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>Illviljan
(Removed some repeated statements, rephrased some paragraphs and added a reference regarding what is a buff. I believe there's a need to clarify the difference between status ailments and debuffs somewhere.)
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'''Buffs''' are a type of effect that can modify a creature's statistics. Those with primarily detrimental effects are typically referred to as ''debuffs''.
'''Buffs''' are a type of effect that can modify a creature's statistics and can be identified by having a specific green border around the icon. Those with primarily detrimental effects are typically referred to as ''debuffs''.


==Identifying a buff==
==Identifying a buff==
[[File:Onslaught buff icon.png|thumb|upright|[[Onslaught]] buff icon with green border]]
[[File:Onslaught buff icon.png|thumb|upright|[[Onslaught]] Buff icon with green border]]
Each buff affecting the player will display an icon with green border in the top-left of the screen. This is one way to determine whether or not an effect is a buff - if it does not show an icon, it is not a buff that is attached to the player. For other icon shown there see [[Active and Temporary Effects]].
Each buff affecting the player will display an icon with green border in the top-left of the screen.<ref name="IdentifyBuffs" /> This is one way to determine whether or not an effect is a buff - if it does not show an icon, it is not a buff that is attached to the player. For other icon shown there see [[Active and Temporary Effects]].
 
*All player [[aura]] skills (both your own as well as those received from other players)
*All positive auras from friendly monsters (spectres from [[Raise Spectre]] ability, [[Dominating Blow]] monsters)
*[[Rejuvenation Totem]] aura
*All [[herald]] skills
*Blood Rage
*Fortify
*Immortal Call
*Righteous Fire
*Phase Run
*Onslaught
*Molten Shell
*Tempest Shield
*Unholy Might


==The functioning of buffs==
==The functioning of buffs==
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==Buff effect==
==Buff effect==
The effect of a buff can also be altered, buff effect modifiers alter the numerical values of the buff. Currently, the ony source of increased Effect of Buffs comes from {{il|Ichimonji}}, which grants a 10% {{c|mod|increased Effect of Buffs on you}}. This will increase:
The effect of a buff can also be increased or reduced. Modifiers that increases Buff Effect increase the bonuses from buffs that affect yourself, that includes both positive and negative bonuses. Therefore one has to be careful when amplifying two-sided buffs.  
*The amount of [[mana regeneration]] granted by the {{c|mod|Clarity}} aura
*The amount of {{c|mod|Fire Damage per second}} taken by the player using {{c|mod|Righteous Fire}}
*The spell damage bonus provided by a player using {{c|mod|Righteous Fire}}
*etc.


It will '''not''' increase the amount of {{c|mod|Fire Damage per second}} taken by monsters that are nearby a player using {{c|mod|Righteous Fire}}, because Inner Force specifies it only applies to buffs "on you".
Currently, the ony source of {{c|mod| #% increased Effect of Buffs on you}} comes from {{il|Ichimonji}}. This will for example increase:
 
*The amount of [[mana regeneration]] granted by the {{sl|Clarity}} aura.
The Inner Force and Buff Effect passives increase the bonuses from buffs that affect yourself. It does not increase damage dealt from buffs as it is something that affects enemies.
*The amount of {{c|mod|Fire Damage per second}} taken by the player using {{sl|Righteous Fire}}. It does not increase the amount of {{c|mod|Fire Damage per second}} dealt to enemies since the mod specifies "on you".
 
*The spell damage bonus provided by a player using {{sl|Righteous Fire}}.
Therefore one has to be careful when amplifying some two-sided effects. For instance, [[Righteous Fire]] increases the spell damage bonus from the buff, but also increases the damage dealt to yourself without increasing the damage dealt to enemies. [[Blood Rage]] increases the life leech amount as well as the attack speed on you, but also increases the total amaount of Life and Energy Shields lost.
*{{sl|Blood Rage}} increases the life leech amount as well as the attack speed on you, but also increases the total amount of Life and Energy Shields lost.


==Debuffs==
==Debuffs==
A debuff is simply a buff that only provides a detrimental effect to the debuffed creature. Effects must be closely examined to determine whether they are considered a buff or debuff by the game, as it is not obvious. For instance both the bonus spell damage and the self-burn damage from Righteous Fire are part of a single buff, despite the fact that the burn is a detrimental effect. Another example is, poison damage is a debuff, while burn and bleed damage are status ailments.(exception is burn damage from Fire Trap is a debuff)
[[Image:screenshot-0140.png|thumb|upright|[[Bleed]] Debuff icon with red border]]
A debuff is a buff that '''only''' provides a detrimental effect to the debuffed creature and can be identified by having a specific red border around the icon. For instance the damage over time from {{sl|Puncture}} or {{sl|Viper Strike}} are considered debuffs.<ref name="PunctureDebuff" />


==List of buffs & debuffs==
==List of buffs & debuffs==
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* All [[curse]]s.
* All [[curse]]s.
* The added damage from [[Herald]]s.
* The added damage from [[Herald]]s.
* The armour bonus from {{sl|Molten Shell}}
* The armour bonus from {{sl|Molten Shell}}.
* The physical damage, attack speed, and life leech effects of {{sl|Blood Rage}}.
* The physical damage, attack speed, and life leech effects of {{sl|Blood Rage}}.
* The charge timers of {{sl|Explosive Arrow}}.
* The charge timers of {{sl|Explosive Arrow}}.
* The duration effect placed on enemies by {{sl|Dominating Blow}} that turns them into minions.
* The duration effect placed on enemies by {{sl|Dominating Blow}} that turns them into minions.
* The effect placed on enemies hit by {{sl|Dominating Blow}}, {{sl|Infernal Blow}}, or {{sl|Power Siphon}} that causes the skill's effects (domination, detonation, and gain power charge respectively) to activate if the enemy dies within a short time after the hit.
* The effect placed on enemies hit by {{sl|Dominating Blow}}, {{sl|Infernal Blow}}, or {{sl|Power Siphon}} that causes the skill's effects (domination, detonation, and gain power charge respectively) to activate if the enemy dies within a short time after the hit.
* The damage reduction and mana cost of {{sl|Arctic Armour}}.
* The damage reduction of {{sl|Arctic Armour}}.
* The increased physical damage and attack speed granted by monsters cursed with {{sl|Punishment}}.
* The increased physical damage and attack speed granted by monsters cursed with {{sl|Punishment}}.
* [[Fortify]].
* The reduced damage taken from {{sl|Fortify}}.
* The three [[Golem]]s {{sl|Summon Chaos Golem}}, {{sl|Summon Ice Golem}} and {{sl|Summon Flame Golem}} grant buffs as long as they are alive.
* The three [[Golem]]s {{sl|Summon Chaos Golem}}, {{sl|Summon Ice Golem}} and {{sl|Summon Flame Golem}} grant buffs as long as they are alive.


=== Other ===
=== Other ===
* The effects granted by some items, like [[Onslaught (buff)|Onslaught]] and [[Unholy Might]].
* The effects granted by some items, like [[Onslaught (buff)|Onslaught]] and [[Unholy Might]].
* Map effects like Creeping Darkness.
* Map effects like [[Creeping Darkness]].
 
== Disputed ==
* Damage over time from {{sl|Puncture}}<ref>https://www.pathofexile.com/forum/view-thread/53899</ref> or {{sl|Viper Strike}}.


==Passive skills==
==Passive skills==
As of [[Version 2.0.0]], there are no passive skills that grant {{c|mod|increased Effect of Buffs on you}}.
As of [[Version 2.0.0]], there are no passive skills that grant {{c|mod|#% increased Effect of Buffs on you}}.


==References==
==References==
{{reflist}}
 
{{reflist|refs=
<ref name="IdentifyBuffs">{{cite web|author=Mark_GGG|date=October 21, 2015|title=Does Mantra of Flames only work with Buffs or anything?|url=https://www.reddit.com/r/pathofexile/comments/3pjkzw/does_mantra_of_flames_only_work_with_buffs_or/cw73p7u|publisher=Path of Exile subreddit|accessdate=October 23, 2015}}</ref>
<ref name="PunctureDebuff">{{cite web|author=Mark_GGG|date=October 17, 2012|title=Is Puncture affected by buff/debuff duration passives?|url=https://www.pathofexile.com/forum/view-thread/53899|publisher=Path of Exile forums|accessdate=October 23, 2015}}</ref>
}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Buffs]]
[[Category:Buffs]]

Revision as of 02:54, 23 October 2015

This page needs additional citations for verification.

Buffs are a type of effect that can modify a creature's statistics and can be identified by having a specific green border around the icon. Those with primarily detrimental effects are typically referred to as debuffs.

Identifying a buff

Onslaught Buff icon with green border

Each buff affecting the player will display an icon with green border in the top-left of the screen.[1] This is one way to determine whether or not an effect is a buff - if it does not show an icon, it is not a buff that is attached to the player. For other icon shown there see Active and Temporary Effects.

The functioning of buffs

A buff simply adds statistics and modifiers to the creature it is attached to. Although a buff may increase the damage of the that the affected creature deals with hits, a buff itself cannot deliver hits or take any action. A buff may include degeneration or damage-over-time effects. For example, if a monster is attacked by a player using the Wrath aura, the monster is not "hit" by the aura, or the buff, it is the player that hits the monster:

  1. Wrath is a spell that is cast by the player.
  2. The spell creates an aura that applies a buff to any allies within range.
  3. The buff contains a modifier that adds lightning damage to the player's attacks
  4. The player hits the monster, dealing the added lightning damage

Buff duration

All buffs have a duration, which can be infinite (as in the case of auras). This duration is affected by Buff Duration modifiers, and can also be affected by Skill Effect Duration modifiers if the buff was applied by a skill.

The passive skills which increase buff and debuff duration apply not to buffs on you but to buffs (including debuffs) you create, either on yourself or other entities. This includes all the above as well as such things as the debuffs placed on cursed monsters.

Buff effect

The effect of a buff can also be increased or reduced. Modifiers that increases Buff Effect increase the bonuses from buffs that affect yourself, that includes both positive and negative bonuses. Therefore one has to be careful when amplifying two-sided buffs.

Currently, the ony source of #% increased Effect of Buffs on you comes from IchimonjiIchimonji
Corsair Sword
One Handed Sword
Physical Damage: (45-58.5) to (167.4-195)
Critical Strike Chance: 5.00%
Attacks per Second: (1.86-1.94)
Weapon Range: 1.1 metres
Requires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage
Adds (5-10) to (13-20) Physical Damage
(20-25)% increased Attack Speed
10% increased Effect of Buffs on you
10% increased Mana Reservation Efficiency of Skills
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
Master yourself before you seek to master others.
. This will for example increase:

  • The amount of mana regeneration granted by the Module Error: Too many skills found with q_where = skill.active_skill_name="Clarity". Please choose only one of the following ids:
    ClarityRoyale - +(0-0.9) metres to radius, You and nearby Allies Regenerate (3-19.5) Mana per second (page)
    Clarity - +(0-1.9) metres to radius, You and nearby Allies Regenerate (2.9-33) Mana per second (page)
    aura.
  • The amount of Fire Damage per second taken by the player using Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
    MonsterRighteousFireDemonBoss - Deals (1.9-647.8) Base Fire Damage per second, Base radius is 1.8 metres (page)
    WickerManRighteousFireBlight - Deals 1.3 Base Fire Damage per second, Base radius is 1.8 metres (page)
    . It does not increase the amount of Fire Damage per second dealt to enemies since the mod specifies "on you".
  • The spell damage bonus provided by a player using Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
    MonsterRighteousFireDemonBoss - Deals (1.9-647.8) Base Fire Damage per second, Base radius is 1.8 metres (page)
    WickerManRighteousFireBlight - Deals 1.3 Base Fire Damage per second, Base radius is 1.8 metres (page)
    .
  • Blood Rage increases the life leech amount as well as the attack speed on you, but also increases the total amount of Life and Energy Shields lost.

Debuffs

Bleed Debuff icon with red border

A debuff is a buff that only provides a detrimental effect to the debuffed creature and can be identified by having a specific red border around the icon. For instance the damage over time from Module Error: Too many skills found with q_where = skill.active_skill_name="Puncture". Please choose only one of the following ids:
MonsterPuncture - +(112-197)% more Damage with Bleeding, Causes Bleeding (page)
MonsterPunctureAtAnimationSpeedUnique - +(112-197)% more Damage with Bleeding, Causes Bleeding (page)
or Viper Strike are considered debuffs.[2]

List of buffs & debuffs

Skills

  • All auras.
  • All curses.
  • The added damage from Heralds.
  • The armour bonus from Module Error: Too many skills found with q_where = skill.active_skill_name="Molten Shell". Please choose only one of the following ids:
    GravicusMoltenShell - Base duration is 10.00 seconds, Deals (143-2698) to (214-4048) Fire Damage, Shields break after (752-4460) total Damage is prevented, (4352-19367) additional Armour (page)
    GoatmanMoltenShellInvasion - Base duration is 10.00 seconds, Deals (15-5246) to (23-7869) Fire Damage, Shields break after (4-2648) total Damage is prevented, (162-4334) additional Armour (page)
    .
  • The physical damage, attack speed, and life leech effects of Blood Rage.
  • The charge timers of Module Error: Too many skills found with q_where = skill.active_skill_name="Explosive Arrow". Please choose only one of the following ids:
    BanditExplosiveArrow - Base duration is 1.00 seconds, Explosion deals (7-764) to (10-1146) Base Fire Damage per Fuse Charge, +0.2 metres to Explosion Radius per Explosive Arrow on Target (page)
    ExplosiveArrow - Base duration is 1.00 seconds, Explosion deals 50% less Base Damage, Explosion will have (47-522) to (71-783) added Fire Damage, +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres, Explosion deals 6% more Damage with Hits per Explosive Arrow on Target, Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target, Maximum 20 Explosive Arrows stuck in an Enemy (page)
    .
  • The duration effect placed on enemies by Module Error: Too many skills found with q_where = skill.active_skill_name="Dominating Blow". Please choose only one of the following ids:
    DominatingBlowRoyale - Base duration is 1.00 seconds, Base secondary duration is 10.00 seconds, +(0-0.1) metres to Melee Strike Range, Maximum 5 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance (page)
    DominatingBlow - Base duration is 1.00 seconds, Base secondary duration is 20.00 seconds, Maximum 9 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance, 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster (page)
    that turns them into minions.
  • The effect placed on enemies hit by Module Error: Too many skills found with q_where = skill.active_skill_name="Dominating Blow". Please choose only one of the following ids:
    DominatingBlowRoyale - Base duration is 1.00 seconds, Base secondary duration is 10.00 seconds, +(0-0.1) metres to Melee Strike Range, Maximum 5 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance (page)
    DominatingBlow - Base duration is 1.00 seconds, Base secondary duration is 20.00 seconds, Maximum 9 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance, 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster (page)
    , Infernal Blow, or Power Siphon that causes the skill's effects (domination, detonation, and gain power charge respectively) to activate if the enemy dies within a short time after the hit.
  • The damage reduction of Arctic Armour.
  • The increased physical damage and attack speed granted by monsters cursed with Punishment.
  • The reduced damage taken from Module Error: No skills found with q_where = skill.active_skill_name="Fortify".
  • The three Golems Summon Chaos Golem, Module Error: Too many skills found with q_where = skill.active_skill_name="Summon Ice Golem". Please choose only one of the following ids:
    ExileSummonIceGolem - Maximum 1 Summoned Golem, (30-88)% increased Minion Maximum Life, Golems Grant (19-33)% increased Critical Strike Chance, Golems Grant (19-33)% increased Accuracy (page)
    WbSummonIceGolem - Maximum 1 Summoned Golem, (30-88)% increased Minion Maximum Life, Golems Grant (19-35)% increased Critical Strike Chance, Golems Grant (19-35)% increased Accuracy (page)
    and Summon Flame Golem grant buffs as long as they are alive.

Other

Passive skills

As of Version 2.0.0, there are no passive skills that grant #% increased Effect of Buffs on you.

References

  1. Mark_GGG (October 21, 2015). "Does Mantra of Flames only work with Buffs or anything?". Path of Exile subreddit. Retrieved October 23, 2015.
  2. Mark_GGG (October 17, 2012). "Is Puncture affected by buff/debuff duration passives?". Path of Exile forums. Retrieved October 23, 2015.