List of legacy modifiers: Difference between revisions

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Revision as of 21:13, 29 January 2020

Specify the reason an update is needed using |reason=. The Lists below shows item affixes that were changed or removed from the drop pool altogether for balance reasons.

Modifiers

Normal

Affix Name Affix Mod Version Changed Change
Hummingbird's +(51-56)% increased Evasion Rating, (16-17)% increased Stun and Block Recovery 3.0.0 Range changed to +(39-42)% increased Evasion Rating, (16-17)% increased Stun and Block Recovery.
Dragonfly's +(42-50)% increased Evasion Rating, (14-15)% increased Stun and Block Recovery 3.0.0 Range changed to +(33-38)% increased Evasion Rating, (14-15)% increased Stun and Block Recovery.
Wasp's +(33-41)% increased Evasion Rating, (12-13)% increased Stun and Block Recovery 3.0.0 Range changed to +(27-32)% increased Evasion Rating, (12-13)% increased Stun and Block Recovery.
Butterfly's +(24-32)% increased Evasion Rating, (10-11)% increased Stun and Block Recovery 3.0.0 Range changed to +(21-26)% increased Evasion Rating, (10-11)% increased Stun and Block Recovery.
Moth's +(15-23)% increased Evasion Rating, (8-9)% increased Stun and Block Recovery 3.0.0 Range changed to +(14-20)% increased Evasion Rating, (8-9)% increased Stun and Block Recovery.
Mosquito's +(6-14)% increased Evasion Rating, (6-7)% increased Stun and Block Recovery 3.0.0 Range changed to +(6-13)% increased Evasion Rating, (6-7)% increased Stun and Block Recovery.
Mirage's +(121-132)% increased Evasion Rating 3.0.0 Range changed to +(92-100)% increased Evasion Rating.
Nightmare's +(101-120)% increased Evasion Rating 3.0.0 Range changed to +(80-91)% increased Evasion Rating.
Phantasm's +(83-100)% increased Evasion Rating 3.0.0 Range changed to +(68-79)% increased Evasion Rating.
Wraith's +(65-82)% increased Evasion Rating 3.0.0 Range changed to +(56-67)% increased Evasion Rating.
Spectre's +(47-64)% increased Evasion Rating 3.0.0 Range changed to +(43-55)% increased Evasion Rating.
Ghost's +(29-46)% increased Evasion Rating 3.0.0 Range changed to +(27-42)% increased Evasion Rating.
Shade's +(11-28)% increased Evasion Rating 3.0.0 Range changed to +(15-26)% increased Evasion Rating.
Mammoth's +(51-56)% increased Armour, (16-17)% increased Stun and Block Recovery 3.0.0 Range changed to +(39-42)% increased Armour, (16-17)% increased Stun and Block Recovery.
Elephant's +(42-50)% increased Armour, (14-15)% increased Stun and Block Recovery 3.0.0 Range changed to +(33-38)% increased Armour, (14-15)% increased Stun and Block Recovery.
Rhino's +(33-41)% increased Armour, (12-13)% increased Stun and Block Recovery 3.0.0 Range changed to +(27-32)% increased Armour, (12-13)% increased Stun and Block Recovery.
Armadillo's +(24-32)% increased Armour, (10-11)% increased Stun and Block Recovery 3.0.0 Range changed to +(21-26)% increased Armour, (10-11)% increased Stun and Block Recovery.
Crab's +(15-23)% increased Armour, (8-9)% increased Stun and Block Recovery 3.0.0 Range changed to +(14-20)% increased Armour, (8-9)% increased Stun and Block Recovery.
Beetle's +(6-14)% increased Armour, (6-7)% increased Stun and Block Recovery 3.0.0 Range changed to +(6-13)% increased Armour, (6-7)% increased Stun and Block Recovery.
Impregnable +(121-132)% increased Armour 3.0.0 Range changed to +(92-100)% increased Armour.
Girded +(101-120)% increased Armour 3.0.0 Range changed to +(80-91)% increased Armour.
Thickened +(83-100)% increased Armour 3.0.0 Range changed to +(68-79)% increased Armour.
Buttressed +(65-82)% increased Armour 3.0.0 Range changed to +(56-67)% increased Armour.
Lobstered +(47-64)% increased Armour 3.0.0 Range changed to +(43-55)% increased Armour.
Layered +(29-46)% increased Armour 3.0.0 Range changed to +(27-42)% increased Armour.
Reinforced +(11-28)% increased Armour 3.0.0 Range changed to +(15-26)% increased Armour.
Seraphim's +(51-56)% increased Energy Shield, (16-17)% increased Stun and Block Recovery 3.0.0 Range changed to +(39-42)% increased Energy Shield, (16-17)% increased Stun and Block Recovery.
Djinn's +(42-50)% increased Energy Shield, (14-15)% increased Stun and Block Recovery 3.0.0 Range changed to +(33-38)% increased Energy Shield, (14-15)% increased Stun and Block Recovery.
Naga's +(33-41)% increased Energy Shield, (12-13)% increased Stun and Block Recovery 3.0.0 Range changed to +(27-32)% increased Energy Shield, (12-13)% increased Stun and Block Recovery.
Boggart's +(24-32)% increased Energy Shield, (10-11)% increased Stun and Block Recovery 3.0.0 Range changed to +(21-26)% increased Energy Shield, (10-11)% increased Stun and Block Recovery.
Gremlin's +(15-23)% increased Energy Shield, (8-9)% increased Stun and Block Recovery 3.0.0 Range changed to +(14-20)% increased Energy Shield, (8-9)% increased Stun and Block Recovery.
Pixie's +(6-14)% increased Energy Shield, (6-7)% increased Stun and Block Recovery 3.0.0 Range changed to +(6-13)% increased Energy Shield, (6-7)% increased Stun and Block Recovery.
Unassailable +(121-132)% increased Energy Shield 3.0.0 Range changed to +(92-100)% increased Energy Shield.
Indomitable +(101-120)% increased Energy Shield 3.0.0 Range changed to +(80-91)% increased Energy Shield.
Dauntless +(83-100)% increased Energy Shield 3.0.0 Range changed to +(68-79)% increased Energy Shield.
Fearless +(65-82)% increased Energy Shield 3.0.0 Range changed to +(56-67)% increased Energy Shield.
Resolute +(47-64)% increased Energy Shield 3.0.0 Range changed to +(43-55)% increased Energy Shield.
Strong-Willed +(29-46)% increased Energy Shield 3.0.0 Range changed to +(27-42)% increased Energy Shield.
Resplendent +(136-145) to maximum Energy Shield 3.0.0 Range changed to +(91-100) to maximum Energy Shield.
Incandescent +(107-135) to maximum Energy Shield 3.0.0 Range changed to +(77-90) to maximum Energy Shield.
Scintillating +(73-106) to maximum Energy Shield 3.0.0 Range changed to +(62-76) to maximum Energy Shield.
Blazing +(49-72) to maximum Energy Shield 3.0.0 Range changed to +(50-61) to maximum Energy Shield.
Seething +(30-48) to maximum Energy Shield 3.0.0 Range changed to +(39-49) to maximum Energy Shield.
Pulsing +(20-29) to maximum Energy Shield 3.0.0 Range changed to +(31-38) to maximum Energy Shield.
Radiating +(16-19) to maximum Energy Shield 3.0.0 Range changed to +(24-30) to maximum Energy Shield.
Glowing +(13-15) to maximum Energy Shield 3.0.0 Range changed to +(17-23) to maximum Energy Shield.
Glittering +(9-12) to maximum Energy Shield 3.0.0 Range changed to +(12-16) to maximum Energy Shield.
Glimmering +(6-8) to maximum Energy Shield 3.0.0 Range changed to +(6-11) to maximum Energy Shield.
Flaring Adds (19-25) to (38-45) Physical Damage 2.6.0 Range changed to (20-27) to (41-49).
Tempered Adds (16-22) to (33-38) Physical Damage 2.6.0 Range changed to (17-24) to (36-41).
Razor Sharp Adds (13-18) to (27-32) Physical Damage 2.6.0 Range changed to (14-19) to (29-35).
Annealed Adds (12-16) to (24-28) Physical Damage 2.6.0 Range changed to (13-17) to (26-30).
Gleaming Adds (9-12) to (19-22) Physical Damage 2.6.0 Range changed to (9-13) to (20-24).
Honed Adds (7-10) to (15-18) Physical Damage 2.6.0 Range changed to (7-11) to (16-19).
Polished Adds (6-8) to (12-14) Physical Damage 2.6.0 Range changed to (6-8) to (13-15).
of Collecting (4-8)% increased Quantity of Items found 1.1.0 Affix removed.
of Gathering (9-12)% increased Quantity of Items found 1.1.0 Affix removed.
of Hoarding (13-16)% increased Quantity of Items found 1.1.0 Affix removed.
of Amassment (17-20)% increased Quantity of Items found 1.1.0 Affix removed.
of Ire (12-14)% increased Global Critical Strike Multiplier 1.1.0 Range changed to (10-14%).
of Anger (13-26)% increased Global Critical Strike Multiplier 1.1.0 Range changed to (15-19%).
of Rage (27-39)% increased Global Critical Strike Multiplier 1.1.0 Range changed to (20-24%).
of Fury (40-53%) increased Global Critical Strike Multiplier 1.1.0 Range changed to (25-39%).
of Ferocity (54-65%) increased Global Critical Strike Multiplier 1.1.0 Range changed to (30-34%).
of Destruction (66-70%) increased Global Critical Strike Multiplier 1.1.0 Range changed to (35-38%).
Resplendent +(136-145) to maximum Energy Shield 1.0.0 No longer appears on shields.
Sapping 60% increased Life Recovered
Removes 10% of Life Recovered from Mana when used
1.2.0 Life recovery reduced to (40%).
Surgeon's Recharges 1 Charge when you deal a Critical Strike 2.1.0 Now has a 20% chance to recharge a charge.

Sextant

Atlas Mod Version Changed Change
Items dropped by Unique Bosses are Corrupted 2.4.1 Replaced with:
Unique Monsters drop Corrupted Items
Players and Monsters have 20% increased Damage per Curse on them 2.4.1 Sextant mod removed.
Players and Monsters have 100% increased Critical Strike Chance 2.4.1 Sextant mod removed.
Maps have 1 additional random Property 2.4.1 Sextant mod removed.
Areas contain Forsaken Masters 2.4.1 Replaced with:
Areas contain Zana
Randomly dropped Items are Normal instead of Magic
10% increased Quantity of Items found in Areas
2.4.1 Sextant mod removed.
Living Weapons 2.4.1 Sextant mod removed.
Players and Monsters take 10% increased Damage while stationary 2.4.1 Replaced with:
Players deal 100% increased Damage while Stationary
Players take 10% increased Damage while Stationary
While on Elemental Ground, Players have 30% increased Damage of the associated Damage Type 2.4.1 Sextant mod removed.
Strongbox contents are Mirrored 2.4.1 Sextant mod removed.