThatPierceCauseBleedingUnique__1 |
Arrows that Pierce have 50% chance to inflict Bleeding |
AtMaximumFrenzyChargesPoisonUniqueGlovesDexInt5 |
While at maximum [[Frenzy Charge|Frenzy Charges]], [[Attack|Attacks]] [[Poison]] Enemies |
AttackAndCastSpeedOnUsingMovementSkillUnique__1 |
15% increased [[Attack]] and [[Cast Speed]] if you've used a Movement [[Skill]] [[Recently]] |
AttackCastMovementSpeedWhileYouDoNotHaveIronReflexesUnique__1 |
30% increased [[Attack]], Cast and [[Movement Speed]] while you do not have Iron Reflexes |
AttackDamageAgainstBleedingUniqueOneHandMace8 |
30% increased [[Attack Damage]] against Bleeding Enemies |
AttackDamageIncreasedPerLevelUniqueSceptre8 |
1% increased [[Attack Damage]] per [[Level]] |
AttackDamageLifeLeechAgainstBleedingEnemiesUnique_1 |
1% of [[Attack Damage]] Leeched as [[Life]] against Bleeding Enemies |
AttackDamageManaLeechAgainstPoisonedEnemiesUnique_1 |
1% of [[Attack Damage]] Leeched as [[Mana]] against [[Poison|Poisoned]] Enemies |
AttackerTakesDamageShieldImplicit1 |
Reflects (2-5) [[Physical Damage]] to Melee Attackers |
AttackerTakesDamageShieldImplicit10 |
Reflects (151-180) [[Physical Damage]] to Melee Attackers |
AttackerTakesDamageShieldImplicit11 |
Reflects (181-220) [[Physical Damage]] to Melee Attackers |
AttackerTakesDamageShieldImplicit12 |
Reflects (221-260) [[Physical Damage]] to Melee Attackers |
AttackerTakesDamageShieldImplicit13 |
Reflects (261-300) [[Physical Damage]] to Melee Attackers |
AttackerTakesDamageShieldImplicit2 |
Reflects (5-12) [[Physical Damage]] to Melee Attackers |
AttackerTakesDamageShieldImplicit3 |
Reflects (10-23) [[Physical Damage]] to Melee Attackers |
AttackerTakesDamageShieldImplicit4 |
Reflects (24-35) [[Physical Damage]] to Melee Attackers |
AttackerTakesDamageShieldImplicit5 |
Reflects (36-50) [[Physical Damage]] to Melee Attackers |
AttackerTakesDamageShieldImplicit6 |
Reflects (51-70) [[Physical Damage]] to Melee Attackers |
AttackerTakesDamageShieldImplicit7 |
Reflects (71-90) [[Physical Damage]] to Melee Attackers |
AttackerTakesDamageShieldImplicit8 |
Reflects (91-120) [[Physical Damage]] to Melee Attackers |
AttackerTakesDamageShieldImplicit9 |
Reflects (121-150) [[Physical Damage]] to Melee Attackers |
AttackLeechAgainstTauntedEnemyUnique__1 |
2% of [[Attack Damage]] Leeched as [[Life]] against Taunted Enemies |
AttacksByTotemsHaveReducedAttackSpeedPerTotemUnique_1 |
[[Totem|Totems]] have 5% increased [[Attack Speed]] per Summoned [[Totem]] |
AttacksCauseBleedingOnCursedEnemyHitUnique__1 |
[[Attack|Attacks]] have 25% chance to inflict Bleeding when Hitting Cursed Enemies |
AttacksCostNoManaUniqueTwoHandAxe9 |
Your [[Attack|Attacks]] do not cost [[Mana]] |