Chill: Difference between revisions

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If the duration would be less than 300 milliseconds, the chill effect is not applied. The maximum, unmodified chill duration from cold damage is 4.6 seconds.<ref name=mechanics />
If the duration would be less than 300 milliseconds, the chill effect is not applied. The maximum, unmodified chill duration from cold damage is 4.6 seconds.<ref name=mechanics />
==Related Items==
[[Icetomb]] avoid the character to be chilled.


==Notes==
==Notes==

Revision as of 18:25, 8 July 2013

A chilled Dune Hellion
File:Chilled.png

Chill is an elemental status ailment inherent to cold that slows the movement, attack, and cast speeds of the affected target by 30%.

Any hit of cold damage has the potential to chill the target. Chill can also be inflicted by skills including Ice Shot, Arctic Armour, and Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath", which leave patches of ice on the ground.

When a target is hit with cold damage, it is chilled for a duration proportional to the damage relative to the target's maximum life.

Let N be the cold damage dealt and L be the target's effective maximum life.[a][b] The base chill duration D in milliseconds is then given by:

If N > L ÷ 3, then N = L ÷ 3
D = N ÷ ( L ÷ 100 ) × 138ms

If the duration would be less than 300 milliseconds, the chill effect is not applied. The maximum, unmodified chill duration from cold damage is 4.6 seconds.[1]

Related Items

Icetomb avoid the character to be chilled.

Notes

  1. A monster's effective maximum life is its maximum life without party scaling.[1]
  2. The effective maximum life for a target with Chaos Inoculation is what its maximum life would be it did not have Chaos Inoculation.[1]

References

  1. 1.0 1.1 1.2 Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.