Blood Magic: Difference between revisions
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m (disambig note) |
>Vinifera7 m (new inclusion format that is less likely to get screwed up by stray line breaks) |
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< | <onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}} | ||
| name = Blood Magic | | name = Blood Magic | ||
| type = Keystone | | type = Keystone | ||
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* Spend Life instead of Mana for Skills | * Spend Life instead of Mana for Skills | ||
| flavourtext = Lay open your veins, and draw power from your own spilled life. | | flavourtext = Lay open your veins, and draw power from your own spilled life. | ||
}}< | }}</onlyinclude> | ||
{{for|the support gem|Blood Magic (Support Gem)}} | {{for|the support gem|Blood Magic (Support Gem)}} | ||
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[[Category:Keystone passive skills]] | [[Category:Keystone passive skills]] | ||
Revision as of 01:59, 19 July 2013
For the support gem, see Blood Magic (Support Gem).
Blood Magic is a keystone passive skill.
Skills that reserve mana will now reserve life.
Eldritch Battery will not give you back your mana, it will merely remove your Energy Shield.
When combined with Chaos Inoculation, casting a spell will kill the player instantly.
Casting a spell that would reserve 100% of your mana with this keystone will also kill the player instantly. For example Spell Totem + Determination (250% cost increase of a 40% reserve aura for a 100% reserve cost, which will reserve all your health)