Savage hit: Difference between revisions

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A '''savage hit''' is a [[hit]] that removes at least 20% of the target's maximum [[life]]. Damage to [[energy shield]] and [[mana]] are not counted toward the savage hit threshold.<ref name="Chaos Inoculation" />
A '''savage hit''' is a [[hit]] that removes at least 20% of the target's maximum [[life]]. Damage to [[energy shield]] and [[mana]] are not counted toward the savage hit threshold.<ref name="Chaos Inoculation" />
==Related passive skills==
* [[Berserker]]s can allocate the "Cloaked in Savagery" skill to receive bonuses when they have recently received a savage hit.
* [[Ascendant]]s can allocate the "Berseker" skill to receive bonuses when they have recently received a savage hit.


==References==
==References==

Revision as of 12:54, 3 March 2016

A savage hit is a hit that removes at least 20% of the target's maximum life. Damage to energy shield and mana are not counted toward the savage hit threshold.[1]

Related passive skills

  • Berserkers can allocate the "Cloaked in Savagery" skill to receive bonuses when they have recently received a savage hit.
  • Ascendants can allocate the "Berseker" skill to receive bonuses when they have recently received a savage hit.

References

  1. Mark_GGG (March 1, 2016). "Savage Hit and Chaos Inoculation". Path of Exile. Retrieved March 1, 2016.