Beacon of Ruin
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Beacon of Ruin is a notable Ascendancy passive skill for the Elementalist that grants more ignite damage, increased effect to non-damaging ailments, and grants chill and shock a minimum slow and increased damage taken effect percentage, respectively.
Mechanics and Interactions
Beacon of Ruin overrides the minimum threshold of 1% effect that normally applies to chill and shock.[1][2] In other words, 1 point of cold damage from any hit will apply chill[3], and 1 point of lightning damage from a critical strike will apply shock. This also applies to damage types that are enabled by unique items, where 1 point of physical damage will apply chill when Soul Taker is equipped.[4]
The Shocks from your Hits always increases Damage taken by at least 15% mod will be increased by X% increased Effect of Shock, up to a cap of 50% increased damage taken. For example, with 20% increased Effect of non-Damaging Ailments on Enemies, the minimum shock would then be 18% increased damage taken.[5] An increased shock effect value of 234% is needed to reach the shock cap of 50% increased damage taken. This also applies to the mod Chills from your Hits always Slow by at least 10%, increased to the maximum of 30% slow at 200% increased chill effect.
With no other sources of increased ailment effect, Beacon of Ruin will chill enemies at a 13% slow and causes shocked enemies to take 19.5% increased damage at minimum.
Version history
Version | Changes |
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3.8.0 |
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3.7.0 |
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3.2.0 |
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3.0.0 |
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2.3.0 |
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2.2.0 |
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References
- ↑ https://www.pathofexile.com/forum/view-thread/2094460/page/2#p15314866
- ↑ https://www.reddit.com/r/pathofexile/comments/81b41p/ggg_question_about_elementalist_beacon_of_ruin/dv1wxam/?context=3
- ↑ https://www.pathofexile.com/forum/view-thread/2094460/page/2#p15314978
- ↑ https://www.pathofexile.com/forum/view-thread/2094460/page/2#p15314881
- ↑ https://www.reddit.com/r/pathofexile/comments/81b41p/ggg_question_about_elementalist_beacon_of_ruin/dv3emop/