Solar Guard: Difference between revisions
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Revision as of 21:35, 5 October 2017
Solar Guard | |||
Location(s) | The Solaris Temple Level 1 (Act 8) The Solaris Temple Level 2 (Act 8) | ||
Damage | Extra Fire Damage | ||
Resistance(s) | Fire | ||
Skill(s) | Fireball Beam |
Solar Guard is an uncommon monster type with simliar patterns to Solar Elementals and can be found in The Solaris Temple (Act 8). Like their less powerful versions they have fire resistance, the ability to cast yellow Fireballs as well as an instantaneous beam-attack which - upon impact - deals a great amount of AoE damage. Both attacks deal fire damage.
Due to their more powerful nature they make a great target for Raise Spectre, paired with Gems like Spell Echo and Controlled Destruction to further enhance DPS.
Abilities
- Fireball
- Beam
- Resists Fire
Areas
Maps
- Arcade Map (Map Level 68)
- Ghetto Map (Map Level 69)
- Channel Map (Map Level 70)
- Racecourse Map (Map Level 73)
- Ramparts Map (Map Level 73)
- Wharf Map (Map Level 73)
- Castle Ruins Map (Map Level 74)
- Cemetery Map (Map Level 75)
- Crypt Map (Map Level 76)
- Promenade Map (Map Level 76)
- Arsenal Map (Map Level 77)
- Colonnade Map (Map Level 77)
- Courtyard Map (Map Level 77)
- Port Map (Map Level 77)
- Bazaar Map (Map Level 78)
- Chateau Map (Map Level 78)
- Shipyard Map (Map Level 79)
- Residence Map (Map Level 79)
- High Gardens Map (Map Level 80)
- Plaza Map (Map Level 80)
- Waterways Map (Map Level 80)
- Maze Map (Map Level 81)
- Colosseum Map (Map Level 82)
- Forge of the Phoenix Map (Map Level 83)