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  • increased Fire Damage 12% increased Area of Effect [1] Explosive Impact is a notable passive skill that grants increased fire damage and increased area of effect...
    1 KB (40 words) - 15:32, 9 April 2023
  • in their species name. Large lurchers typically resist fire damage. Bestiary classification of lurchers: Genus: Bestiary#Lurchers Group: Crustaceans Family:...
    2 KB (62 words) - 21:23, 3 August 2023
  • Tectonic Slam (category Fire (gem tag)) (section Skill functions and interactions)
    Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage 5% more Area of Effect per Endurance Charge 30% fissure branching...
    17 KB (543 words) - 17:30, 22 May 2024
  • Blazing Salvo (category Fire (gem tag)) (section Skill functions and interactions)
    Salvo Blazing Salvo is a spell that fires multiple flaming projectiles that deal fire damage in an area of effect upon landing. The further you target...
    36 KB (427 words) - 17:13, 22 May 2024
  • slam the ground in front of the player, dealing area of effect damage in a cone, with the damage and area scaling with the number of endurance charges used...
    14 KB (505 words) - 17:44, 22 May 2024
  • "Fire Damage" redirects here. For the passive skill, see Fire Damage (passive skill). Fire damage is one of the five damage types and of the three types...
    15 KB (2,899 words) - 16:51, 12 May 2024
  • Rolling Magma (category Fire (gem tag)) (section Skill functions and interactions)
    18Supports any skill with an area of effect, regardless of whether that skill deals damage.Supported Skills deal (25-39)% more Area Damage Supported Skills have...
    40 KB (1,873 words) - 17:26, 22 May 2024
  • (1-20) Cost: 10 Mana Attack Speed: 90% of base Attack Damage: (110-166)% of base Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor...
    3 KB (553 words) - 00:38, 16 May 2024
  • Attack (redirect from Attack Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target...
    4 KB (343 words) - 16:50, 12 May 2024
  • Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage 5% more Area of Effect per Endurance Charge 30% fissure branching...
    11 KB (3,611 words) - 13:46, 3 April 2024
  • Spell (redirect from Spell Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    spell damage is one of four damage sources. Most spells that can deal damage with hits deal spell damage unless stated otherwise. Spell damage can be...
    8 KB (190 words) - 16:53, 12 May 2024
  • Staves are an item class of two-handed melee weapons that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff...
    1 KB (124 words) - 13:40, 10 December 2023
  • Firestorm (category Fire (gem tag)) (section Skill functions and interactions)
    numerous fiery bolts in an area, each bolt dealing area of effect fire damage. Area of Effect: Increased AoE will increase both the area in which the fireballs...
    32 KB (505 words) - 17:18, 22 May 2024
  • gems can gain experience and level up increasing both their Attribute(s) and character level requirement as well as the effect of the stats granted by the...
    4 KB (208 words) - 21:27, 23 December 2023
  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
    9 KB (844 words) - 16:53, 12 May 2024
  • Hit (redirect from Self-damage) (section Self-damage)
    when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground...
    9 KB (4,814 words) - 18:56, 11 May 2024
  • Sceptres is an item class of one-handed melee weapons that require strength and intelligence and have a x% increased Elemental Damage implicit modifier. Maraketh...
    2 KB (91 words) - 22:58, 12 September 2022
  • 70, 212 DexAdds (121-133) to (184-197) Fire Damage directly adds to the weapon's base damage, of which Fire Damage is usually 0 for weapons. Default base...
    48 KB (6,017 words) - 02:53, 19 April 2024
  • is a measure of the radius of an area of effect. On the cosmological scale, it's all nearby. The word "nearby" is used in the descriptions of many skill...
    24 KB (1,017 words) - 20:53, 13 April 2024
  • "Cold Damage" redirects here. For the passive skill, see Cold Damage (passive skill). Cold damage is one of the five damage types and is one of the three...
    16 KB (2,306 words) - 16:50, 12 May 2024
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