User:Bloonpauper/Version History: Difference between revisions

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(Created page with "==0.5.1== * Reduced collidable size of player and adjusted attack and weapon distances. * Increased the speed of fireballs by 1/3. * Dramatically improved rewards for killing rare and magic monsters. * Reduced zombie boss damage/life and renamed him. * Improved some chest sound effects. * Fixed walkable height of shore and general terrain markup. * Fixed crash when quest items drop. * Improved terrain generation yield of initial beach. * Fixed crashes...")
 
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==0.5.1==
==0.5.1==
* Reduced collidable size of player and adjusted attack and weapon distances.
* Reduced collidable size of player and adjusted attack and weapon distances.
: [[Player]], [[Weapon]]
* Increased the speed of [[fireball]]s by 1/3.
* Increased the speed of [[fireball]]s by 1/3.
: [[Fireball]]
:: Note - Fireball is being treated as its own class of [[projectile]] here, like an [[arrow]], and not just as part of the [[Fireball|skill]].
* Dramatically improved rewards for killing rare and magic monsters.
* Dramatically improved rewards for killing rare and magic monsters.
: [[Monster]]
:: Note - Belongs to [[Monster rarity]] or [[Monster modifier]] or some sub-page
* Reduced [[Hillock|zombie boss]] damage/life and renamed him.
* Reduced [[Hillock|zombie boss]] damage/life and renamed him.
: [[Hillock]]
* Improved some [[chest]] sound effects.
* Improved some [[chest]] sound effects.
: [[Chest]]
* Fixed walkable height of shore and general terrain markup.
* Fixed walkable height of shore and general terrain markup.
:: Note - Terrain
* Fixed crash when quest items drop.
* Fixed crash when quest items drop.
: [[Quest item]]
* Improved terrain generation yield of initial beach.
* Improved terrain generation yield of initial beach.
:[[Twilight Strand (Act 1)]]
:: Note - Find proof that "initial beach" = Twilight Strand (Act 1)
* Fixed crashes related to waking/sleeping entities on the server.
* Fixed crashes related to waking/sleeping entities on the server.
:: Note - Entity
* Fixed delay that occurred when the first [[item]] was generated.
* Fixed delay that occurred when the first [[item]] was generated.
: [[Item]]
* Fixed intersection problems with pathfinding.
* Fixed intersection problems with pathfinding.
:: Note - Pathfinding
* Changed turn speed calculation to be more realistic.
* Changed turn speed calculation to be more realistic.
:: Note - ???
* Fixed a bug where [[item]]s that had [[mod]]s would be deleted when a player leaves game.
* Fixed a bug where [[item]]s that had [[mod]]s would be deleted when a player leaves game.
: [[Item]]
* Improved [[sand spitter]] AI and added [[projectiles]].
* Improved [[sand spitter]] AI and added [[projectiles]].
: [[Sand spitter]]
* Allowed targeting of [[chest]]s with [[projectile]]s.
* Allowed targeting of [[chest]]s with [[projectile]]s.
: [[Chest]]

Revision as of 00:41, 18 July 2023

0.5.1

  • Reduced collidable size of player and adjusted attack and weapon distances.
Player, Weapon
Fireball
Note - Fireball is being treated as its own class of projectile here, like an arrow, and not just as part of the skill.
  • Dramatically improved rewards for killing rare and magic monsters.
Monster
Note - Belongs to Monster rarity or Monster modifier or some sub-page
Hillock
  • Improved some chest sound effects.
Chest
  • Fixed walkable height of shore and general terrain markup.
Note - Terrain
  • Fixed crash when quest items drop.
Quest item
  • Improved terrain generation yield of initial beach.
Twilight Strand (Act 1)
Note - Find proof that "initial beach" = Twilight Strand (Act 1)
  • Fixed crashes related to waking/sleeping entities on the server.
Note - Entity
  • Fixed delay that occurred when the first item was generated.
Item
  • Fixed intersection problems with pathfinding.
Note - Pathfinding
  • Changed turn speed calculation to be more realistic.
Note - ???
  • Fixed a bug where items that had mods would be deleted when a player leaves game.
Item
Sand spitter
Chest