Conjurer Boots

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Conjurer BootsEnergy Shield: (36-42)Requires Level 53, 94 Int
Acquisition
Drop level: 53
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Boots
Metadata ID: Metadata/Items/Armours/Boots/BootsInt7

Conjurer Boots is a pair of boots base type.

The boots shared the same 2D arts and 3D models with they sister variants: Module Error: No results found for item using search term "page = Scholar Boots" and Module Error: No results found for item using search term "item_name = Sorcerer Boots".

Conjurer Boots have the 3rd highest energy shield value (by ranking the mid value of the variable defence range) among all the int boots, behind Sorcerer Boots and Arcanist SlippersArcanist SlippersEnergy Shield: (47-55)Requires Level 61, 119 Int. (4th if including the ritual basetype Dreamquest SlippersDreamquest SlippersEnergy Shield: (50-57)Requires Level 80, 124 Int(30-40)% increased Cooldown Recovery Rate of Movement Skills
10% reduced Movement Speed
).

For a list of possible explicit mod, read List of int boot modifiers.

Unique versions

There are currently no unique items for this base item type.

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Gallery

See also

  • Conjurer GlovesConjurer GlovesEnergy Shield: (37-44)Requires Level 55, 79 Int

Version history

Version Changes
3.16.0
  • Energy Shield provided by base types has been increased by 5% on average, and can now be an additional 15% higher than this on average, as part of a variable base type system detailed below.
  • Base Types are now generated with a random 0-15% (on average) higher base defence, as an inbuilt property. This means that all base types can be better than they currently are, and armour base types are not homogeneous any more.
  • Introduced the Sacred Orb, a currency item that randomises the numeric values of the base defences on an armour.
    • (Not stated in patch note) Existing items received the lowest value in the new variable defence range
    • (Not stated in patch note) Conjurer Boots now has (36-42) Energy Shield (up from 34).
3.0.0
  • Energy Shield as a defensive mechanic has undergone a review and, generally speaking, all sources of Energy Shield on items have been reduced by approximately 20%.
  • All local Energy Shield modifiers on items, as well as the base Energy Shield of items, have been reduced at higher levels. Very low-level items will see a slight increase or no change, scaling up to a 33% reduction at the highest tier of modifiers.
  • (Not in patch note) Base energy shield from this item has reduced from 44 to 34.
0.11.6
  • Arcanist SlippersArcanist SlippersEnergy Shield: (47-55)Requires Level 61, 119 Int and Conjurer Boots have had their base values changed so they no longer have the same requirements and defences.
Before 0.10.0
  • Introduced to the game. (The boots existed at least since version 0.10.0, the start of open beta)

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