Grace Period: Difference between revisions

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'''Grace Period''' is a [[buff]] that prevents affected [[character]]s and [[minion]]s from taking [[damage]]. [[Monster]]s will not target affected entities. If the character performs any [[action speed|action]] (using a [[skill]], moving, using a [[flask]]), the buff will be removed from them and their minions. The only way to acquire this buff is to enter a hostile area, upon which it will be granted for a certain [[duration]] specific to the area. It is impossible for monsters to be affected by this buff. When an entity is affected by Grace Period, they are referred as being "in the Grace Period".


'''Grace Period''' is a [[buff]] that grants prevents [[character]]s and their [[minion]]s from taking damage. Performing any [[action speed|action]] (using a [[skill]], moving) will remove this buff. This buff cannot be acquired through [[modifier]]s, [[gem]]s or [[passive skill]]s - it is only granted to the player and their minions upon entering a new area. It is impossible for monsters to acquire this buff.


==Mechanics==
==Mechanics==
While in the Grace Period, a character and their minions cannot take damage of any form.  
While in the Grace Period:
* Affected [[character]]s take no [[damage]].
* Affected [[minion]]s take no [[damage]].
* Affected [[minion]]s do not attack.
* [[Monster]]s will not attack affected [[minion]]s or [[player]]s.
 


===Strategy===
===Strategy===
There are various strategies employed by players in relation to the Grace Period.
There are various strategies employed by players in relation to the Grace Period.


* Attempting to "skip" a difficult [[boss]] skill: Bosses like [[The Searing Exarch]] may have difficult skills like the [[Searing Exarch#Skills|Rolling Meteors]] skill which lasts for a certain duration. If a player find that they have died to this skill, when they reenter the arena, it may be advantageous to perform no actions and use up their Grace Period until the skill's effects end - effectively waiting the skill out.
===="Skipping" a difficult [[boss]] attack====
Some bosses have attacks with [[cooldown]]s and last for a certain [[duration]]. When the player is killed by these attacks, once they reenter the instance and are in the Grace Period, it may be advisable to stay still and perform no actions as to remain in the Grace Period and wait for the boss's attack to end. This will effectively "wait out" the attack and ensure that the player does not die again. Examples include, but are not limited to [[The Searing Exarch]]'s [[Searing Exarch#Skills|Rolling Meteors]] attack.
 
====Avoiding otherwise unavoidable or exceptionally difficult to avoid [[damage]]====
Some bosses have attacks whose effects are more difficult to avoid for players that have recently entered the instance. If a player reenters the instance after having died, it may be advisable to stay still and remain the Grace Period as to avoid this otherwise difficult to avoid attack. A prime example is that of [[The Shaper]]'s [[The Shaper#Skills|Bullet Hell]] attack - reaching [[Zana]]'s "bubble" from the [[portal]] may be more difficult than normal, especially is there are already [[projectile]]s in the way.


* Avoiding otherwise unavoidable or exceptionally difficult to avoid [[damage]]: Some bosses may have skills that are more difficult to dodge for players that have recently entered the arena. A prime example is the [[The Shaper#Skills|Bullet Hell]] skill used by [[The Shaper]] - it may be far more difficult to reach [[Zana]]'s "bubble" from the location of your [[portal]], especially if [[projectile]]s are in the way. In this situation, it may again be advisable to perform no actions and "wait out" the skill's duration. An example of completely unavoidable damage is that of [[The Maven]]'s skill on failing her [[The Maven#Skills|Memory Game]] skill. If you have failed the Memory Game, logout or die, and reenter the arena, it is almost always advisable to stay in the Grace Period if you can see that her failed Memory Game skill is being used, as the damage is unavoidable.
Some bosses have attacks with completely unavoidable damage for players that have recently entered the instance. An example is [[The Maven]]'s attack on failing a [[The Maven#Skills|Memory Game]]. If you have failed the Memory Game, logout or die, and reenter the instance, it is almost always advisable to stay in the Grace Period if you can see that her failed Memory Game skill is being used, as the damage is unavoidable.


==Version history==
==Version history==

Revision as of 11:39, 4 August 2023

Grace Period
Buff
Grace Period status icon.png
You can't be damaged

Grace Period is a buff that prevents affected characters and minions from taking damage. Monsters will not target affected entities. If the character performs any action (using a skill, moving, using a flask), the buff will be removed from them and their minions. The only way to acquire this buff is to enter a hostile area, upon which it will be granted for a certain duration specific to the area. It is impossible for monsters to be affected by this buff. When an entity is affected by Grace Period, they are referred as being "in the Grace Period".


Mechanics

While in the Grace Period:


Strategy

There are various strategies employed by players in relation to the Grace Period.

"Skipping" a difficult boss attack

Some bosses have attacks with cooldowns and last for a certain duration. When the player is killed by these attacks, once they reenter the instance and are in the Grace Period, it may be advisable to stay still and perform no actions as to remain in the Grace Period and wait for the boss's attack to end. This will effectively "wait out" the attack and ensure that the player does not die again. Examples include, but are not limited to The Searing Exarch's Rolling Meteors attack.

Avoiding otherwise unavoidable or exceptionally difficult to avoid damage

Some bosses have attacks whose effects are more difficult to avoid for players that have recently entered the instance. If a player reenters the instance after having died, it may be advisable to stay still and remain the Grace Period as to avoid this otherwise difficult to avoid attack. A prime example is that of The Shaper's Bullet Hell attack - reaching Zana's "bubble" from the portal may be more difficult than normal, especially is there are already projectiles in the way.

Some bosses have attacks with completely unavoidable damage for players that have recently entered the instance. An example is The Maven's attack on failing a Memory Game. If you have failed the Memory Game, logout or die, and reenter the instance, it is almost always advisable to stay in the Grace Period if you can see that her failed Memory Game skill is being used, as the damage is unavoidable.

Version history

Version Changes
1.1.3
  • Fixed an issue where a momentary Grace Period buff was applied to users when using a teleporter.
0.11.5
  • Using flasks now breaks the grace period of invulnerability you gain upon entering an area.