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Monsters and equipment come in one of four different '''rarities'''. The base rarity is  
[[Monster]]s and equipment come in one of four different '''rarities'''. The base rarity is  
Normal <span style="color:#C8C8C8;">'''(White)'''</span>, followed  by Magic <span style="color:#8888FF;">'''(Blue)'''</span>, Rare <span style="color:#FFFF77;">'''(Yellow)'''</span>, and Unique <span style="color:#AF6025;">'''(Orange)'''</span>.
Normal <span style="color:#C8C8C8;">'''(White)'''</span>, followed  by Magic <span style="color:#8888FF;">'''(Blue)'''</span>, Rare <span style="color:#FFFF77;">'''(Yellow)'''</span>, and Unique <span style="color:#AF6025;">'''(Orange)'''</span>.


Items dropped by [[monsters]], chests, and breakable scenery have a chance to be any of the four rarities. Higher rarity on a monster means it drops more items and is more likely to drop items of high rarity. Additionally, a character can gain more items of higher rarity by increasing the '''increased item rarity''' and '''increased item quantity''' attributes with their equipment or with certain [[Skill Gems|Skill Gems]]. Rarity bonuses are only applied by the person who lands the killing blow to a monster - multiple characters attacking a monster will not stack their item rarity bonuses together. In a [[party]], the characters' quantity bonuses will be added together in addition to party quantity bonuses. Rarity bonuses only apply to equipment drops, and will not affect [[currency]].
Items dropped by monsters, chests, and breakable scenery have a chance to be any of the four rarities. Higher rarity on a monster means it drops more items and is more likely to drop items of high rarity. Additionally, a character can gain more items of higher rarity by increasing the '''increased item rarity''' and '''increased item quantity''' statistics with their equipment or with certain [[Skill Gems|Skill Gems]].


Magic, rare, and unique items found by the player are initially '''Unidentified''' and a [[Scroll of Wisdom]] must be used to discover their properties. Normal items can be upgraded into magic, rare, and unique items using a variety of [[Currency#Orbs_and_Scrolls|Orbs]]. Magic items can be upgraded into rare items using a [[Regal Orb]].  
Magic, rare, and unique items found by the player are initially '''Unidentified''' and a [[Scroll of Wisdom]] must be used to discover their properties. Normal items can be upgraded into magic, rare, and unique items using a variety of [[Currency#Orbs_and_Scrolls|Orbs]]. Magic items can be upgraded into rare items using a [[Regal Orb]].  
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==Monsters==
==Monsters==
* <span style="color:#C8C8C8;">'''Normal'''</span>: The most common, and spawn in large groups.  
* <span style="color:#C8C8C8;">'''Normal'''</span>: The most common, and spawn in large groups.  
* <span style="color:#8888FF;">'''Magic'''</span>: Increased statistics, and given 1-2 monster affixes. They appear in smaller groups.  
* <span style="color:#8888FF;">'''Magic'''</span>: Increased statistics, and given one [[Monster Affixes|monster affix]]. They appear in smaller groups.  
* <span style="color:#FFFF77;">'''Rare'''</span>: Greatly increased statistics, and given 3-6 monster affixes. They spawn by themselves, but multiple rares may still be close together.  
* <span style="color:#FFFF77;">'''Rare'''</span>: Greatly increased statistics, and given three monster affixes. They spawn by themselves, but multiple rares may still be close together.  
* <span style="color:#AF6025;">'''Unique'''</span>: [[Unique Monsters|Custom monsters]] that appear in certain areas, including bosses.
* <span style="color:#AF6025;">'''Unique'''</span>: [[Unique Monsters|Custom monsters]] that appear in certain areas, including bosses.
The statistics increased are [[life]], [[damage]], [[experience]] gained on death, item drop rarity and [[quantity]], and [[flask]] charges on death. Rarity also reduces the chance to flee.<ref>Posted by Mark_GGG in [http://www.pathofexile.com/forum/view-thread/19466/filter-account-type/staff#p308355 For the love of god, please, rework DEXTERITY. (Updated)]</ref>
The statistics increased are [[life]], [[damage]], [[experience]] gained on death, item drop rarity and quantity, and [[flask]] charges gained on death. Rarity also reduces the chance to flee.<ref>{{cite web|publisher=Path of Exile Forum|author=Mark_GGG in |url=http://www.pathofexile.com/forum/view-thread/19466/filter-account-type/staff#p308355|title=For the love of god, please, rework DEXTERITY. (Updated)|date=February 16, 2012|accessdate=October 21, 2013}}</ref>


Monsters of higher rarity drop items of higher [[item level]]. Magic mobs drop items one ilevel higher than the area's [[monster level]], and rare/unique mobs' items are two ilevels higher.
Monsters of higher rarity drop items of higher [[item level]]. Magic mobs drop items one ilevel higher than the area's [[monster level]], and rare/unique mobs' items are two ilevels higher.
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===<span style="color:#C8C8C8;">Normal</span>===
===<span style="color:#C8C8C8;">Normal</span>===
Normal rarity items are basic items without any extra modifiers on them.
Normal rarity items are basic items without any extra modifiers on them. They can have static and variable statistics - for example, a [[Driftwood Wand]]'s base damage is always 4 to 7, but it can grant between 8% and 12% additional [[Spells|Spell Damage]]. Modifiers on normal items are called '''implicit modifiers''', as opposed to '''explicit modifiers''' added by [[affixes]], and can be rerolled using a [[Blessed Orb]] if they have a range.
 
They can have static and variable statistics - for example, a [[Driftwood Wand]]'s base damage is always 3 to 6, but it can grant between 10-15% additional [[Spells|Spell Damage]]. These variable statistics are called '''implicit modifiers''', as opposed to '''explicit modifiers''', and can be rerolled using a [[Blessed Orb]].


A normal item can be upgraded into a magic item using an [[Orb of Transmutation]], or a rare item using an [[Orb of Alchemy]]. Using an [[Orb of Chance]] can upgrade a normal item into a magic, rare, or even unique item of the same base type.  
A normal item can be upgraded into a magic item using an [[Orb of Transmutation]], or a rare item using an [[Orb of Alchemy]]. Using an [[Orb of Chance]] can upgrade a normal item into a magic, rare, or even unique item of the same base type.  


===<span style="color:#8888FF;">Magic</span>===
===<span style="color:#8888FF;">Magic</span>===
Magic items have the same basic statistics as a normal item of the same type, but have magical modifiers on them given by [[affixes]], one [[prefix]] and one [[suffix]]. The level of modifiers that can be found or added to an item depend on its [[item level]].
Magic items have the same base statistics as a normal item of the same type, but have magical modifiers on them given by [[affixes]], up to one [[prefix]] and one [[suffix]]. The types of modifiers that can be found or added to an item depend on its [[item level]].


A magic item with only either a prefix or suffix property can have a second property of the missing type added to it by using an [[Orb of Augmentation]]. The modifiers on an item can be rerolled into different mods using an [[Orb of Alteration]].
A magic item with only either a prefix or suffix property can have a second property of the missing type added to it by using an [[Orb of Augmentation]]. The affixes can be rerolled with an [[Orb of Alteration]].


A magic item can be upgraded into a rare item using a [[Regal Orb]]. It will retain its current affixes and one new affix will be added.
A magic item can be upgraded into a rare item using a [[Regal Orb]]. It will retain its current affixes and one new affix will be added.


===<span style="color:#FFFF77;">Rare</span>===
===<span style="color:#FFFF77;">Rare</span>===
Rare items function the same as magic items, except they can have up to six affixes - three prefixes, and three suffixes. A rare item with less than six affixes can gain an additional affix with an [[Exalted Orb]], and its modifiers' random values can be rerolled using a [[Divine Orb]]. Rare items are given a [[Rare Item Name Index|randomly generated name]].
Rare items function the same as magic items, except they have at least three and at most six affixes - three prefixes, and three suffixes. A rare item with less than six affixes can gain an additional affix with an [[Exalted Orb]], and its modifiers' random values can be rerolled using a [[Divine Orb]]. A [[Chaos Orb]] will completely reroll an item's affixes. Rare items are given a [[Rare Item Name Index|randomly generated name]].


===<span style="color:#AF6025;">Unique</span>===
===<span style="color:#AF6025;">Unique</span>===
[[Unique Items]] have the same basic statistics as a normal item of the same type, but have specific names, unique artwork, and set lists of modifiers. It is GGG's intention that each base item has at least one corresponding unique item. See [[List of unique items|List of Unique Items]].
[[Unique Items]] have the same base statistics as a normal item of the same type, but have specific names, unique artwork, and set lists of modifiers instead of affixes. It is GGG's intention that each base item has at least one corresponding unique item. See [[List of unique items|List of Unique Items]].
 
Unique items are meant to be less powerful overall than high-level rare items, but they are useful at low/mid levels and allow creative character builds to be based around them.
 
==Increased Item Rarity/Quantity==
Players can boost their chances of getting powerful equipment, uniques, and [[currency]] with the modifiers {{c|mod|Increased Rarity of Items Found}} and {{c|mod|Increased Quantity of Items Found}}. The combination of rarity and quantity stats is sometimes called [http://www.diablowiki.net/Magic_find Magic Find] or MF, referring to the equivalent stats in Diablo.
 
Rarity and quantity modifiers can come from players' equipment, the support gems {{sl|Item Rarity}} and {{sl|Item Quantity}}, monster rarity, party bonuses, and [[Maps|map]] bonuses. IIR modifiers on the character stack additively with each other, and are subject to [http://en.wikipedia.org/wiki/Diminishing_returns diminishing returns]. Modifiers from the party bonus and monsters stack additively with each other, and are not subject to diminishing returns. The total player bonus stacks multiplicatively with the total party & monster bonus. (An explanation of additive vs. multiplicative can be found [[modifier|here]].)
 
===Increased Item Rarity (IIR)===
Rarity bonuses are only applied by the person who lands the killing blow to a monster - multiple characters attacking a monster will not stack their item rarity bonuses together. If one of your minions gets a kill, the minion's IIR is added to yours and the total is used. Magic, rare, and unique monsters have an increased item rarity modifier for drops. Rarity bonuses only apply to equipment drops, and will not affect [[currency]].<ref>{{cite web|url=http://www.pathofexile.com/forum/view-thread/28697#p414204|author=WhiteBoy|title=Does Increase Quantity of Items Dropped Help Find More Orbs?|publisher=Path of Exile Forum|date=April 19, 2012|accessdate=October 21, 2013}}</ref>
 
Increases the chances of an item being magic, rare, or unique. '''IIR does not affect chests,''' and has no effect on the number or type of currency items, scrolls, or gems that drop.<ref name="mf">{{cite web|url=http://www.pathofexile.com/forum/view-thread/11707/page/196#p2722419|title=Mechanics Thread|author=Mark_GGG|publisher=Path of Exile Forum|date=April 4, 2012|accessdate=October 21, 2013}}</ref>
 
===Increased Item Quantity (IIQ)===
Increases the average number of items that drop from monsters (aka drop rate). There is no cap on the usefulness of this modifier, since there is no limit to the number of items a monster can drop. In a [[party]], the characters' quantity bonuses will be added together in addition to party quantity bonuses. '''IIQ does not affect chests,''' and it does not affect the type, quality, or rarity of item dropped, only the chance that something will drop.<ref name="mf"></ref>
 
The base chance for an item to drop varies between monster types, and drop rate increases with monster rarity. When in a party, each player in the party after the first gives a +50% item quantity modifier on drops.  


Unique items are meant to be less powerful overall than high-level rare items, but offer unique gameplay and allow creative character builds to be based around them.
==References==
==References==
<references/>
<references/>


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 03:35, 22 October 2013


Monsters and equipment come in one of four different rarities. The base rarity is Normal (White), followed by Magic (Blue), Rare (Yellow), and Unique (Orange).

Items dropped by monsters, chests, and breakable scenery have a chance to be any of the four rarities. Higher rarity on a monster means it drops more items and is more likely to drop items of high rarity. Additionally, a character can gain more items of higher rarity by increasing the increased item rarity and increased item quantity statistics with their equipment or with certain Skill Gems.

Magic, rare, and unique items found by the player are initially Unidentified and a Scroll of Wisdom must be used to discover their properties. Normal items can be upgraded into magic, rare, and unique items using a variety of Orbs. Magic items can be upgraded into rare items using a Regal Orb.

The number of Sockets that can be found on an item is not affected by rarity; this instead relies on its item level.

Monsters

  • Normal: The most common, and spawn in large groups.
  • Magic: Increased statistics, and given one monster affix. They appear in smaller groups.
  • Rare: Greatly increased statistics, and given three monster affixes. They spawn by themselves, but multiple rares may still be close together.
  • Unique: Custom monsters that appear in certain areas, including bosses.

The statistics increased are life, damage, experience gained on death, item drop rarity and quantity, and flask charges gained on death. Rarity also reduces the chance to flee.[1]

Monsters of higher rarity drop items of higher item level. Magic mobs drop items one ilevel higher than the area's monster level, and rare/unique mobs' items are two ilevels higher.

Items

Normal

Normal rarity items are basic items without any extra modifiers on them. They can have static and variable statistics - for example, a Driftwood Wand's base damage is always 4 to 7, but it can grant between 8% and 12% additional Spell Damage. Modifiers on normal items are called implicit modifiers, as opposed to explicit modifiers added by affixes, and can be rerolled using a Blessed Orb if they have a range.

A normal item can be upgraded into a magic item using an Orb of Transmutation, or a rare item using an Orb of Alchemy. Using an Orb of Chance can upgrade a normal item into a magic, rare, or even unique item of the same base type.

Magic

Magic items have the same base statistics as a normal item of the same type, but have magical modifiers on them given by affixes, up to one prefix and one suffix. The types of modifiers that can be found or added to an item depend on its item level.

A magic item with only either a prefix or suffix property can have a second property of the missing type added to it by using an Orb of Augmentation. The affixes can be rerolled with an Orb of Alteration.

A magic item can be upgraded into a rare item using a Regal Orb. It will retain its current affixes and one new affix will be added.

Rare

Rare items function the same as magic items, except they have at least three and at most six affixes - three prefixes, and three suffixes. A rare item with less than six affixes can gain an additional affix with an Exalted Orb, and its modifiers' random values can be rerolled using a Divine Orb. A Chaos Orb will completely reroll an item's affixes. Rare items are given a randomly generated name.

Unique

Unique Items have the same base statistics as a normal item of the same type, but have specific names, unique artwork, and set lists of modifiers instead of affixes. It is GGG's intention that each base item has at least one corresponding unique item. See List of Unique Items.

Unique items are meant to be less powerful overall than high-level rare items, but they are useful at low/mid levels and allow creative character builds to be based around them.

Increased Item Rarity/Quantity

Players can boost their chances of getting powerful equipment, uniques, and currency with the modifiers Increased Rarity of Items Found and Increased Quantity of Items Found. The combination of rarity and quantity stats is sometimes called Magic Find or MF, referring to the equivalent stats in Diablo.

Rarity and quantity modifiers can come from players' equipment, the support gems Module Error: No skills found with q_where = skill.active_skill_name="Item Rarity" and Module Error: No skills found with q_where = skill.active_skill_name="Item Quantity", monster rarity, party bonuses, and map bonuses. IIR modifiers on the character stack additively with each other, and are subject to diminishing returns. Modifiers from the party bonus and monsters stack additively with each other, and are not subject to diminishing returns. The total player bonus stacks multiplicatively with the total party & monster bonus. (An explanation of additive vs. multiplicative can be found here.)

Increased Item Rarity (IIR)

Rarity bonuses are only applied by the person who lands the killing blow to a monster - multiple characters attacking a monster will not stack their item rarity bonuses together. If one of your minions gets a kill, the minion's IIR is added to yours and the total is used. Magic, rare, and unique monsters have an increased item rarity modifier for drops. Rarity bonuses only apply to equipment drops, and will not affect currency.[2]

Increases the chances of an item being magic, rare, or unique. IIR does not affect chests, and has no effect on the number or type of currency items, scrolls, or gems that drop.[3]

Increased Item Quantity (IIQ)

Increases the average number of items that drop from monsters (aka drop rate). There is no cap on the usefulness of this modifier, since there is no limit to the number of items a monster can drop. In a party, the characters' quantity bonuses will be added together in addition to party quantity bonuses. IIQ does not affect chests, and it does not affect the type, quality, or rarity of item dropped, only the chance that something will drop.[3]

The base chance for an item to drop varies between monster types, and drop rate increases with monster rarity. When in a party, each player in the party after the first gives a +50% item quantity modifier on drops.

References

  1. Mark_GGG in (February 16, 2012). "For the love of god, please, rework DEXTERITY. (Updated)". Path of Exile Forum. Retrieved October 21, 2013.
  2. WhiteBoy (April 19, 2012). "Does Increase Quantity of Items Dropped Help Find More Orbs?". Path of Exile Forum. Retrieved October 21, 2013.
  3. 3.0 3.1 Mark_GGG (April 4, 2012). "Mechanics Thread". Path of Exile Forum. Retrieved October 21, 2013.