The Blood Magic mod has the same effect as the keystone, Blood Magic. Taking the keystones in addition to equipping this item will impart no additional benefit.
Since Blood Magic removes mana and changes active skills to cost or reserve life, the add spell damages modifiers of this item is only able to trigger when the player does not use skill that reserve life, such as aspect, herald, Arctic ArmourArctic ArmourSpell, Duration, Cold Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from Hits while stationary Buff grants (11-20)% less Fire Damage taken from Hits while stationary Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30% Buff grants Immunity to Freeze
Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed Minions have (0-19)% increased Chill Effect Minions have (0-19)% increased Shock Effect Maximum 1 Summoned Skitterbot of each type Chilling Skitterbot's Aura Chills Enemies near it Shocking Skitterbot's Aura Shocks Enemies near it Skitterbots grant 10% more Trap and Mine Damage
Additional Effects From 1-20% Quality: (2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and etc. Non-banner skill that have permanent aura on you is permitted, due to Mortal Conviction keystone remove the reserve of these skill, with a drawback of one permanent non-banner aura on the player from the skill of the player themselves. Note that curse aura from Blasphemy SupportBlasphemy SupportSupport, Hex, Aura Icon: A Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s)Requires Level 31Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.Supported Curse Skills apply their Curses as Auras Supported Curse Skills also count as Aura Skills Using Supported Skills is Instant 25% less Effect of Supported Curses (0-76)% increased Area of Effect of Supported Curse Skills
Additional Effects From 1-20% Quality: (1-20)% increased Area of Effect of Supported Curse SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. is also counted as Your Non-banner skills that create permanent auras on you (thus no life reserved), even the curse effect does not affect the player themselves.
Because Malachai's SimulaMalachai's Simula Iron MaskEvasion: (48-60) Energy Shield: (11-14)Requires Level 17, 21 Dex, 21 Int+20 to Strength +(20-30)% to Lightning Resistance Spells have a 20% chance to deal Double Damage Blood MagicIt was a sliver of Malachai's soul that animated the first Eternal Guardian. has legacy variant. Player could create quasi-legacy variant by upgrading legacy Malachai's Simula to Malachai's Awakening and carry over the legacy mod.
Version discontinued
Stats Compare each legacy variant to the current variant.
Adds (42-54) to (78-88) Cold Damage to Spells while no Life is Reserved
Adds (54-64) to (96-107) Fire Damage to Spells while no Life is Reserved
Adds (5-14) to (160-173) Lightning Damage to Spells while no Life is Reserved
Blood Magic
Post 3.7 until before 3.17 version also has two Blood Magic mods as part of the removal of Mortal Conviction keystone. The extra mod does nothing and only able to be displayed when using trade site or advanced mod description.
Version history
Before the removal of the prophecy system in version 3.17.0, Malachai's Awakening was the fated version of Malachai's SimulaMalachai's Simula Iron MaskEvasion: (48-60) Energy Shield: (11-14)Requires Level 17, 21 Dex, 21 Int+20 to Strength +(20-30)% to Lightning Resistance Spells have a 20% chance to deal Double Damage Blood MagicIt was a sliver of Malachai's soul that animated the first Eternal Guardian.. It could be obtained by fulfilling the prophecy, The Nightmare AwakensThe Nightmare AwakensThe Eater has his final meal, and the Soulless One awakens.You will defeat Eater of Souls while holding Malachai's Simula.Right-click to add this prophecy to your character..
Removed the Prophecy mechanic from the game, and moved many of its rewards to other content.
Fated Unique Items not mentioned explicitly in the version 3.17.0 patch notes now have a chance to drop from any endgame map boss. This is a temporary measure to maintain their availability. They will be moved to a new acquisition system in a future expansion.
No longer has the Mortal Conviction mod, as the keystone is removed from the game. Affects existing uniques.