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  • Attack (redirect from Attack Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal...
    4 KB (343 words) - 16:50, 12 May 2024
  • Effect Group: AfflictionJewelSmallPassivesGrantDamage Added Small Passive Skills also grant: #% increased Damage Group: AfflictionJewelSmallPassivesGrantArmour...
    5 KB (258 words) - 10:38, 7 November 2023
  • sword it is on. It won't affect the damage on an off-hand weapon when dual-wielding, and won't increase physical damage granted from other items like rings...
    4 KB (1,030 words) - 00:58, 7 July 2023
  • Experimented base type items with this item class have a 100% of Physical Damage from Hits with this Weapon is Converted to a random Element implicit instead...
    1 KB (128 words) - 14:03, 15 May 2023
  • Attack Damage: (155-250)% of base Effectiveness of Added Damage: (155-250)%Hits enemies, converting some of your physical damage to cold damage. It traps...
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  • Unarmed.Fires 5 Projectiles 60% of Physical Damage Converted to Fire Damage Projectiles deal 50% less Damage with Hits and Ailments Additional Effects From...
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  • AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage Damage cannot be...
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  • attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 4 Projectiles 60% of Physical Damage Converted to Fire Damage +(0.2-0...
    29 KB (1,252 words) - 17:36, 22 May 2024
  • base Attack Damage: (280-400)% of base Effectiveness of Added Damage: (280-400)%Fires a slow-moving serpentine arrow which deals chaos damage while piercing...
    23 KB (779 words) - 17:36, 22 May 2024
  • Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage Deals 150% more Damage while Channelling if Illusion has finished moving Hits...
    91 KB (40,397 words) - 15:58, 17 April 2023
  • Blight (category Channelling (gem tag))
    affected by the damage over time are also hindered for a short duration. Damage over time: Modifiers to spell, chaos damage, and damage over time affect...
    29 KB (918 words) - 17:13, 22 May 2024
  • is beneficial for characters that employ evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy...
    7 KB (421 words) - 16:53, 12 May 2024
  • support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot...
    1 KB (12 words) - 16:52, 12 May 2024
  • support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot...
    5 KB (833 words) - 12:35, 22 May 2024
  • Added Attack Physical Damage Blind enemies on hit Can't be Evaded (30-68)% increased Blind Effect 50% less Damage Taken while Channelling Base Circle Radius...
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  • Voidbearers are monsters found in Act 3. They breathe fire and deal more damage from afar. They can be dangerous, even more so if they fire multiple projectiles...
    1 KB (64 words) - 17:50, 3 February 2022
  • enemies with energy are dealt damage.Deals (35-509) to (53-764) Physical Damage 50% of Physical Damage Converted to Lightning Damage Activates every 0.15 seconds...
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  • title of this page is channelling_damage_and_speed2279. It appears incorrectly here due to technical restrictions. channelling_damage_and_speed2279 is the...
    533 bytes (43 words) - 14:47, 11 November 2021
  • Cyclone (category Channelling (gem tag))
    Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)%...
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  • gem tag. This tag applies to skills that affect movement speed or deals damage while moving. There are 33 skill gems with the Movement gem tag: In additions...
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