Void Sceptre: Difference between revisions
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>Domokingu m (Updated implicit to new 2.3 value.) |
>TheFrz mNo edit summary |
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| ImplicitMods = 40% increased Elemental Damage | | ImplicitMods = 40% increased Elemental Damage | ||
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'''Void Sceptre''' is a [[one-handed mace]] base type. | |||
==Legacy variants== | |||
Void Sceptre has a [[legacy variant]]. | |||
{{legacy variant table header}} | |||
{{legacy variant table row|2.3.0|{{c|mod|15% increased Elemental Damage}}}} | |||
|} | |||
==Uniques== | ==Uniques== |
Revision as of 17:38, 3 July 2016
Void SceptreOne Handed Mace
Physical Damage: 42–63
Critical Strike Chance: 6.5%
Attacks per Second: 1.25Requires Level 68, 104 Str, 122 Int
40% increased Elemental Damage
Physical Damage: 42–63
Critical Strike Chance: 6.5%
Attacks per Second: 1.25Requires Level 68, 104 Str, 122 Int
40% increased Elemental Damage
Void Sceptre is a one-handed mace base type.
Legacy variants
Void Sceptre has a legacy variant.
Version discontinued | Stats Compare each legacy variant to the current variant.
|
---|---|
2.3.0 | 15% increased Elemental Damage |
Uniques
- Mon'tregul's GraspMon'tregul's Grasp
Void SceptreSceptre
Physical Damage: 50-76
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 1.1 metresRequires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25-30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100-125)% more Physical DamageWith death as my ally, all the world is within my grasp.
Version history
Version | Changes |
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2.3.0 |
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2.0.0 |
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