Savage hit: Difference between revisions
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A '''savage hit''' is a [[hit]] that removes at least 20% of the target's maximum [[life]]. Damage to [[energy shield]] and [[mana]] are not counted toward the savage hit threshold.<ref name="Chaos Inoculation" /> | A '''savage hit''' is a [[hit]] that removes at least 20% of the target's maximum [[life]]. Damage to [[energy shield]] and [[mana]] are not counted toward the savage hit threshold.<ref name="Chaos Inoculation" /> | ||
==Related passive skills== | |||
* [[Berserker]]s can allocate the "Cloaked in Savagery" skill to receive bonuses when they have recently received a savage hit. | |||
* [[Ascendant]]s can allocate the "Berseker" skill to receive bonuses when they have recently received a savage hit. | |||
==References== | ==References== |
Revision as of 12:54, 3 March 2016
A savage hit is a hit that removes at least 20% of the target's maximum life. Damage to energy shield and mana are not counted toward the savage hit threshold.[1]
Related passive skills
- Berserkers can allocate the "Cloaked in Savagery" skill to receive bonuses when they have recently received a savage hit.
- Ascendants can allocate the "Berseker" skill to receive bonuses when they have recently received a savage hit.
References
- ↑ Mark_GGG (March 1, 2016). "Savage Hit and Chaos Inoculation". Path of Exile. Retrieved March 1, 2016.