Inspired Learning: Difference between revisions
>KLIKS mNo edit summary |
>94Connor949-gpuser m (Version history (2.3.1)) |
||
Line 18: | Line 18: | ||
==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|2.3.1}} | |||
* Fixed a bug where '''Inspired Learning''' and {{il|Headhunter}} did not correctly steal mods from Volatile Blood monsters. | |||
{{VersionHistoryRow|2.0.0}} | {{VersionHistoryRow|2.0.0}} | ||
* Introduced to the game. | * Introduced to the game. |
Revision as of 09:36, 26 July 2016
Crimson JewelRadius: SmallIf 4 Notables are Allocated in Radius, When you Kill a Rare monster, you gain 1
of its mods for 20 secondsIf you do not learn from a won battle then you have already lost the war.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
Inspired Learning is a unique Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
.
Modifiers
If the requirements are met, the player will temporarily gain one mod of a rare monster when he kills it (similar to how HeadhunterHeadhunter
Leather BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom functions). This only works when the player himself kills the monster, e.g. not his totems.
Version history
Version | Changes |
---|---|
2.3.1 |
|
2.0.0 |
|