Arrow Dancing: Difference between revisions
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Revision as of 15:02, 1 September 2014
Ondar's Guile is a keystone passive skill that doubles evasion chance against projectile attacks.
Specifics
It is important to note that Ondar's Guile affects evasion chance, not evasion rating. As an example, if chance to evade were 45%, against projectiles it would be doubled to 90%.
The Iron Reflexes keystone lowers evasion chance to 5% (the minimum). Taking Ondar's Guide along with Iron Reflexes results in a 10% chance to evade projectile attacks.
Projectile attacks include almost all arrows/spines, stones/books, etc. that are physically thrown/launched. Only some vomits count, depending on the nature of the projectile (e.g. cobras yes, void bearers no). Notably, it will work on AoE attacks by the corpse-eating gulls and Tentacle Monstrosities' bolts.
Ondar's Guile will not work on spell projectiles as spells do not have evade check. Brutus will still hook you in because it's probably[guesswork?] been implemented as a spell, but Piety's GGMP arrows will sail right by.
Location
Located southeast at the edge of the tree. It is a standalone keystone.
Class | Distance from start |
---|---|
Ranger | 10 |
Duelist | 13 |
Shadow | 14 |
Scion | 16 |
Witch | 21 |
Marauder | 22 |
Templar | 27 |
Version history
Version | Changes |
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0.11.2 |
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0.11.0 |
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