Talk:Rarity

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This talk page is for discussing the article Rarity.

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Do we want a page for each unique or a page with all of the stats for them on it? I figure since the type of stats don't really change we can keep track of them. --Stranger

both can potentially work in my eyes, particularly for uniques that lend themselves to specific builds. Iamacyborg (talk) 18:06, 4 August 2012 (UTC)
We could use the same formatting I used in the Unique Monsters page --7Soul (talk) 20:31, 4 August 2012 (UTC)
An item template does exist, that could do with a little update. http://en.pathofexilewiki.com/wiki/Template:Item Iamacyborg (talk) 21:44, 4 August 2012 (UTC)
I should point out that we already have a temporary set-up for Uniques. It can use some tweaking, of course. Also, Facelicker (the person who wrote the Unique Compendium) has expressed interest in moving the compendium to the Wiki so I'd say hold off on whipping something up just yet. --Aezlo (talk) 21:48, 4 August 2012 (UTC)
I had completely forgotten about the Unique Items page and this probably should be there, anyways I had heard from chris that the actual numbers on Unique items can change slightly and as such I am a little hesitant of doing anything with them other than saying. yea ok it has a plus to certain gems and you move quicker or whatever. --Stranger (talk) 12:38, 5 August 2012 (UTC)

Partying

"In a party, each player in the party after the first gives the equivalent of +50% item quantity modifier on drops" That was changed, see Partying —Preceding unsigned comment added by Woodenjump (talkcontribs) 21:51, 11 February 2017 (UTC)

Increased Item Quantity (IIQ)

"Only the IIQ of the containing area and the party bonus affects chests or strongboxes,[6]"

The reference under [6] is a screenshot of a GGG email stating that having more people does not affect "boxes", but the answer is in the context of maps dropping.

The main problem is, the referenced source is unrelated to the general IIQ effect on strongboxes (it's about maps, possibly about carto boxes), and even if we ignore the map-drop-context, the email implies no effect of party size on boxes, so the statement would be wrong.

This is confusing, to say the least. Looking at the statement above and at its source, I cannot reliably answer the question whether party size affects drop quantity of diviner's strongboxes, for example.

-- Irfy (talk) 22:07, 24 May 2018 (UTC)

Increased Item Quantity (IIQ) Theoretical Maximum

For the theoretical maximum increased item quantity section, it lists Bisco's collar as being 22.5% with the following reference:

"1 See Bisco's Collar page for 22.5% IIQ explanation."

The lines that this is referencing were already removed from Bisco's collar page in October 2018, making this reference non-existent information, and the IIQ% is inaccurate as well since it's calculated from the old version of Bisco's collar that provided 100% IIQ dropped by slain normal enemies instead of the current max of 50%. Not sure the best way to modify this, as I don't know if there are better options for the amulet slot since the change.

Delerium76 (talk) 21:50, 6 July 2019 (UTC)

Theoretical Maximum Increased Item Rarity is now incorrect

The rarity jewel gains +1% rarity for each gem jewel so with for example "+1 to all socketed gems" or all int gems you can get more (but +1% isnt much :D) but! With the addition of Scourge corruptions you can get a lot more, for example a single Andvarius is now able to give 15+30+70 = 115 rarity (normal corrupt + scourge), amulets can also receive +15 rarity from scourge corruption.

Higher rarity means things are higher valued in the lead

It seems it need to be rewritten. Most Unique are not valuable, while most rare are junk and filtered by item filter or sold to vendor, there is quite a chance that rare with good mods can sold to other players as levelling up item. Neokowloon (talk) 02:50, 9 March 2024 (UTC)