Slow aura
Slow Aura
Debuff
Enemies are Slowed
25% reduced Movement SpeedSlow Aura is a debuff that caused by monster aura Enemies are Slowed. Monster have this aura, as well as player character and their minions that affected by this aura, also have a visual purple-pink in color aura-like effect on them.
It affect player character and their minions movement speed, but not affecting action speed.
Monsters
- Any monster with modifier MonsterAuraSlow1 (internal name was "Slow Aura", but displayed as Enemies are Slowed in monster nameplate), for example:
- Any monster with modifier MonsterImplicitAuraSlow1 (implicit), for example:
- Grinning Totem
- Stranglecharm
- Nadia the Soothing and the map variant Spirit of Nadia
Gallery
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Unique monster Stranglecharm and a character affected by Slow Aura debuff and Precision self-cast aura.
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A rare golem with Slow aura and a character affected by Slow Aura debuff and Precision, Haste and Flesh and Stone self-cast auras.
See also
- Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds
+(0-1) metre to radius
50% less Effect of Curse against Players
Cursed Normal and Magic Enemies have (15-29)% less Action Speed
Other effects on Cursed enemies expire 25% slower
Cursed Rare and Unique Enemies have (9-18)% less Action Speed
Additional Effects From 1-20% Quality:
(1-20)% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. another slowing debuff (a curse) that can be appeared as a map mod - Paralysing touch, a Delirium monster modifier
- Arc Trap, a debuff from environmental object
Version history
Version | Changes |
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1.2.0 |
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1.0.0e |
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0.9.9 |
Monster Changes
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Unknown |
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