User:Bloonpauper/Version History: Difference between revisions
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==0.5.1== | ==0.5.1== | ||
* Reduced collidable size of player and adjusted attack and weapon distances. | * Reduced collidable size of player and adjusted attack and weapon distances. | ||
: [[Player]], [[Weapon]] | :: [[Player]], [[Weapon]] | ||
* Increased the speed of [[fireball]]s by 1/3. | * Increased the speed of [[fireball]]s by 1/3. | ||
: [[Fireball]] | :: [[Fireball]] | ||
:: Note - Fireball is being treated as its own class of [[projectile]] here, like an [[arrow]], and not just as part of the [[Fireball|skill]]. | ::: Note - Fireball is being treated as its own class of [[projectile]] here, like an [[arrow]], and not just as part of the [[Fireball|skill]]. | ||
* Dramatically improved rewards for killing rare and magic monsters. | * Dramatically improved rewards for killing rare and magic monsters. | ||
: [[Monster]] | :: [[Monster]] | ||
:: Note - Belongs to [[Monster rarity]] or [[Monster modifier]] or some sub-page | ::: Note - Belongs to [[Monster rarity]] or [[Monster modifier]] or some sub-page | ||
* Reduced [[Hillock|zombie boss]] damage/life and renamed him. | * Reduced [[Hillock|zombie boss]] damage/life and renamed him. | ||
: [[Hillock]] | :: [[Hillock]] | ||
* Improved some [[chest]] sound effects. | * Improved some [[chest]] sound effects. | ||
: [[Chest]] | :: [[Chest]] | ||
* Fixed walkable height of shore and general terrain markup. | * Fixed walkable height of shore and general terrain markup. | ||
:: Note - Terrain | ::: Note - Terrain | ||
* Fixed crash when quest items drop. | * Fixed crash when quest items drop. | ||
: [[Quest item]] | :: [[Quest item]] | ||
* Improved terrain generation yield of initial beach. | * Improved terrain generation yield of initial beach. | ||
:[[The Twilight Strand (Act 1)]] | ::[[The Twilight Strand (Act 1)]] | ||
:: Note - Find proof that "initial beach" = Twilight Strand (Act 1) | ::: Note - Find proof that "initial beach" = Twilight Strand (Act 1) | ||
* Fixed crashes related to waking/sleeping entities on the server. | * Fixed crashes related to waking/sleeping entities on the server. | ||
:: Note - Entity | ::: Note - Entity | ||
* Fixed delay that occurred when the first [[item]] was generated. | * Fixed delay that occurred when the first [[item]] was generated. | ||
: [[Item]] | :: [[Item]] | ||
* Fixed intersection problems with pathfinding. | * Fixed intersection problems with pathfinding. | ||
:: Note - Pathfinding | ::: Note - Pathfinding | ||
* Changed turn speed calculation to be more realistic. | * Changed turn speed calculation to be more realistic. | ||
:: Note - ??? | ::: Note - ??? | ||
* Fixed a bug where [[item]]s that had [[mod]]s would be deleted when a player leaves game. | * Fixed a bug where [[item]]s that had [[mod]]s would be deleted when a player leaves game. | ||
: [[Item]] | :: [[Item]] | ||
* Improved [[sand spitter]] AI and added [[projectiles]]. | * Improved [[sand spitter]] AI and added [[projectiles]]. | ||
: [[Sand spitter]] | :: [[Sand spitter]] | ||
* Allowed targeting of [[chest]]s with [[projectile]]s. | * Allowed targeting of [[chest]]s with [[projectile]]s. | ||
: [[Chest]] | :: [[Chest]] |
Revision as of 00:46, 18 July 2023
0.5.1
- Reduced collidable size of player and adjusted attack and weapon distances.
- Increased the speed of fireballs by 1/3.
- Fireball
- Note - Fireball is being treated as its own class of projectile here, like an arrow, and not just as part of the skill.
- Fireball
- Dramatically improved rewards for killing rare and magic monsters.
- Monster
- Note - Belongs to Monster rarity or Monster modifier or some sub-page
- Monster
- Reduced zombie boss damage/life and renamed him.
- Improved some chest sound effects.
- Fixed walkable height of shore and general terrain markup.
- Note - Terrain
- Fixed crash when quest items drop.
- Improved terrain generation yield of initial beach.
- The Twilight Strand (Act 1)
- Note - Find proof that "initial beach" = Twilight Strand (Act 1)
- The Twilight Strand (Act 1)
- Fixed crashes related to waking/sleeping entities on the server.
- Note - Entity
- Fixed delay that occurred when the first item was generated.
- Fixed intersection problems with pathfinding.
- Note - Pathfinding
- Changed turn speed calculation to be more realistic.
- Note - ???
- Improved sand spitter AI and added projectiles.
- Allowed targeting of chests with projectiles.