Conjurer Boots

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Conjurer BootsEnergy Shield: (36-42)Requires Level 53, 94 Int
Acquisition
Drop level: 53
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Boots
Metadata ID: Metadata/Items/Armours/Boots/BootsInt7

Conjurer Boots is a boots base type.

Modifiers

The boots shared the same 2D arts and 3D models with they sister variants: Scholar BootsScholar BootsEnergy Shield: (23-25)Requires Level 32, 59 Int and Sorcerer BootsSorcerer BootsEnergy Shield: (51-59)Requires Level 67, 123 Int.

Conjurer Boots have the 3rd highest energy shield value (by ranking the mid value of the variable defence range) among all the int boots, behind Sorcerer Boots and Arcanist SlippersArcanist SlippersEnergy Shield: (47-55)Requires Level 61, 119 Int. (4th if including the ritual basetype Dreamquest SlippersDreamquest SlippersEnergy Shield: (50-57)Requires Level 80, 124 Int(30-40)% increased Cooldown Recovery Rate of Movement Skills
10% reduced Movement Speed
).

For a list of possible explicit mod, read List of int boot modifiers.

Unique versions

ItemRequired level
RainbowstrideRainbowstride
Conjurer Boots
Energy Shield: (36-42)Requires Level 53, 94 Int(15-20)% Chance to Block Spell Damage
+(40-60) to maximum Mana
+20% to all Elemental Resistances
20% increased Movement Speed
"They say that you should take life's troubles in your stride.
Some men have a longer stride than others."
- Gaius Sentari
53

Item acquisition

Conjurer Boots can drop anywhere.

Recipes

Conjurer Boots can be created from the following recipes:

AmountPartDescriptionMeta
4The InoculatedThe Inoculated4Seraphim's ArmourChaos spread, wreaking havoc and death. They said none would be spared, and yet here I stand.Random Seraphim'sSeraphim's
Prefix
(39-42)% increased Energy Shield
(16-17)% increased Stun and Block Recovery
armour
A
4The Carrion CrowThe Carrion Crow4Life ArmourFrom death, life.
From life, death.
The wheel turns,
and the corbies wheel overhead.
Random life armourA
5A Dusty MemoryA Dusty Memory5Item
Item Level: 100
Fractured
In the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 itemA
4The Hale HeartThe Hale Heart4Item
Item Level: 100
Elder Item
Though the years weakened his mind, his body remained deadly as ever.
Random Elder influenced item level 100 itemA
5The AspirantThe Aspirant5Item
Elevated Item
Influenced Item
Those Exiles that survive Wraeclast
dream not of home, but of power.
Random influenced item with elevated affixA
5Magnum OpusMagnum Opus5Item
Item Level: 100
Three-Implicit
Synthesised
Wraeclast will unite. This shall be my great work - the minds of the people made one.
Random three-implicit synthesised item level 100 itemA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Essence of the Artist
Act 7

Gallery

See also

  • Conjurer GlovesConjurer GlovesEnergy Shield: (37-44)Requires Level 55, 79 Int

Version history

Version Changes
3.16.0
  • Energy Shield provided by base types has been increased by 5% on average, and can now be an additional 15% higher than this on average, as part of a variable base type system detailed below.
  • Base Types are now generated with a random 0-15% (on average) higher base defence, as an inbuilt property. This means that all base types can be better than they currently are, and armour base types are not homogeneous any more.
  • Introduced the Sacred OrbSacred OrbStack Size: 10Randomises the numeric values of base defences on an armourRight click this item then left click an armour to apply it., a currency item that randomises the numeric values of the base defences on an armour.
  • Existing items received the lowest value in the new variable defence range, and the value can be rerolled by using a Sacred Orb. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
  • Conjurer Boots now has (36-42) Energy Shield (up from 34). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.0.0
  • Energy Shield as a defensive mechanic has undergone a review and, generally speaking, all sources of Energy Shield on items have been reduced by approximately 20%.
  • All local Energy Shield modifiers on items, as well as the base Energy Shield of items, have been reduced at higher levels. Very low-level items will see a slight increase or no change, scaling up to a 33% reduction at the highest tier of modifiers.
  • Base energy shield from this item has reduced from 44 to 34. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
0.11.6
  • Arcanist SlippersArcanist SlippersEnergy Shield: (47-55)Requires Level 61, 119 Int and Conjurer Boots have had their base values changed so they no longer have the same requirements and defences.
Before 0.10.0
  • Introduced to the game. (The boots existed at least since version 0.10.0, the start of open beta)

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