Marshes MapMap Level: 70 Map Tier: 3 Guild Character: dTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 70Vendor Prices
The arena is also connected to one of the islands by a wooden plank. It's large and the boss is far from the entrance, which seals when the boss is engaged, until killed.
Uses CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)% AoE Radius: 1.6Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage 10% increased Area of Effect per 0.1 metre additional Melee Strike Range 30% less Movement Speed
Additional Effects From 1-20% Quality: (0.5-10)% more Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
DeathDeath4Mon'tregul's GraspThe end of the old, the beginning of the new. A unique opportunity for transformation, for those with the power to grasp it.
There are currently no unique items for this base item type.
Map variants
Item
Map Tier
Map Level
Map Series
Marshes MapMarshes MapMap Level: 72 Map Tier: 5 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Crucible
Marshes MapMarshes MapMap Level: 79 Map Tier: 12 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
Kalandra
Marshes MapMarshes MapMap Level: 77 Map Tier: 10 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
10
77
Sentinel
Marshes MapMarshes MapMap Level: 76 Map Tier: 9 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Archnemesis
Marshes MapMarshes MapMap Level: 69 Map Tier: 2 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Expedition
Marshes MapMarshes MapMap Level: 71 Map Tier: 4 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Ritual
Marshes MapMarshes MapMap Level: 71 Map Tier: 4 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Heist
Marshes MapMarshes MapMap Level: 72 Map Tier: 5 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Harvest
Marshes MapMarshes MapMap Level: 72 Map Tier: 5 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Delirium
Marshes MapMarshes MapMap Level: 72 Map Tier: 5 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Metamorph
Marshes MapMarshes MapMap Level: 72 Map Tier: 5 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Blight
Marshes MapMarshes MapMap Level: 72 Map Tier: 5 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
5
72
Legion
Marshes MapMarshes MapMap Level: 72 Map Tier: 5 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
5
72
Synthesis
Marshes MapMarshes MapMap Level: 71 Map Tier: 4 Guild Character: 2Embraced by mud. Grasped by roots. The careless are silently swallowed.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
4
71
Betrayal
Marshes MapMarshes MapMap Level: 69 Map Tier: 2 Guild Character: 2Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
2
69
War for the Atlas
Marshes MapMarshes MapMap Level: 70 Map Tier: 3 Guild Character: dTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3
70
Atlas of Worlds
Shaped Marshes MapShaped Marshes MapMap Level: 75 Map Tier: 8 Guild Character: dTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.